Maces

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General Information

Maces are Warrior weapons focused on disruption through Snares,Silences and purges, and have some options for greater mobility than other disruption-focused weapons like Hammers. Mace are unlocked by the Mace Fighter node on the Destiny Board.


Mace Families

There are seven "Mace Families" represented by the seven specialization nodes on the Destiny Board. To unlock all of these families, the player must attain at least Tier 4 mace fighter. This will unlock the ability to then also level up specializations. The seven mace families are:

Weapon Families

Mace Types

Icon Name Tier Item Power
Journeyman's Mace 3 500
Adept's Mace 4 700
Adept's Heavy Mace 4 700
Adept's Morning Star 4 700
Adept's Bedrock Mace 4 725
Adept's Incubus Mace 4 750
Adept's Camlann Mace 4 775
Adept's Oathkeepers 4 800
Expert's Mace 5 800
Expert's Morning Star 5 800
Expert's Heavy Mace 5 800
Expert's Bedrock Mace 5 825
Expert's Incubus Mace 5 850
Expert's Camlann Mace 5 875
Expert's Oathkeepers 5 900
Master's Mace 6 900
Master's Heavy Mace 6 900
Master's Morning Star 6 900
Master's Bedrock Mace 6 925
Master's Incubus Mace 6 950
Master's Camlann Mace 6 975
Master's Oathkeepers 6 1,000
Grandmaster's Morning Star 7 1,000
Grandmaster's Heavy Mace 7 1,000
Grandmaster's Mace 7 1,000
Grandmaster's Bedrock Mace 7 1,025
Grandmaster's Incubus Mace 7 1,050
Grandmaster's Camlann Mace 7 1,075
Grandmaster's Oathkeepers 7 1,100
Elder's Heavy Mace 8 1,100
Elder's Morning Star 8 1,100
Elder's Mace 8 1,100
Elder's Bedrock Mace 8 1,125
Elder's Incubus Mace 8 1,150
Elder's Camlann Mace 8 1,175
Elder's Oathkeepers 8 1,200

Spells and Abilities

Icon Spell/Ability Name Spell Slot Energy Cost Cast Time Range Cooldown Mastery Unlock
Threatening Smash First 15 Instant 3m 6s 1
Defensive Slam First 9 Instant 3m 3s 1
Sacred Ground First 6% 0.8s 2m 7s 70
Stunning Strike (Maces) Passive - - - - 1
Energetic (Maces) Passive - - - - 6
Dreadladen Fighting (Maces) Passive - - - - 50
Ground Shaker Second 30 0.6s 3m 10s 1
Snare Charge Second 27 instant 11m 15s 3
Guard Rune Second 43 0.4s 14m 15s 15
Air Compressor Second 46 insant 7m 30s 40
Battle Howl Third 37 instant 5m 20s 1
Shrinking Curse Third 61 instant 10m 30s 1
Root Prison Third 43 0.5s 5m 28.2s 1
Force of Nature Third 28 instant 18.5m 22.2s 1
Blessed Aurora Third 70 0s 2m 30s 1
Deep Leap Third 45 instant 14m 25s 1
Vendetta Third 52 0.7s 18m 30s 1

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Maces have been out of the Crystal League 5v5 meta for a while. To give them a potential unique tank role, Guard Rune has been overhauled to make allies immune to knockbacks and stuns. This could be used to support a caster backline like Holy, Frost or Fire, protecting them from displacement and stun-heavy enemy frontlines (which currently keep Casters out of the meta). To further increase the appeal of Mace tanks, Sacred Ground has been boosted with an additional Slow effect, to offer some value in reducing enemy movement too. Furthermore, Battle Howl's cooldown has been reduced to better fit the faster meta that has developed over the years. The ability to remove HoTs is now on a lower cooldown than Nature Cleanse, which could generate increased value against Nature Healer comps.
  • Sacred Ground (all Maces):
    • Cast Time: 0.8s → 0.6s
    • Enemies inside the area are now slowed by 20%
  • Guard Rune (all Maces):
    • Allies inside the area are now immune to forced movement and stun
    • Resistance Increase: 0.20 → 0.25
    • Removed the Healing Increased bonus
  • Battle Howl (Heavy Mace):
    • Cooldown: 20s → 15s
28 July 2021Call to Arms Patch 9Maces

Oathkeepers have thus far remained a very niche weapon. To open up more possibilities, the number of buffable allies of Blessed Aurora has been increased, allowing for use in larger-scale fights.

  • Blessed Aurora (Oathkeepers):
    • Max affected Allies: 10 → 20
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
30 June 2021Call to Arms Patch 8 (Season 13 Patch)One-handed Maces are intended to be the damage-oriented "bruiser" of their weapon tree. But their current combination of damage, CC and mobility makes them too strong of an all-rounder in many fields. Hence the stun duration is shortened. Additionally, there is a bugfix for the invulnerability duration to better match the time in the air.
  • Deep Leap (One-handed Mace):
    • Stun Duration: 2.2s → 1.8s
6 May 2021Call to Arms Patch 4 (Balance Patch)Maces

Camlann Mace was a bit too effective for striking big enemy clumps from the safety of the backline. The projectile range was thus reduced somewhat, so players need to get a bit closer to enemy groups and expose themselves to potential retaliation.

  • Vendetta (Camlann Mace):
    • Projectile Range 26m → 18m
    • Pull Radius: 9m → 8m
17 March 2021Call to Arms Update
  • Sacred Ground (all Maces):
    • Mobs are now always silenced for a flat 3s, and become immune to another Sacred Ground for 6s, effectively limiting it it to being active 50% of the time
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Maces
    • Removed the ability Interrupt (all Maces)
    • Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
    • Snare Charge (all Maces):
      • Jump Time: 0.55s → 0.44s
      • Standtime: 0.5s → 0.4s
    • Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
      • The area is now a 4m circle in front of the caster
      • The ability now also knocks enemies in the air
      • Cooldown: 15s → 10s
      • Damage: 271.95 → 200
      • Cast Time: 1s → 0.7s
      • Hit Delay: 0.5s → 0s
      • Standtime: 1s → 0.4s
      • Energy Cost: 14 → 10
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Maces
    • Defensive Slam (all Maces):
      • Buff Radius: 5m → 8m
    • Battle Howl (Heavy Mace):
      • Radius: 4.5m → 5m
      • Hit delay: 0.4s → 0.25s
      • Standtime: 0.6s → 0.35s
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Avalonian Weapons are an entirely new line of Artifact Weapons and offhands, each with unique new abilities. They can be crafted with new Avalonian Artifacts, which can be obtained directly or forged from Avalonian Shards, which are dropped in Elite Dungeons and along the Roads of Avalon.
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Maces
    • Threatening Smash (all Maces):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Area Range: 5m → 6m
    • Deep Leap (One-handed Mace):
      • Reworked the effect; damage no longer scales based on distance
      • Stun Area: 2m → 3m
    10 July 2019Percival UpdateMaces
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Deep Leap (normal Mace):
      • Close Range Damage: 147
      • Mid Range Damage: 184 → 203
      • Max Range Damage: 258 → 275
    • Vendetta (Camlann Mace):
      • Stun Duration: 1s → 0.8s
    9 May 2019Oberon Patch 5 (Midseason Patch)Maces
    • Threatening Smash (all Maces):
      • Hit Delay: 0.6s → 0.5s
      • Standtime: 0.7s → 0.6s
    • Vendetta (Camlann Mace):
      • Now also stuns all pulled enemies
      • Damage: 113.96 → 62.00
    • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
      • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
      • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    21 November 2018Nimue UpdateMaces
    • Removed the spell Threatening Strike (all Maces)
    • Added the new spell Threatening Smash (all Maces)
      • After a 0.7s windup you swing your mace and hit every enemy in front of you. Dealing physic damage and also creating threat on all creatures hit.
      • Cooldown: 6s
    • Removed the spell Silencing Strike (Mace)
    • Added the new spell Deep Leap (Mace)
      • You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target, the more damage you deal.
      • Cooldown: 25s
    26 September 2018Merlyn Preseason Balance PatchMaces:
    • Removed the spell Brute Force (Bedrock Mace)
    • Added a new E-slot Spell to Bedrock Mace: Force of Nature
      • Cracks the earth open in a line in front of you, releasing an impregnable wind wall, which lasts for 4s. Enemies hit will be knocked 18m away (ignoring crowd control resistance) and creatures hit will be taunted.
    31 July 2018Merlyn UpdateMaces:
    • Root Prison (Morning Star)
      • Cooldown now scales with Item Power (100 IP: 33s; 1700 IP: 25s)
    2 May 2018Lancelot Midseason PatchMaces
    • Defensive Slam:
      • Resistance Increase: 0.08 -> 0.15
      • Damage: 83.36 -> 77.81
      • Radius 4m -> 5m
      • Buff Duration: 5s -> 3s
    • Stalling Slam:
      • Reworked the spell: it now decreases an enemy's energy on hit and gives energy to up to 5 allies in a 5m radius
      • Cooldown: 3s -> 4s
      • Damage: 55.58 -> 36.33
    11 April 2018Lancelot Patch #4
  • Maces:
    • Threatening Strike:
      • Damage: 66.69 -> 100.04
  • 12 March 2018Lancelot UpdateMaces:
    • Snare Charge:
      • Jump Time: 0.73s -> 0.55s
      • Standtime: 0s -> 0.5s
      • Radius: 4m -> 6m
      • Impact radius now also interrupts enemy spell casts
    • Brute Force:
      • Cooldown: 20s -> 10s
      • Stun Duration: 3.02 -> 1.77
      • Damage: 37.44 -> 25-07
      • Energy Cost: 17 -> 10
      • Knockback Distance: 10.08 -> 6.75
    6 December 2017Kay UpdateMaces:
    • Snare Charge:
      • Doubled root duration vs mobs
    27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • 27 September 2017Joseph Update
    • Snare Charge:
      • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)
    27 September 2017Joseph Update
    • Shrinking Curse:
      • Area Duration: 1.5s -> 0.75s
      • The spell now also reduces the enemy's max and current hitpoints by 40%
      • Damage & Heal Power Reduction: 50% -> 40%
      • Cooldown: 20s -> 30s
      • Damage: 119.69 -> 98.28
      • Energycost: 18 -> 22