Magma Sphere

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Magma Sphere

An active ability found on the third slot of   Wildfire Staffs.

It is unlocked at mastery level 1.

Magma Sphere
Energy Cost 56 Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive 744 damage and burn for 4 seconds for an additional 56 damage per second.(This damage can't be reflected.)
Cast Time 0.6s
Range 25m
Cooldown 30s

Note: numerical values are based on gear with 1060 item power.


Magic WeaponTier
Expert's Wildfire Staff5
Master's Wildfire Staff6
Grandmaster's Wildfire Staff7
Elder's Wildfire Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4Wildfire Staff remains strong across multiple content types. Its burst damage remains high, and its low cast time makes it hard for enemies to avoid. The cast time has thus been reverted to 0.6s, allowing enemies to react if Magma Sphere is cast directly at them. Additionally, base damage of its first impact was reduced. The true damage DoT retains its strong impact against tanks and high HP builds, but no longer harms cloth users as quickly.

The range of Searing Flame was reduced, since it was too high for a low-cooldown, high-damage Q-ability.

Since Dawnsong is more likely to hit enemy frontlines, it was difficult to utilize the Healing Cast debuff, as enemy Healers are usually in the backline. To make this debuff more dependable, it now reduces Healing Received instead. Additionally, its cooldown was adjusted to 30s to make it easier to sync with other ZvZ forces.

  • Searing Flame (all Fire Staffs):
    • Range: 20m → 18m
    • Projectile Speed: 25m/s → 21.6m/s
  • Magma Sphere (Wildfire Staff):
    • Cast Time: 0.4s → 0.6s
    • Instant Damage: 296 → 240
  • Flaming Phoenix (Dawnsong):
    • Debuff now reduces Healing Received (previously Healing Cast)
    • Cooldown: 40s → 30s
    • Cast Time: 1s → 0.6s
13 October 2021Call to Arms Patch 11Wildfire Staff has struggled to find a valuable spot in group compositions. Its core mechanic meant it was not well-suited to small-scale fights, while other DPS options outshone it in large-scale combat. To give it a specific DPS sub-role specifically suited to punishing enemy frontlines, the burning effect now ignores armor and deals 3.75% of the player's max health per tick as damage. This makes it more desirable against tanks and heavily-armored players. This fits the ability design better, as the rolling Magma Sphere is quite difficult to land on the enemy’s backline but much better suited to punishing overextended frontlines.
  • Searing Flame (all Fire Staffs):
    • Fixed an issue where its collision detection was unreliable at max range - this means its effective range is now increased
  • Magma Sphere (Wildfire Staff):
    • Projectile Speed: 7.67m/s → 11.5m/s
    • Cast Speed: 0.6s → 0.4s
    • Instant Damage: 267.43 → 296
    • Ignite Damage per tick: 20.06 → 3.75% of the target's Max Health
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
10 July 2019Percival UpdateFire Staffs
  • Magma Sphere (Wildfire Staff):
    • Cast Time: 1s → 0.6s
27 September 2017Joseph Update
  • Reflect Damage now also reflects all AoEs, Skillshots and DoTs.
  • Exception Spells are:
    • Demon Arrow
    • Exploding Shot
    • Explosive Mine
    • Contagious Fire
    • Magma Sphere
    • Meteor
    • Hail
    • Ice Storm
    • Avalanche