Maces

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General Information

Maces are Warrior weapons focused on disruption through Snares,Silences and purges, and have some options for greater mobility than other disruption-focused weapons like Hammers. Mace are unlocked by the Mace Fighter node on the Destiny Board.


Mace Families

There are seven "Mace Families" represented by the seven specialization nodes on the Destiny Board. To unlock all of these families, the player must attain at least Tier 4 mace fighter. This will unlock the ability to then also level up specializations. The seven mace families are:

Weapon Families

Mace Types

Icon Name Tier Item Power
Journeyman's Mace 3 500
Adept's Mace 4 700
Adept's Heavy Mace 4 700
Adept's Morning Star 4 700
Adept's Bedrock Mace 4 725
Adept's Incubus Mace 4 750
Adept's Camlann Mace 4 775
Adept's Oathkeepers 4 800
Expert's Mace 5 800
Expert's Heavy Mace 5 800
Expert's Morning Star 5 800
Expert's Bedrock Mace 5 825
Expert's Incubus Mace 5 850
Expert's Camlann Mace 5 875
Expert's Oathkeepers 5 900
Master's Mace 6 900
Master's Heavy Mace 6 900
Master's Morning Star 6 900
Master's Bedrock Mace 6 925
Master's Incubus Mace 6 950
Master's Camlann Mace 6 975
Master's Oathkeepers 6 1,000
Grandmaster's Morning Star 7 1,000
Grandmaster's Heavy Mace 7 1,000
Grandmaster's Mace 7 1,000
Grandmaster's Bedrock Mace 7 1,025
Grandmaster's Incubus Mace 7 1,050
Grandmaster's Camlann Mace 7 1,075
Grandmaster's Oathkeepers 7 1,100
Elder's Morning Star 8 1,100
Elder's Heavy Mace 8 1,100
Elder's Mace 8 1,100
Elder's Bedrock Mace 8 1,125
Elder's Incubus Mace 8 1,150
Elder's Camlann Mace 8 1,175
Elder's Oathkeepers 8 1,200

Spells and Abilities

Icon Spell/Ability Name Spell Slot Energy Cost Cast Time Range Cooldown Mastery Unlock
Threatening Smash First 15 instant melee 6s 1
Defensive Slam First 8 instant melee 3s 1
Sacred Ground First 6% 0.8s 2m 7s 70
Stunning Strike (Maces) Passive - - - - 1
Energetic (Maces) Passive - - - - 6
Life Leech (Maces) Passive - - - - 20
Dreadladen Fighting (Maces) Passive - - - - 50
Ground Shaker Second 30 0.6s 3m 10s 1
Interrupt (Maces) Second 21 instant 3m 10s 1
Snare Charge Second 28 instant 11m 15s 3
Guard Rune Second 43 0.4s 14m 15s 15
Air Compressor Second 46 insant self 30s 40
Battle Howl Third 37 instant self 20s 1
Shrinking Curse Third 61 instant 10m 30s 1
Root Prison Third 43 0.5s self 30s 1
Force of Nature Third 28 instant 18.5m 25s 1
Blessed Aurora Third 70 0s 2m 30s 1
Deep Leap Third 44 instant 14m 25s 1
Vendetta Third 52 0.7s 26m 30s 1

Related Patch Notes

Patch LinkDatePatch RevisionPatch NamePatch Notes
27 September 201798217Joseph Update
  • Removed the Threat Generation Passive
  • Added Energetic Passive
27 September 201798217Joseph Update
  • Snare Charge:
    • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)
27 September 201798217Joseph Update
  • Shrinking Curse:
    • Area Duration: 1.5s -> 0.75s
    • The spell now also reduces the enemy's max and current hitpoints by 40%
    • Damage & Heal Power Reduction: 50% -> 40%
    • Cooldown: 20s -> 30s
    • Damage: 119.69 -> 98.28
    • Energycost: 18 -> 22