Journeyman's Fire Staff
Journeyman's Fire Staff
- Equipment Item
- 3.4 kg
- Item value
There is one option for the E spell slot: Pyroblast (Third)
The Journeyman's Fire Staff may have different Item Quality ranging from Normal to Masterpiece
In order to craft the Journeyman's Fire Staff, players will need the following materials:
|Produces 1 x|
|Journeyman's Fire Staff|
|Item Quality||Tier||Item Power||Magical damage||DPS|
Additional Fire Staff Families
Families are split at tier 4 and above.
|Fire Staff Weapon Families|
Additional Tiers of Fire Staff
|Tiers of Fire Staff|
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 21.000.1||21 November 2022||Beyond the Veil Update||Pyroblast was somewhat unpopular since its rework, because though it had high potential damage it was difficult to always hit. To increase effectiveness, its maximum channel time is reduced and projectile range increased.
|Version 20.070.1||5 October 2022||Into the Fray Patch 7||Fire Bolt had recently been dealing damage too quickly in 2v2 Hellgates. To make it less oppressive its cast time has been increased, while to make it more attractive in other content its cast range has also been increased. Additionally, Flame Pillar’s damage has been reduced slightly, though it still has very high burst damage potential on a potentially very low cooldown.
|Version 20.010.1||20 June 2022||Into the Fray Patch 1||
|Version 20.000.1||8 June 2022||Into the Fray Update||Pyroblast is now a channeled skillshot that rewards positioning and timing. Ignite has been replaced with a new ability: Flame Blast. And Infernal Staff's Contagious Fire has been replaced with Combustion, which ignites an enemy, leaving behind a flaming trail that silences. The Burn effect of Fire Bolt now triggers sooner, increasing the damage output if the same target is hit multiple times. Flame Pillar now deals significantly more damage on a higher cooldown (15s). If at least one enemy is hit, however, the cooldown is reduced back to 10s. Various other improvements and adjustments have also been made to make these staffs feel more polished.
|Version 20.000.1||8 June 2022||Into the Fray Update||
|Version 19.040.1||26 January 2022||Lands Awakened Patch 4||Wildfire Staff remains strong across multiple content types. Its burst damage remains high, and its low cast time makes it hard for enemies to avoid. The cast time has thus been reverted to 0.6s, allowing enemies to react if Magma Sphere is cast directly at them. Additionally, base damage of its first impact was reduced. The true damage DoT retains its strong impact against tanks and high HP builds, but no longer harms cloth users as quickly.
The range of Searing Flame was reduced, since it was too high for a low-cooldown, high-damage Q-ability.
Since Dawnsong is more likely to hit enemy frontlines, it was difficult to utilize the Healing Cast debuff, as enemy Healers are usually in the backline. To make this debuff more dependable, it now reduces Healing Received instead. Additionally, its cooldown was adjusted to 30s to make it easier to sync with other ZvZ forces.
|Version 18.110.1||13 October 2021||Call to Arms Patch 11||Wildfire Staff has struggled to find a valuable spot in group compositions. Its core mechanic meant it was not well-suited to small-scale fights, while other DPS options outshone it in large-scale combat. To give it a specific DPS sub-role specifically suited to punishing enemy frontlines, the burning effect now ignores armor and deals 3.75% of the player's max health per tick as damage. This makes it more desirable against tanks and heavily-armored players. This fits the ability design better, as the rolling Magma Sphere is quite difficult to land on the enemy’s backline but much better suited to punishing overextended frontlines.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Fire Staffs
Fire Staffs are currently underrepresented in many types of PvP content and are often outclassed by Frost Staffs in group PvP. To make Fire Staffs more attractive in group fights, a new Q-ability, Searing Flame, has been added. This ability is a Q-slot skillshot which allows users to deal constant damage from the backline. The damage of each individual hit is moderate, but if the caster lands 3 hits in a row, the next projectile becomes Furious Flame and deals far greater damage.
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Fire Staffs
Fire Wave is now easier to hit with and deals more damage. Fire Wall, with its lasting area, still has more utility, but Fire Wave is an alternative (with more damage plus knockback) in smaller or 1v1 fights.
|Version 1.17.403.172369||12 August 2020||Rise of Avalon Update and Hotfix 1, 2||
|Version 1.16.396.166567||19 May 2020||Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1||Fire Staffs
|Version 1.15.387.150212||18 September 2019||Percival Patch 5 (Midseason Patch)||Fire Staffs
|Version 1.15.382.145855||10 July 2019||Percival Update||Fire Staffs
|Version 1.14.381.141987||9 May 2019||Oberon Patch 5 (Midseason Patch)||Fire Staffs
|Version 1.14.381.140241||10 April 2019||Oberon Patch 2 / Free-to-Play Launch||Fire Staffs
|Version 1.13.369.136513||20 February 2019||Nimue Balance Patch (Patch #7)||Fire Staffs
|Version 1.12.365.126590||26 September 2018||Merlyn Preseason Balance Patch||Fire Staffs:
|Version 1.12.365.123101||31 July 2018||Merlyn Update||Fire Staffs:
|Version 1.11.362.119971||20 June 2018||Lancelot Patch #9||Fire Staffs
|Version 1.11.362.116876||2 May 2018||Lancelot Midseason Patch||Fire Staffs
|Version 1.11.358.115635||11 April 2018||Lancelot Patch #4||
|Version 1.11.357.113848||16 March 2018||Lancelot Hotfix #2||Wall of Flames:
|Version 1.11.357.113403||12 March 2018||Lancelot Update||Fire Staffs:
|Version 1.0.332.98217||27 September 2017||Joseph Update||