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The Map

The map is an essential tool for Travel in Albion Online. By default it is opened with the "M" hotkey. It is important to understand the way the world of Albion is broken down from Continents, Zones, and Clusters.

Reading the Map

The map tool in game is very useful and essential to understand and use. There are two types of maps. The cluster map, and the world map. Understanding what symbols on the map means is also important for determining what resources are valuable in your area and what kinds of activities are around you.

Albion's World Map: How To Use

Step by Step

  1. Open the map with either the map button or hot key (default is "M")
  2. Click and hold to drag around and locate or explore destinations
  3. Zoom by scrolling on the mouse wheel
  4. You position will be marked by a large yellow/gold arrow

Current Cluster Map: How To Use

Step by Step

  1. Click on the cluster map button or press the hot key (default is "N")
  2. Click and hold to drag around and explore the cluster
  3. Zoom by scrolling on the mouse wheel
  4. Your character will be signified by a Blue Triangle (See Gallery)


There are many different kinds of symbols and even live NPC enemies/bosses on the maps. Understanding what they are and what they are for is important to enjoying the most out of Albion Online. Here are a few examples. There are more in Albion Online but these are a good starter set to get new players on their feet.

  • Hellgates: Appear as orange portal and are only found in yellow and red zones.
  • Outposts: appear as various stone circles with flags corresponding with the faction that owns them currently
  • Hotspots: appear as a small sample of the resource they give (see gallery)
  • Cities and towns: Appear as castles or large cities on the map with a name underlining them. At every city you can find many services such as the Marketplace


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateMouse-over Tooltips added to zone and dungeon exits to indicate where they lead (zone name, type, etc.). Map tooltips also added to Dungeons and Hellgates to help identify them and give additional info.
28 July 2021Call to Arms Patch 9
  • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
  • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
  • Also reduced personal cooldown for zone skipping: 125s → 60s
  • Overall, this should reduce wait times for zone skipping
17 March 2021Call to Arms Update
  • Attack/Defend Minimap Pings have been added to the map pinging system – these can be performed by Ctrl-double clicking (Attack) or Shift-double clicking (Defend) on the minimap or selecting the corresponding button on top of the minimap
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Minimaps for selected zone types have been updated to improve visual quality and readability, and to look and feel more consistent with the overall game aesthetic. Affected zones:
  • All city minimaps, including Royal Cities, Outlands Cities, and Starter Towns
  • Player Islands
  • Guild Islands
  • City Banks
  • City Marketplaces
12 August 2020Rise of Avalon Update and Hotfix 1, 2Clicking on a player-built building on the cluster map (Hotkey: N) will now highlight all buildings of the same type within the cluster.
5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Reworked and improved overall visuals of world map
  • World map political view: Alliance view now also shows zones owned by guilds without an alliance
  • Added a "Prime Time" view to map viewing options, allowing players to see all zones in a given prime time
  • Smart Cluster Queue: minimap display for players queueing for an overcrowded entrance has been reworked to differentiate it from regular zerg indicators
  • Adjusted road minimap colors in steppe zones for better readability
  • 20 January 2020Queen UpdateWhen a yellow, red, or black zone is overcrowded, players now queue to enter. This queue assesses guild, alliance, and strength, and lets in players from various teams as evenly as possible to prevent zone-locking and ensure fair fights. Guilds can assign preferred access to certain members via the Guild Rights Management interface.
    20 January 2020Queen Update
    • Updated World Boss icons to better indicate boss type
    20 January 2020Queen Update
    • Ten T5 red zones have been changed to yellow zones:
      • Forest: Willow Wood, Hornbeam Wood
      • Steppe: Snapshaft Trough, Slowtree Plain
      • Highland: Gutras Hill, Lewsdon Hill
      • Swamp: Nightcreak Marsh, Sleetwater Basin
      • Mountain: Cairn Glascore, Cairn Fidair
    • Additionally, the rate of enchanted resources in the red zones around Caerleon has been increased
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3
    • Opening the world map in an instanced cluster (Randomized Dungeon, Hellgate, etc.) now indicates the host cluster of the instance
    28 November 2018Nimue Patch #1
    • Adjusted minimap ping animation: cooldown corresponds to new animation speed, and ping now appears over zerg indicators
    28 November 2018Nimue Patch #1
    • World map territory UI now displays points like before rogue mages (current owner points, potential owner points, negated points)