Iron Breaker

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General Information



Iron Breaker
Energy Cost 15 Slam your hammer on the ground, dealing 366 physical damage to all enemies in a 2.5m radius around the targeted position. Reduces damage resistances by 40 for 4s.
Cast Time Instant
Range 3m
Cooldown 6s


Note: numerical values are based on gear with 1060 item power.

Equipment

Melee Weapon
Elder's Forge Hammers
Elder's Great Hammer
Elder's Grovekeeper
Elder's Hammer
Elder's Hand of Justice
Elder's Polehammer
Elder's Tombhammer

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.14 → 0.12
    • Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
  • Power Geyser (all Hammers):
    • Cooldown: 8s → 10s
  • Tackle (Great Hammer):
    • Stun Duration: 2.35s → 2.10s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Hammers

Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights.

Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly.

Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.

  • One-handed Hammer Normal Attacks:
    • Attacks per Second: 0.8 → 1
    • Damage per Attack: 49 → 39
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.17 → 0.14
  • Heavy Cleave (all Hammers) - ability is now called "Heavy Smash":
    • Area increased slightly; it now extends further, but the cone is also slightly slimmer
    • Cast Time: 1s → 1.4s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Now deals more damage directly at the Hammer impact spot:
      • Damage at the center of the impact: 271.95 → 290
      • Damage in the rest of the cone: 271.95 → 266
  • Ground Pound (Grovekeeper):
    • Jump time: 0.5s → 0.66s
    • Radius: 6m → 5.5m
    • Now indicates impact area during the jump
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.2 → 0.17
  • Groundbreaker (Polehammer):
    • Stun Duration: 2.85s → 2.5s
  • Grasp of the Undead (Tombhammer):
    • Cast Range: 16m → 12m
    • Stun Duration: 2.9s → 2.48s
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.15 → 0.20
    • Debuff Duration: 5s → 4s
    • Damage: 77.08 → 120.00
    • Cooldown: 5s → 6s
    • Hit Delay: 0.35s → 0.4s
    • Standtime: 0.45s → 0.5s
  • Slowing Charge (all Hammers):
    • Slow Duration: 3s → 4s
  • Onslaught (Hand of Justice):
    • Cooldown: 40s → 30s
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Iron Breaker (all Hammers):
    • Hit delay: 0.4s → 0.35s
    • Standtime: 0.5s → 0.45s
  • Power Geyser (all Hammers):
    • Cooldown: 9s → 8s
    • Hit delay: 0.45s → 0.4s
    • Standtime: 0.6s → 0.5s
  • Grasp of the Undead (Tombhammer):
    • Hit delay: 0.5s → 0.35s
    • Standtime: 0.6s → 0.5s
  • 9 May 2019Oberon Patch 5 (Midseason Patch)Hammers
    • Iron Breaker: (all Hammers):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Resistance Reduction: 0.12 → 0.15
    • Ground Breaker (Polehammer):
      • Stun Area Width: 1.5m → 2m
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    31 July 2018Merlyn UpdateHammers:
    • Iron Breaker (New Q-slot spell)
      • Slams the hammer into the ground in front of the caster. Reduces resistances for 6s and deals physical damage to all enemies in a 3m radius.
      • Hit Delay: 0.5s
      • Cooldown: 5s