Mark of Sacrifice

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Mark of Sacrifice

An active ability found on Hellion Shoes.



Mark of Sacrifice
Energy Cost 0 Mark a target, becoming invisble to players, while channeling for 2s(can move while channeling).

When the channel ends, you dash to the marked target (canceling the channel prevents the dash.)

Increases all your damage by 35% for 4s.

Cast Time moving channel
Range 12m
Cooldown 20s

Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray Update
  • Spell fixes:
    • Purifying Combo (Fists of Avalon) now always purges targets before applying damage
    • Mark of Sacrifice (Hellion Shoes) now also increases magical spell damage
    • Fixed issue where ability cooldowns could be reset by mounting up
25 April 2022Lands Awakened Patch 8The damage buff from Hellion Shoes could previously be used to increase damage beyond the damage buff cap, due to Mark of Sacrifice increasing Bonus Damage vs Players. To prevent further damage spikes, this buff has been replaced with a regular damage increase. To provide tanks with another option for a strong engage tool, the cooldown of Elbow Smash has been reduced.
  • Mark of Sacrifice (Hellion Shoes):
    • Now increases Damage instead of Bonus vs Mobs / Players
  • Elbow Smash (Judicator Boots):
    • Cooldown: 30s -> 25s
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
29 November 2019Percival Patch 11Shoes
  • Focused Run (Scholar Shoes):
    • Movement Speed Increase: 100% → 70%
  • Mark of Sacrifice (Hellion Shoes):
    • Cast Range: 15m → 12m
31 July 2018Merlyn UpdateShoes:
  • Focused Run (Scholar Sandals)
    • Makes caster now fully immune to Crowd Control Effects
  • Mark of Sacrifice (Hellion Shoes)
    • Reworked the spell: Mark an enemy or ally and become invisible to players for 2s. After the 2s you dash to the marked target and your damage increases by 35% for 4s. You can cancel the channel at any time, which will leave you at your current position.
    • Cooldown: 30s -> 20s