Mace
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General Information
Maces are Warrior weapons focused on disruption through Snares,Silences and purges, and have some options for greater mobility than other disruption-focused weapons like Hammers. Mace are unlocked by the Mace Fighter node on the Destiny Board.
Mace Families
There are seven "mace families" represented by the seven specialization nodes on the Destiny Board. To unlock all of these families, the player must attain at least Tier 4 mace fighter. This will unlock the ability to then also level up specializations. The seven mace families are:
Mace Weapon Families | ||||||
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Mace Types
Spells and Abilities
Icon | Spell/Ability Name | Spell Slot | Energy Cost | Cast Time | Range | Cooldown | Mastery Unlock |
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Threatening Smash | First | 14/16 | Instant | 3m | 6s | 1 |
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Defensive Slam | First | 9/9 | Instant | 3.5m | 3s | 1 |
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Sacred Ground | First | 6% | 0.6s | 2m | 7s | 70 |
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Stunning Strike (Maces) | Passive | - | - | - | - | 1 |
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Energetic (Maces) | Passive | - | - | - | - | 6 |
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Dreadladen Fighting (Maces) | Passive | - | - | - | - | 50 |
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Ground Shaker | Second | 29/32 | 0.6s | 3m | 10s | 1 |
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Snare Charge | Second | 26/28 | instant | 11m | 15s | 3 |
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Guard Rune | Second | 40/44 | 0.4s | 14m | 15s | 15 |
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Deep Leap | Third | 46 | instant | 11m | 25s | 1 |
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Force of Nature | Third | 29 | instant | 18.5m | 22s | 1 |
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Vendetta | Third | 54 | 0.7s | 21m | 30s | 1 |
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Battle Howl | Third | 38 | instant | 6m | 18s | 1 |
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Shrinking Curse | Third | 63 | instant | 10m | 30s | 1 |
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Blessed Aurora | Third | 63 | 0s | 2m | 30s | 1 |
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Gravitas | Third | 10% - 6% | 0 - 0.5s | 11m - 0m | 25s - 34s | 1 |
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 22.110.1 | 5 July 2023 | Beyond the Veil Patch 11 and Hotfix 1, 2 | Heavy Maces have been extensively used in 5v5 Crystals and are especially dominant in the Cross map, and are often used in large-scale battles in the open world. To bring them more in line with other tank weapons, the cooldown is increased.
Additionally, Battle Howl now purges before the silence. This change makes sure the purging effect removes silence immunity buffs on the target before silencing.
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Version 22.100.1 | 19 June 2023 | Beyond the Veil Patch 10 | In response to the decreasing use of Camlann Mace in large-scale fights, the range and projectile speed of its E-Ability have been increased.
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Version 20.040.1 | 9 August 2022 | Into the Fray Patch 4 / Arcane and Frost Patch | The Morning Star E-ability has been reworked. Its root duration is now limited to 1.5s against single enemies, to make it harder for groups to catch solo targets with it. However, its mobility has been increased along with its synergy with Air Compressor, making it more effective in group vs group fights.
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Version 19.010.1 | 13 December 2021 | Lands Awakened Patch 1 | One-handed Maces have been very strong in a variety of content types. With the combination of high damage, stun, and mobility, they outperform many similar weapons, making them very strong. The damage output and mobility of Deep Leap have thus been decreased.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
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Version 18.080.1 | 30 June 2021 | Call to Arms Patch 8 (Season 13 Patch) | One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. Hence the stun duration is shortened. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.
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Version 1.16.396.166567 | 19 May 2020 | Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1 | Maces
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Version 1.12.365.123101 | 31 July 2018 | Merlyn Update | Maces:
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Version 1.11.358.115635 | 11 April 2018 | Lancelot Patch #4 |
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Version 1.11.357.113403 | 12 March 2018 | Lancelot Update | Maces:
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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Version 1.0.332.98217 | 27 September 2017 | Joseph Update |
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