Keeper Cape

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General Info

The Keeper Cape is one of the 10 types of special capes currently existing in Albion. Special capes are special because they require additional resources to craft compared to the normal capes, and, unlike normal capes which only provide passive stats, all the special capes come with one passive ability. The Keeper Cape belongs to the second set of five special capes introduced in Albion. All 10 types of special capes come under 5 different tiers, and the crafting requirements change based on the tier of the cape.

Crafting

The Keeper Cape can be crafted using a normal cape, a crest and Rockheart(s):

Passive Ability

The special ability of the Keeper Cape is Berserk


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
17 March 2021Call to Arms Update
  • Capes and helmets can now be hidden via the Appearance menu in any scenario where vanity skins are displayed
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Capes
  • Opening to Hell (Demon Cape):
    • No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
    • Damage vs Players: 60 → 50
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
  • Faction Capes and Royal Armors now retain the quality of the Cape / Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
  • Butchery focus now available:
    • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
    • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
  • 12 August 2020Rise of Avalon Update and Hotfix 1, 2
    • Vanisher (Undead Cape):
      • Activation Health Threshold: 25% → 15%
    20 February 2019Nimue Balance Patch (Patch #7)Capes
    • Heretic Cape
      • Root Duration: 4s → 6s
    • Keeper Cape
      • Health Threshold for activation: 60% → 70%
      • Cooldown: 100s → 80s (on 1300 IP)
    • Lymhurst Cape
      • Cooldown: 120s → 130s (on 1300 IP)
    • Martlock Cape
      • Cooldown: 140s → 160s (on 1300 IP)
      • Bonus Defense: 66.66% → 50%
    • Thetford Cape
      • Damage (80.44 → 92.00)
    • Undead Cape
      • Health Threshold for activation: 20% → 25%
    9 January 2019Nimue Patch #5
  • Devious Trap (Heretic Cape) is no longer activated by mount F-slot spells
  • 13 December 2018Nimue Patch #3
      • Heretic Cape:
        • Cooldown 100 IP: 150.8s -> 110s
        • Cooldown 1300 IP: 110s -> 80s
        • Scales with Item Power
    21 November 2018Nimue UpdateMob Faction Capes: These capes are crafted using crests dropped by elite mobs, along with a regular cape and a City Heart resource. They offer unique passive spells to support various combat builds. For details of these capes, please see the "Combat Balance Changes and New Items" section below.
    21 November 2018Nimue UpdateNew Items: Mob Faction Capes

    All Mob Faction Capes have the same max energy and energy regeneration benefits as normal capes. Additionally, each has a unique ability which is automatically triggered by certain conditions and then goes on cooldown:

    • Devious Trap (Heretic Cape)
      • Condition: Activates when you cast a shoe slot spell
      • Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots and deals physical damage.
      • 100 IP = 110s
      • 1300 IP = 80s
      • Cooldown: scales with IP
    • Vanisher (Undead Cape)
      • Condition: Activates when you take damage and your health is below 20%.
      • Effect: Turns you invisible for 6s (you can still use abilities while invisible, but your damage and heal power are reduced by 50%)
      • Cooldown: scales with IP (100 IP = 164.3s, 1300 IP 120s)
    • Berserk (Keeper Cape)
      • Condition: Activates when your health drops below 60%
      • Effect: Increases your damage by 40% for 6s.
      • Cooldown: scales with IP (100 IP = 137.2s, 1300 IP = 100s)
    • Mark of the Raven (Morgana Cape)
      • Condition: Activates when you use an E-slot ability
      • Effect: Increases your cast- and attack speed by 50% for 8s.
      • Cooldown: scales with IP (100 IP = 150.8s, 1300 IP = 100s)
    • Opening to Hell (Demon Cape)
      • Condition: Activated by normal attack
      • Effect: Creates a 3m radius lava area below the enemy. Deals magic damage every 0.5s.
      • Cooldown: 60s
    15 August 2018Merlyn Patch #2Faction Capes
    • Martlock Cape:
      • Buff Duration: 3s -> 5s
    8 August 2018Merlyn Patch #1Capes
    • Lymhurst Cape:
      • Energy Regeneration per second: 5% -> 8%