Holy Staffs
Holy Staffs are Mage weapons that focus almost exclusively on quickly healing allies, and especially excel at keeping a single target at high health. Similar to Nature Staffs (Albion's other healing weapon), they have only one offensive ability in the form of Smite. Holy Staffs are unlocked by the Priest node on the Destiny Board.
Once unlocked, the following weapons can be used:
Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.
Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.
Abilities
- Abilities are unlocked as you level up the Priest skill (see the Unlock Guide below).
- First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
- The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.
First Slot Abilities
 Flash Heal
|
Energy Cost |
12
|
Heals the target for 94, and increases healing received by 10% for 3s. Stacks up to 3 times. If reapplied on maximum stacks, all stacks are consumed and up to 5 allies are healed for an additional 105 in a 5m radius around the target. (This cast is not disrupted by damage.)
|
Cast Time |
0.8s
|
Range |
13m
|
Cooldown |
0s
|
|
 Generous Heal
|
Energy Cost |
19
|
A strong healing spell, which restores 250 HP.(This cast is not disrupted by damage.)
|
Cast Time |
1s
|
Range |
13m
|
Cooldown |
2s
|
|
Second Slot Abilities
 Smite
|
Energy Cost |
14
|
An attack dealing 346 Magical Damage.
|
Cast Time |
1.5s
|
Range |
12m
|
Cooldown |
none
|
|
 Holy Blessing
|
Energy Cost |
22
|
Increases an ally's physical armor by 239 and healing received by 30% for 5s. Also makes the ally immune to any displacement effects like pulls, knockbacks, or fears.
|
Cast Time |
0s
|
Range |
13m
|
Cooldown |
15s
|
|
 Holy Beam
|
Energy Cost |
36
|
Channels holy power to heal target for 59 per stacks. The longer the channel lasts, the more the target is healed.
|
Cast Time |
channeled
|
Range |
12m
|
Cooldown |
16s
|
|
 Sacred Pulse
|
Energy Cost |
33
|
Created a Sacred Pulse on an ally. which knock backs enemies in a 5m radius around the ally 18.27m away. Additionally heals the ally by 73 per second for 5 seconds
|
Cast Time |
Instant
|
Range |
13m
|
Cooldown |
8s
|
|
 Holy Orb
|
Energy Cost |
28
|
Shoots a holy sphere in the targeted direction. When it hits an ally, it will burst and heal up to 10 allies in a 7m radius for 266.
|
Cast Time |
instant
|
Range |
25m
|
Cooldown |
15s
|
|
 Reawaken
|
Energy Cost |
64
|
Gets a knocked-down ally back on their feet.
|
Cast Time |
1s
|
Range |
12m
|
Cooldown |
30s
|
|
Passive Abilities
 Adrenaline Driven Charity
|
Energy Cost |
-
|
Every 4 activated spells, your Heals become 20% stronger. The buff lasts for 3s
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Energetic
|
Energy Cost |
-
|
Every normal attack, you restore 1 energy.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Magic Force
|
Energy Cost |
-
|
Every 5 activated spells, your next normal attack will knock the enemy away and interrupt their spell casting.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Aggressive Caster
|
Energy Cost |
-
|
Every 4 activated spells, you gain a cast speed buff of 40% for 3s
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
Third Slot Abilities
 1h Holy Staff
|
 Desperate Prayer
|
Energy Cost |
42
|
Instantly heals a friendly target for 163. If the target's health has been reduced to less than 40%, then they are instead healed for 394.
|
Cast Time |
instant
|
Range |
13m
|
Cooldown |
10s
|
|
|
 Great Holy Staff
|
 Holy Explosion
|
Energy Cost |
55
|
Every enemy around you is knocked back, and up to five allies hit by the following holy explosions are healed for 85 health.
|
Cast Time |
channeled
|
Range |
self
|
Cooldown |
20s
|
|
|
 Divine Staff
|
 Divine Protection
|
Energy Cost |
49
|
Casts a shield on an ally, which absorbs up to 1528 damage. After 4s, the shield collapses and heals allies in a 5m radius for 241.
|
Cast Time |
instant
|
Range |
13m
|
Cooldown |
25s
|
|
|
 Lifetouch Staff
|
 Holy Touch
|
Energy Cost |
44
|
Channeled heal, which repeatedly heals you or an ally in close range. Each tick heals for 99, and also removes all debuffs and movement impairing effects.
|
Cast Time |
instant
|
Range |
6m
|
Cooldown |
15s
|
|
|
 Fallen Staff
|
 Salvation
|
Energy Cost |
55
|
Creates a ground area that will charge up for several seconds. Once it is fully charged up, it will heal up to 10 allies inside for 565, and additionally remove any movemement-impairing and debuff effects.
|
Cast Time |
1s
|
Range |
14m
|
Cooldown |
30s
|
|
|
 Redemption Staff
|
 Celestial Sphere
|
Energy Cost |
61
|
Create a bouncing Sphere of light to heal an ally. The Celestial Sphere will then repeatedly jump to the closest ally within 11m, healing each ally hit by 188. The spell can't hit the same target twice in a row, but keeps jumping back and forth up to 10 times as long as an ally target is in range.
|
Cast Time |
1s
|
Range |
10m
|
Cooldown |
25s
|
|
|
Ability Unlocking and Availability
Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.