Item Power

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This guide is based on the original guide from the official website. Please enhance and add things you think are missing!

Basics

Item Power, often shortened to IP, is a value assigned to gear pieces, such as armor, weapons and accessories, to measure their strength. An increase in item power will improve most (all?) of an item's flat bonuses, though percentage bonuses are unaffected. The magnitude of this increase is described a bit in this forum post by Korn.

Determining Item Power

The base item power of a piece of gear is determined by four factors: Type, Tier, Enchantment, and Quality.

Type

There are 2 types of gear: normal gear, which doesn't need any special item for crafting; and artifact gear, which needs either a rune, soul, or relic to be crafted.

Tier

There are 8 tiers of gear. Each tier adds to an item's IP based on its type.

Enchantments

There are 3 types of enchantments: uncommon, rare, and exceptional, which are often known as .1, .2, and .3, respectively.

For normal gear, uncommon and rare enchantments add 100 IP, while exceptional enchantment adds 80 IP. For artifacts, enchantments don't add as much IP and differs from each type of artifact.

Item Power per Tier
Type 1 2 3 4 4.1 4.2 4.3 5 5.1 5.2 5.3 6 6.1 6.2 6.3 7 7.1 7.2 7.3 8 8.1 8.2 8.3
Normal 100 300 500 700 800 900 980 800 900 980 1060 900 980 1060 1120 980 1060 1120 1180 1060 1120 1180 1240
Rune 800 880 948 1012 900 964 1028 1084 980 1044 1096 1144 1060 1108 1156 1204 1120 1168 1216 1264
Soul 900 948 996 1036 980 1028 1064 1108 1060 1096 1132 1168 1120 1156 1192 1228 1180 1216 1252 1288
Relic 980 1012 1036 1060 1060 1084 1108 1132 1120 1144 1168 1192 1180 1204 1228 1252 1240 1264 1288 1312

Item Quality

There are 5 different item qualities and each gives a higher bonus to the overall IP:

Quality Item Power Bonus
Normal +0
Good +10
Outstanding +20
Excellent +50
Masterpiece +100

Item Power Softcap

The item power softcap makes sure everyone is playing on an equal footing in safe and yellow zones.

In order to keep players in lower tier zones on an even playing level, safe and yellow zones both have an item power softcap. The power of your items is decreased if the item power exceeds the softcap in a zone:

  • Safe Zone softcap: 700 IP
  • Yellow zone softcap: 800 IP

Each 100 IP above the softcap is multiplied by a factor of additional 0.7.

As an example, we will take an item with 1000 IP and see what happens to it in a safe-zone:

  • 1000 IP = (700) + (100 x 0.7) + (100 x 0.7 x 0.7) + (100 x 0.7 x 0.7 x 0.7) = 853 IP effectively

In a yellow zone, an item of 1000 IP would have:

  • 1000 IP = (800) + (100 x 0.7) + (100 x 0.7 x 0.7) = 919 IP effectively

A comparison between item power of different tiers in different zones:

Tier No cap Yellow zone Safe zone
4 700 700 700
5 800 800 770
6 900 870 819
7 1000 919 853
8 1100 953 877
8.1 1200 977 894
8.2 1300 994 906
8.3 1400 1006 914

As seen in the above table, the item power is exponentially reduced if the value is above the softcap. While wearing higher tier items still has some benefits, they become more and more marginal in safe- and yellow-zones.

See Also

The infamous Item Skills & Spreadsheet by Elsa should help fill some knowledge gaps, until a better article is completed.