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General Information

All cities in Albion Online have a Marketplace. A Guild Island and Hideouts may also contain a Marketplace.

Players may buy or sell items via the Marketplace.

The Marketplace is local to that specific location and is not global.

Prices on the Marketplace are set only by the players.

The Marketplace is designated on the map by a yellow gavel.

The Marketplace does not have a log of players' buying or selling histories.

Items on the Marketplace that are not sold within 30 days will expire. When an item expires, it is placed in the My Orders tab.

Before putting an item up for sale, it must be at full durability. Players cannot buy or sell items on the Marketplace that are at less than 100% durability.

Usage Fee

Players are charged for using the Marketplace.

A 2.5% setup fee is paid any time you place or update a buy or sell order.

An 8% transaction tax is paid when you successfully sell an item. Characters with an active Premium pay only half the transaction tax - 4%.

Non-player marketplace orders

Even though most transactions on the Marketplace occur between two players, there are also items bought and sold by the system.

Luxury Goods can be sold to the corresponding city's marketplace at a fixed price.

See also: Black Market is a specialized marketplace where the system generates buy orders for various combat equipment.

See also: Farming Merchant is a specialized marketplace where the system sells farming-related supplies at a fixed price.

Marketplace UI

The Marketplace contains four different tabs. You will find more information on these four tabs below:

  • Buy
  • Sell
  • Create Buy Order
  • My Orders

Buy Tab

The Buy tab on the Market Place is the main screen to view and search items for sale

Players will find the search bar for Market Place in the top left. There are additional filters on the Market Place:

On the right of the Market Place UI, players will find an option to "reset the filter options"

When a player finds an item they wish to buy, press the "Buy" button. This does not complete the transaction, however. Player will be taken to the action menu where they may select the "Buy" option

When Buy is selected, players may also select the option to transfer completed purchases directly to inventory. If this option is not checked, the purchased items will appear on the "My Orders" tab of the Market Place

Sell Tab

This tab is used by a player when they have an item in their inventory they wish to sell

Items are placed up for sale for 30 days

The item must be in the player's inventory; items cannot be sold if they are stored in the bank

Players will be able to view market history, any open Sell Orders by other players, and open Buy Orders by other players by selecting the yellow triangle located on the top right of the item. Note: this is only viewable when doing a Buy or Sell order

To sell an item, a player should click on the "Sell" button. This initial action does not sell an item. There are two options for a player to select to actually sell items:

  • Sell: By selecting the action to "Sell", this will automatically sell the item to the highest Buy Order open on the local Market Place. The Silver is deposited directly to the player's inventory once this option is selected
  • Sell Order: By selecting the action to "Sell Order", the player may set the quantity of the item they wish to sell and the price. The player will also see the Tax and Setup Fees associated with the Sell Order. Once a player is satisfied with their Sell Order setup, clicking "Create" will remove the item(s) from the player's inventory and place it on the Market Place for sale at the designated price. To view, edit, or cancel a Sell Order, navigate to the My Orders tab on the Market Place

Create Buy Order Tab

The Create Buy Order tab should be used by a player when they wish to create a Buy Order for an item on the Market Place

To set up a Buy Order, navigate to the Create Buy Order tab. Search for the item on the Market Place you would like to set up a Buy Order for (top left of the Market Place UI). Please note, quality cannot be designated for a Buy Order

Players will be able to view market history, any open Sell Orders by other players, and open Buy Orders by other players by selecting the yellow triangle located on the top right of the item. Note: this is only viewable when doing a Buy or Sell order

Once the name of the item is located, click "Buy Order". Note: Clicking "Buy Order" does not set up the Buy Order; it takes the player to the menu to do so. Select the action "Buy Order", designate the number of the item you would like to buy and the price per item. The Player will also see the Setup Fee indicated here. Once the player is satisfied with the Buy Order, select Create Buy Order. The Player will receive a pop-up that confirms awareness of the Setup Fee. Note, the Setup Fee is per each item (if you buy 5 for example, there will be a charge for 5 Setup Fees)

To view, edit, or cancel the Buy Order, navigate to the My Orders tab

My Orders Tab

If items are not picked up from the My Orders tab after 60 days, they will be permanently removed from the game and cannot be recovered

This tab is used by a player to view your Buy Orders or Sell Orders

Players may view, edit, or cancel their Buy and Sell Orders here

Players will be charged an edit fee when they edit a Buy or Sell Order

When a player cancels a Buy or Sell order, the Setup Fee is not returned to the player

When an item's sale is canceled, it will be returned to the player in the My Orders tab

Order Book and Market History

The Market Place page for each item features a slide out interface for displaying the Order Book and Market History for the item. The slide out interface is toggled into or out of view by clicking the bookmarker with the small yellow triangle located on the upper right edge of the Market Place interface for the item.

The order book for the item is shown on the top of the interface with a scrollable list of all the Sell Orders in the system and a corresponding list of all the Buy Orders to the right. These are all the buy/sell orders currently posted and active by players. The user's orders, if any, are highlighted in charcoal.

Below the Order Book lists is the Market History graph for the item. It shows the market history over a user-selectable time scale as dual graph, with the price shown as a line and the volume traded as a bar. Hovering the mouse over the line or bar will show the exact value for that point in the graph as a tooltip. The values shown are for the current auction house only (city or hideout specific). Other cities or markets will have different values. To the lower right of the market history graph is the average price of the item over the time scale chosen. The user can choose one of three times scales: 4 weeks, 7 days, or 24 hours.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateDiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
  • Knocking enemies into the air is now affected by Diminishing Returns
  • Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities
  • Knockback DR Factor: 0.04 → 0.08
  • Knockback DR Time: 15s → 10s
14 September 2022Into the Fray Patch 6Recent updates and patches have substantially increased the amount of Silver generated by Albion’s economy each day. This led to a substantial increase of the in-game price of Gold and Premium.

Our economic modeling shows that this increase will continue unless we rebalance the Silver economy in such a way that sinks and faucets are brought back to a balanced state. Hence, we have implemented the following changes:

  • Increased Silver sinks, and reduced Silver faucets, by around 10% across the board
  • Increased market order setup fee and sales fee by by one percentage point (two for non-Premium characters)
2 March 2022Lands Awakened Patch 6
  • Added additional info to Marketplace Sell Order notifications when items sell above their original asking price
  • 2 March 2022Lands Awakened Patch 6Hostile Dismount status now prevents looting of killed hostile players. Additionally, players must now dismount before looting a killed player. This change was made for two reasons:
    • To require a greater commitment to potential PvP while looting in combat situations, bringing greater risk to a previously easy reward
    • To prevent players from accidentally losing their shield bubble when clicking on a corpse, which is often used to bait less experienced players into being easily attackable
    2 March 2022Lands Awakened Patch 6Previously, immunity to certain debuffs was set up such that triggered effects intended to ignore immunity did not. This has been reworked to allow certain unique systems to overlook immunity. Examples:
    • When using a portal invisibility shrine after being force-dismounted, the immunity to Silence was canceling the Silence aspect of the shrine. Since shrines are triggered by the player, the Silence effect now ignores the immunity.
    • When the Smart Cluster Queue activated after a forced dismount, the Stun effect of being moved to a different zone was ignored. The Smart Cluster Queue Stun effect now always applies to players moved via this system.
    26 January 2022Lands Awakened Patch 4
  • Clicking "Sell Order" in Marketplace now defaults to "Sell" or "Sell Order" based on last action
  • 13 December 2021Lands Awakened Patch 1
    • Sending too many declined guild invitations in a short amount of time now applies a guild-wide cooldown on sending more invitations, as well as a limit to how many invitations can be sent out at a time
    • Guild invites now give clearer feedback if they are rejected or ignored
    21 September 2021Call to Arms Patch 10
    • Added option to display guild names of other players without displaying player names
    • For Faction-flagged players, other players flagged to the same Faction now appear as allies
    21 September 2021Call to Arms Patch 10
    • Added "Tomes" category for tradable Tomes of Insight
    • Added new "Mount" subcategories, which also contain all mounts that can equip skins from the same Mount Skin category:
      • Swiftclaw
      • Direbear
      • Direboar
      • Direwolf
      • Stag/Moose
      • Mule
      • Swamp Dragon
    21 September 2021Call to Arms Patch 10
    • Reworked login and character creation / selection screens: players can now choose "Auto-Login", "Remember Me", or neither
    28 July 2021Call to Arms Patch 9
    • Zones must still be overcrowded for a minimum duration before they can be skipped, which resets regularly
    • However, if the zone becomes uncrowded for a brief time it no longer resets the counter
    • Also reduced personal cooldown for zone skipping: 125s → 60s
    • Overall, this should reduce wait times for zone skipping
    28 July 2021Call to Arms Patch 9
    • In addition to summary mails (introduced with the last patch) sent when Marketplace orders are completely fulfilled or expire, a mail is now also sent to players who cancel their own Buy / Sell Orders, so players still get the overview for partly fulfilled orders they have canceled
    • Additional info has been added to Marketplace mails to clarify that they are summaries of full orders, and that some items / Silver may have already been received
    30 June 2021Call to Arms Patch 8 (Season 13 Patch)
    • Notifications are now only sent when a Buy or Sell Order is completely fulfilled or expires
    • These mails contain a summary of all relevant transactions, and notifications are no longer sent for every single transaction
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Marketplace mails will now be deleted after 30 days (previously 60)
    17 March 2021Call to Arms Update
    • Players can no longer be debuffed to the point where Healing Output is entirely nullified:
      • Minimum Value of Healing Received Bonus: -70%
      • Minimum Value of Healing Cast Bonus: -70%
    17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    13 January 2021Rise of Avalon Patch 12Smart Cluster Queue
    • Updated deactivation conditions: the queue can now be deactivated in the middle of an update cycle if player numbers allow
    • Players will no longer be able to skip overcrowded clusters within the first 2 minutes of queue activation
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 16 November 2020Rise of Avalon Patch 9
    • Added a new Marketplace subcategory for Battle Mounts
    • Satchels of Insight on the Black Market are now closer to their previous value, and their prices will increase more quickly
    16 November 2020Rise of Avalon Patch 9
    • AoE Escalation:
      • 2 Targets = 8% → 5%
      • 3 Targets = 16% → 10%
      • 4 Targets = 24% → 15%
      • 5 Targets = 32% → 20%
      • 6 Targets = 40% → 25%
      • 7 Targets = 40% → 30%
      • 8 Targets = 40% → 35%
      • 9+ Targets: remains at 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
    • AoE Escalation:
      • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
        • 2 Targets hit = 8%
        • 3 Targets hit = 16%
        • 4 Targets hit = 24%
        • 5 Targets hit = 32%
        • 6+ Targets hit = 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    27 August 2020Rise of Avalon Patch 2Disarray (zerg debuff) curve is flattened further and now hard caps at 30% (150 or more players). Example values:
    • 50 Players: Disarray Strength 18%
    • 100 Players: Disarray Strength 28%
    • 150 Players: Disarray Strength: 30% (hard cap)
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 4 June 2020Queen Patch 13 and Hotfix 13.1Players waiting to enter a cluster via the Smart Cluster Queue now also add to the total Disarray headcount in the cluster for which they are queueing. For example:
    • Alliance X has 100 players in Cluster A
    • Alliance X also has 80 players in Cluster B, 50 of whom are waiting to enter Cluster A via the Smart Cluster Queue
    • All Alliance X players in Cluster A would receive a Disarray debuff based on 150 players (100 in cluster + 50 in queue)
    • All Alliance X players in Cluster B would receive a Disarray debuff based only on the 80 players in the cluster
    4 June 2020Queen Patch 13 and Hotfix 13.1Additionally, the effects of Disarray, AKA the zerg debuff, no longer accelerate as quickly with higher player numbers. The new debuff thresholds can be seen in the chart below.

    As a reminder, the following 3 attributes are affected by the debuff:

    • Bonus Damage vs. Players
    • CC Duration vs. Players
    • Received Healing
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3The following adjustments affect guilds and alliances that own 10 or more territories in the first case, and 20 or more in the second.

    Siphoned Energy Drain:

    The penalty still starts at 10 Territories, but now increases in increments of 3%:

    • 10 Territories - 3% less total Siphoned Energy
    • 11 Territories - 6% less total Siphoned Energy
    • 12 Territories - 9% less total Siphoned Energy, etc.

    Fame and Silver Penalty:

    The penalty now starts at 20 Territories and increases by 1% per additional territory:

    • 20 Territories - 1% reduction in Silver and Fame earned from open-world PvE and activities
    • 21 Territories - 2% Penalty
    • 22 Territories - 3% Penalty, etc.
    5 May 2020Queen Patch 11 (Season 9 Patch) and Hotfixes 11.1, 11.2, 11.3
  • Item durability loss now scales based on the number of players who attacked the victim. This change will only apply in areas where player vs player combat is lethal, and does not apply in the following cases:
    • When all players involved in the kill are faction flagged
    • During Crystal League Battles
    • In Hellgates
  • The chart below shows the increase in durability loss per additional attacker. (Note: items with durability loss are not destroyed, but are also not usable until they are repaired.)
  • 11 March 2020Queen Patch 7
    • All players within an alliance will receive reduced Silver and Fame income if the alliance holds 10 or more territories (excluding Castles and Castle Outposts)
    • This also applies to players in guilds without an alliance, if their guild holds 10 or more territories
    • This penalty applies to all Fame gained from gathering and PvE and all Silver gained from mob drops and downed players
    • This penalty starts at 1% with the 10th territory and increases by 1% per additional territory
    11 March 2020Queen Patch 7Following up on the community’s feedback, we have reworked the loot in randomized dungeon chests according to the following principles:
    • T6 chests have been largely reverted to the status that they had on Queen’s launch as these chests were very popular with the player base.
    • We have used the old T6 chest balancing as a baseline and set up T7 and T8 chests as strictly better versions of them.
    • T7 chests no longer contain T4 loot and have higher drop chances for T7 and T8 loot than T6 chests
    • T8 chests no longer contain T4 and T5 loot, and have much higher drop chances for T7 and T8 loot than T6 chests.
    We hope that these changes will significantly improve the loot experience in the game.
    4 March 2020Queen Patch 6Introduced a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.

    Time penalties:

    • First Respawn: no penalty
    • Second Respawn: 30 seconds
    • Third Respawn: 60 seconds
    • Fourth Respawn: 120 seconds
    • Fifth Respawn or more: 240 seconds
    This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.
    4 March 2020Queen Patch 6Items without a durability stat will no longer be destroyed upon knockdown.

    Previously, the following behavior occurred:

    • Items with durability: 5% durability loss
    • Items without durability: 10% destruction chance

    After Patch 6:

    • Items with durability: 5% durability loss (no change)
    • Items without durability: immune to destruction

    This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

    Item destruction rate and durability loss rate upon death (killed by another player, suicide, etc.) are not affected by this change.
    4 March 2020Queen Patch 6
    • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
    • With today's patch, the duration of this cooldown has been updated:
      • Alliance Rejoin Cooldown: 3 Days → 7 Days
    26 February 2020Queen Patch 5
    • Minimum Item Power: 800 → 700
    • This reduces the Smart Cluster Queue's emphasis on high IP gear
    12 February 2020Queen Patch 3Items and Silver gained are now tracked separately in the combat log:
    • "Loot" channel now only displays items when picked up
    • New "Silver" channel created
    • Both can be enabled or disabled as desired
    20 January 2020Queen Update
  • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
  • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
  • Global discount reference rate adjusted to match current gold market economy
  • Zerg debuff ("Disarray") no longer applies in red and yellow zones
  • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
  • Trash icon updated for better visibility while looting
  • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
  • Changed Marketplace category for several items:
    • Dungeon Maps: Consumables/Maps
    • Chopped Fish: Products/Cooked
    • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
    • Avalonian and Siphoned Energy: Materials/Other
  • 20 January 2020Queen UpdateItem Power progression has been streamlined and simplified, and now increases in a linear manner. More details:

    In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

    • 5% on all T5 items
    • 10% on all T6 items
    • 15% on all T7 items
    • 20% on all T8 items

    This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

    Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.
    31 July 2019Percival Patch 2 and Hotfix 2.1Access Rights
    • Alliance members can now be given similar access rights to chests, islands, etc. as guild members
    • Access rights can now be copy-pasted from one object to another
    • "Withdrawal from Account" rights have been split as follows:
      • Withdrawal from Silver Account
      • Withdrawal from Energy Account
    • "Attack Territory" rights have been split as follows:
      • Attack Territory
      • Pacify Warcamp (new)
    • "Manage Banks" rights have been split as follows:
      • Manage Banks
      • View Chest Logs (new)
    • Co-Owners of Banks tabs can now view the tab's logs
    31 July 2019Percival Patch 2 and Hotfix 2.1Loot Table Updates
    • Castle chests can now drop Level 1 Artifacts
    • Treasure sites (chests/lockers) can now drop Level 2 and 3 Artifacts
    10 July 2019Percival Update
  • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
  • 10 April 2019Oberon Patch 2 / Free-to-Play Launch
    • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
    • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
    • All visual quality settings/presets now have "Show Effects" set to "All" by default
    • Premium and Gold stats now appear on the Character Selection screen
    • Changes to dungeon immunity:
      • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
      • Dungeon immunity duration: 10s → 15s
    • The Undead Knight's spell indication should now be easier to read
    • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
    • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    20 March 2019Oberon Update - Oberon Update Hotfix #1, #2, and #3Player Execution
    • Cast Time: 1s → 1.5s
    • Taking damage now cancels this cast
    • You can no longer execute players while silenced
    20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    28 November 2018Nimue Patch #1
  • Fixed an issue with the Marketplace UI category filter not working correctly when switching tabs
  • 26 September 2018Merlyn Preseason Balance Patch
    • Updated marketplace default price setting flow when creating sell orders or selecting buy in the popup:
      • when creating sell order, the default price is set to the lowest price for items with the same or higher quality (before it was only for same quality and there are cases with higher quality items that have a lower price)
      • when clicking on buy in the marketplace pop up when, automatically the cheapest item with the same or higher quality gets selected (this may overrider quality selection, but makes sure player gets best item for cheapest price possible for his filter settings)
    6 September 2018Merlyn Patch 4
    • Numerous Marketplace and UI fixes:
      • Changing the price of a buy order to match an existing sell order now fulfills the order
      • Fixed an issue where the item quality would not update correctly when using the item quality dropdown menu in the Marketplace popup
      • Fixed an issue where the Marketplace orders tab did not update correctly after altering sell orders
      • Sell order list in the Marketplace details window flyout now shows higher quality items as well
      • Fixed an issue where guild logos would be missing in the Guild Details Season Info UI
      • Fixed an issue where a tooltip could get stuck to the cursor when reopening the Craft Building UI
      • Fixed an issue where an unlocalized string would appear when creating buy orders
      • Fixed an issue where the GvG win ratio would not be displayed correctly in the Guild stats UI
      • Fixed an issue where the trading UI would not open for players with over a certain amount of Silver
      • Fixed an issue where text was not properly displayed in different languages for Arena or Expedition Details UI
    ... further results