Journeyman's Arcane Staff

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Journeyman's Arcane Staff

Equipment Item
3.4 kg
Item value

General Information

The Journeyman's Arcane Staff is a Tier 3 Arcane Staff which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Chain Missle (First) and Arcane Protection (First)

There are three options for the W spell slot: Enigma Blade (Second) and Motivating Cleanse (Second)

There is one option for the E spell slot: Arcane Orb (Third)

There are two options for the passive slot: Lingering Power (Passive) and Energetic (Arcane Staffs) (Passive)

The Journeyman's Arcane Staff may have different Item Quality ranging from Normal to Masterpiece

The Journeyman's Arcane Staff Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Journeyman's Arcane Staff, players will need the following materials:

Tier 3.0 Arcane Staff Recipe
Item Name Quantity
  Chestnut Planks 16
  Bronze Bar 8
Produces 1 x   Journeyman's Arcane Staff


Journeyman's Arcane Staff
Item Quality Tier Item Power Magical damage DPS
Normal 3.0 500 33 44/s
Good 3.0 520 33 45/s
Outstanding 3.0 540 34 46/s
Excellent 3.0 560 34 46/s
Masterpiece 3.0 600 35 48/s

Additional Arcane Staff Families

Families are split at tier 4 and above.

Arcane Staff Weapon Families

Additional Tiers of Arcane Staff

Tiers of Arcane Staff


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateWith Arcane Staffs so strong in Crystal League, and Enigma Blade often outshining other W abilities, Flicker’s cooldown has been increased to dampen this ability somewhat. This will add depth to the ability, as casters can choose whether to only use Enigma Blade, or to also gain extra mobility at the cost of higher cooldown. To make Frazzle more useful, it again has "damage taken increase" effect on targets, independent of resistances. This allows for more unique damage-amplifying roles.
  • Enigma Blade (all Arcane Staffs):
    • Flicker Cooldown: 15s → 20s
  • Frazzle (all Arcane Staffs):
    • Energy cost: 9 → 7% of Max energy
    • Now reduces Bonus Defense vs players and mobs by 30%
    • Removed the Resistance Reduction
5 October 2022Into the Fray Patch 7Arcane Staffs

The recent Arcane Staff rework made them very popular, but also created a few issues. Firstly, their damage output in 5v5 was too high, so to tone this down consecutive jumps of Chain Missile now deal significantly less damage. This also offers more counter play through body-blocking the projectile to reduce damage to the backline. Its damage in 1v1 is unchanged. Enigma Blade provided a little too much value for a W-slot ability, so its damage output has been toned down a bit. Great Arcane provides a lot of utility in ZvZ and is especially strong as a defensive weapon. The main intended counter to this is to bait the Time Freeze out before committing fully to an attack - however, the short invulnerability window allowed Time Freeze to be chained quite frequently in a large-scale fight. To make a baited Time Freeze more impactful, players are now invulnerable to a further Time Freeze for a significantly longer time. Finally, Dark Sphere’s recent buffs made it much more reliable, but this reliability made its slow too oppressive. The strength of its slow has now been reduced accordingly.

  • Chain Missile (all Arcane Staffs):
    • Arcane Charge Duration: 6s → 3s
    • Projectile Bounce Range: 8m → 7m
    • Damage for each bounce after the first: 121 → 60 (The first target hit still takes 121 damage)
  • Enigma Blade (all Arcane Staffs):
    • Damage: 180 → 165
  • Time Freeze (Great Arcane):
    • Cooldown increased by 10s
    • Player Immunity after a Player Freeze: 5s → 15s
    • The Time Freeze Immunity is now displayed as a visual buff on players
  • Dark Sphere (Evensong):
    • Slow Strength: 25% → 15%
25 August 2022Into the Fray Patch 5
  • Enigma Blade (all Arcane Staffs):
    • Damage: 200 → 180
  • Dark Sphere (Evensong):
    • Base Cooldown: 48s → 42s
    • Cooldown Reduction per 100 IP: 1.5s → 1s
  • 2 March 2022Lands Awakened Patch 6To make Mimic more flexible and less punishing, stealing an ability no longer triggers the cooldown if the ability is not used.
    • Mimic (all Arcane Staffs):
      • Timeout Cooldown 20s → 0s
    13 October 2021Call to Arms Patch 11The Locus is a very strong support weapon in ZvZs. Previously it served a dual role when the frontline engaged or was engaged by removing the enemy’s buffs and cleansing all allies, thereby acting as both offensive and defensive support. To encourage more considered decisions in these situations, the Purge effect of the Void has been removed. This opens up the ZvZ meta to other support weapons, with less focus on this single item. Additionally, the max target count for Motivating Cleanse was increased to make it more useful in large-scale fights.
    • Motivating Cleanse (all Arcane Staffs):
      • Max affected targets: 5 → 10
    • Void (Malevolent Locus):
      • No longer purges enemies
    28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
    • Blood Bandit (One-Handed Axe, E-slot)
    • Protective Beam (Enigmatic Staff, E-slot)
    • Arcane Orb (One-Handed Arcane Staff, E-slot)
    • Ground Shaker (Maces, W-slot)
    6 May 2021Call to Arms Patch 4 (Balance Patch)Arcane Staffs

    While Black Hole finds its uses in PvE, its cast range has been increased to make it more attractive in PvP. The adjustment to Dark Sphere is primarily for server performance, as reducing it from 5 to 3 auras ensures better performance in large fights.

    • Black Hole (Witchwork Staff):
      • Cast Range: 11m → 14m
    • Dark Sphere (Evensong):
      • Max Enemy targets to get an Aura: 5 → 3
      • Healing Received Reduction: 20% → 25%
      • Damage Reduction vs players: 20% → 25%
      • Damage Reduction vs mobs: 8% → 12%
    17 March 2021Call to Arms Update
  • Magic Shock (all Arcane Staffs):
    • Cooldown: 4s → 5s
  • 2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Arcane Staffs
    • Magic Shock (all Arcane Staffs):
      • Damage: 125→ 150
    • Mimic (all Arcane Staffs):
      • Energy cost to mimic abilities: 3→ 0
      • Time window to cast mimicked ability: 8s→ 20s
      • Casting on self (or Arcane Staff) now mimics the ability Magic Shock on the W-slot, allowing Magic Shock on Q and W slots with separate cooldowns
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Arcane Staffs
    • Magic Shock (all Arcane Staffs):
      • Range: 12m → 13m
      • Cooldown: 5s → 4s
      • Damage: 150 → 125
      • Silence Duration: 1s → 0.85s
    • Empowering Beam (all Arcane Staffs):
      • Damage Increase per stack: 10% → 8%
    • Dark Sphere (Evensong):
      • Healing Reduction: 15% - 20%
      • Damage Reduction vs Players: 15% → 20%
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Removed the Arcane Purge ability
  • Added new W-slot ability: Mimic (all Arcane Staffs):
    • Temporarily get access to a W-Slot ability of another player. The ability you can mimic depends on the target's equipped weapon.
    • List of available abilities:
      • Arcane Staffs: Mimic (i.e. you keep the ability and nothing happens)
      • Axes: Raging Blades
      • Bows: Ray of Light
      • Crossbows: Noise Eraser
      • Cursed Staffs: Armor Piercer
      • Daggers: Chain Slash
      • Fire Staffs: Wall of Flames
      • Frost Staffs: Frost Nova
      • Hammers: Inertia Ring
      • Holy Staffs: Holy Orb
      • Maces: Snare Charge
      • Nature Staffs: Protection of Nature
      • Quarterstaffs: Forceful Swing
      • Spears: Deflecting Spin
      • Swords: Splitting Slash
  • Void (Malevolent Locus):
    • Channel Duration: 6s → 5s
    • Area Starting Radius: 3m → 2m
    • Area End Radius: 10m → 8m
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Arcane Staffs
    • Added New Q-Ability: Magic Shock (all Arcane Staffs):
      • 3m radius ground target area. Enemies hit receive 150 Magic Damage and are silenced for 0.85s.
      • Cooldown: 5s
      • Cast Time: 0.5s
    • Motivating Cleanse (all Arcane Staffs):
      • Can now be cast on the ground
      • Move Speed increase is now applied to up to 5 allies in range
      • Can be cast when stunned
      • Range: 9m → 11m
      • Energy Cost: 10 Energy → 10% of Max Energy
      • Move Speed Increase: 20% → 40%
      • Move Speed Increase Duration: 5s → 3s
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3Arcane Staffs
    • Void (Malevolent Locus):
      • Reduced Cooldowns based on Item Power as follows:
        • 900 IP = 48.6 → 46
        • 1200 IP = 45 → 40
        • 1700 IP = 39 → 30
    25 March 2020Queen Patch 8Arcane Staffs
    • Void (Malevolent Locus):
      • Energy cost: 21 base energy → 20% of Max Energy (independent of Item Power)
      • Cooldown now scales with Item Power:
        • 1200 Item Power: 48s → 45s
        • 1700 Item Power: 42s → 39s
    29 November 2019Percival Patch 11Arcane Staffs
    • Arcane Protection (all Arcane Staffs):
      • Duration: 4s → 2s
      • Shield Strength: 169.59 → 300.00
    18 September 2019Percival Patch 5 (Midseason Patch)Arcane Staffs
    • Arcane Protection (all Arcane Staffs):
      • Range: 9m → 11m
    • Arcane Purge (all Arcane Staffs):
      • Range: 9m → 11m
      • Cast Time: 0.7s → 0.5s
      • Hit Delay: 0.4s → 0.2s
    • Time Freeze (Great Arcane Staff):
      • Hit Delay: 0.8s → 1.1s
    • Void (Malevolent Locus):
      • Resistance Increase: +0.78 → +0.30
    10 July 2019Percival UpdateArcane Staffs
    • Arcane Purge (all Arcane Staffs):
      • Cast Time: 1s → 0.7s
    • Void (Malevolent Locus):
      • Cast Time: 0s → 0.5s
    9 May 2019Oberon Patch 5 (Midseason Patch)Arcane Staffs
    • Time Freeze (Great Arcane Staff):
      • Freeze Duration: 3s → 4s
      • Cooldown 1200 IP: 34s → 30s
      • Cooldown 1700 IP: 30s → 26s
    25 April 2019Oberon Patch #4
  • Polished sounds for all Nature, Arcane, and Holy Staff Spells according to their intensity, and fixed missing sounds
  • 20 February 2019Nimue Balance Patch (Patch #7)Arcane Staffs
    • Frazzle (all Arcane Staffs)
      • Damage Taken Increased: 40% → 30%
    • Time Freeze (Great Arcane Staff)
      • The freeze can't be cleansed anymore
      • Duration: 3.5s → 3s
    21 November 2018Nimue UpdateArcane Staffs
    • Removed the spell Magic Sphere (Great Arcane Staff)
    • Added the new spell Time Freeze (Great Arcane Staff):
      • Freezes time for all enemies in a 5m radius for 3.5s. (ignoring crowd control resistance) Frozen enemies can't move or cast and are immune to all types of spells. Enemy players are also immune to damage.
    • Arcane Orb (Arcane Staff)
      • Now purges only buffs, but no Heal Effects anymore.
    • Protective Beam (Enigmatic Staff)
      • Shield Area: 4m → 5m
      • Cast Range: 9m → 12m
    26 September 2018Merlyn Preseason Balance PatchArcane Staffs:
    • Energy Bolt (all Arcane Staffs)
      • Standtime: 0.4s → 0s
    • Frazzle (all Arcane Staffs)
      • Standtime: 0.4s → 0s
      • Cast Range: 9m → 11m
    • Arcane Orb (normal Arcane Staff)
      • Projectile Speed: 5.75 m/s → 14.3 m/s
    31 July 2018Merlyn UpdateArcane Staffs:
    • Added the Passive Ability "Aggressive Caster"
    • Removed the Passive Ability "Magic Force"
    20 June 2018Lancelot Patch #9Arcane Staffs
    • Time Corridor (Occult Staff)
      • Now also boosts attack speed of allies inside the area
      • Removed the Damage Over Time effect
    2 May 2018Lancelot Midseason PatchArcane Staffs
    • Arcane Orb:
      • Removed the knockback
      • Silence Duration: 1.08 -> 1.68
      • Damage: 37.93 -> 73.01
    • Time Corridor:
      • Slow Strength: 25% -> 30%
      • Damage per Tick: 16.05 -> 18.35
    • Void:
      • Cooldown: 30s -> 40s
    11 April 2018Lancelot Patch #4
  • Arcane Staffs:
    • Energy Bolt:
      • Cast Range: 9m -> 11m
      • Now deals a separate damage value against mobs, independent of the mob’s energy.
    • Energy Beam:
      • Cast Range: 9m -> 11m
      • Cooldown: 15s -> 10s
      • Energy cost: 13 -> 0
  • 12 March 2018Lancelot UpdateArcane Staffs:
    • Energy Bolt
      • Min Damage: 86.58 -> 97.40
    • Arcane Protection:
      • Standtime: 0.2s -> 0s
    • Arcane Orb:
      • Now Purges enemies on hit
      • Cooldown: 15s -> 20s
      • Radius: 7m -> 6m
      • Silence Duration: 2.13 -> 1.08
      • Silence Duration is doubled when used against mobs
    1 February 2018Kay Patch #3Additionally, Arcane Staff spell unlocking order has been changed:
    • Base Spells:
      • Frazzle, Energy Bolt, Energy Beam
    • Other spells unlock in this order:
      • Arcane Protection
      • Empowering Beam
      • Motivating Cleanse
      • Arcane Purge
    1 February 2018Kay Patch #3
  • Arcane Protection:
    • If the target wears any plate armor, the target's threat generation is doubled. If the target wears any other armor, the target's threat generation is halved.
  • Energy Bolt:
    • The ability is now an active spell that damages enemies. Damage dealt is based on the target's remaining energy.
  • Frazzle:
    • Cast Time: 1.2s -> 1.5s
    • Cooldown: 0s -> 10s
    • Damage: 91.99 -> 103.11
    • No longer reduces resistances; instead increases the target's damage taken by 40%.
    • Debuff Duration: 7s -> 5s
    • Energy Cost: 4 -> 9
  • Empowering Beam:
    • Tick Interval: 0.3s -> 0.25s (this means the beam stacks up faster)
    • Max Channel Duration: 7.5s -> 5s
  • Energy Beam:
    • Can now also be cast on allies. When cast on allies it restores their energy.
    • Enemy energy loss: 6.30 -> 5.20