Master's Cursed Skull

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Master's Cursed Skull

Description
Equipment Item
Tier
6
Weight
15.2 kg
Item value
3584

General Information

The Master's Cursed Skull is a Tier 6 Cursed Staff which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Vile Curse (First) and Cursed Sickle (First)

There are five options for the W spell slot: Armor Piercer (Second), Cursed Beam (Second), Desecrate (Second), Grudge (Second), and Dark Matter (Second)

There is one option for the E spell slot: Haunting Screams (Third)

There are four options for the passive slot: Bane (Passive), Energetic (Passive), Furious (Passive), and Hit & Run (Passive)

The Master's Cursed Skull may have different Item Quality ranging from Normal to Masterpiece

The Master's Cursed Skull Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Master's Cursed Skull, players will need the following materials:

Tier 6.0 Cursed Skull Recipe
Item Name Quantity
  Bloodoak Planks 16
  Runite Steel Bar 8
  Master's Cursed Jawbone
or
  Master's Crystallized Divinity
1
Produces 1 x   Master's Cursed Skull

Stats

Master's Cursed Skull
Item Quality Tier Item Power Magical damage DPS
Normal 6.0 950 53 69/s
Good 6.0 970 54 70/s
Outstanding 6.0 990 55 71/s
Excellent 6.0 1010 56 73/s
Masterpiece 6.0 1050 58 75/s
Normal 6.1 1050 58 75/s
Good 6.1 1070 59 77/s
Outstanding 6.1 1090 60 78/s
Excellent 6.1 1110 61 79/s
Masterpiece 6.1 1150 63 82/s
Normal 6.2 1150 63 82/s
Good 6.2 1170 64 84/s
Outstanding 6.2 1190 65 85/s
Excellent 6.2 1210 67 87/s
Masterpiece 6.2 1250 69 90/s
Normal 6.3 1250 69 90/s
Good 6.3 1270 70 91/s
Outstanding 6.3 1290 71 93/s
Excellent 6.3 1310 73 94/s
Masterpiece 6.3 1350 75 98/s

Additional Cursed Staff Families

Families are split at tier 4 and above.

Cursed Staff Weapon Families

Additional Tiers of Cursed Skull

Tiers of Cursed Skull

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Enfeeble Blades was a very underrepresented ability. To give it a more useful role, it has been reworked into a ground target area which purges each enemy hit. Since the Locus is now cleanse-only, Lifecurse Staff can take over the role of AoE purging in large-scale fights.
  • Enfeeble Blades (Lifecurse Staff):
    • Can now be cast at the ground and no longer requires an ally target (Blades remain on the ground area)
    • Is now a channeled ability, and the Blade area lasts for the channel duration
    • The area now also continues purging enemy buffs on every hit (doesn't purge enemy HoT)
    • Cast Range: 11m → 15m
    • Cast Time: 1s → 0.6s
    • Cast and channel are now uninterruptible
    • Area Radius: 6m → 5m
    • Area Duration: 5s → 4s
    • Damage Debuff per Stack: 5% → 4%
    • Debuff Max Stacks: 10 → 5
    • Cooldown now scales with Item Power:
      • 900 Item Power: 50s
      • 1700 Item Power: 34s
21 September 2021Call to Arms Patch 10Cursed Staffs are another top pick for the 5v5 Crystal League. With the latest buffs to Dark Matter, the ability has become very dominant in 5v5s. While we are happy to see this ability back in the meta, it currently gives Cursed Staffs a little too much burst damage, which has been toned down somewhat.
  • Dark Matter (all Cursed Staffs):
    • Damage vs Players: 78 → 73
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Cursed Staffs

Due to player feedback and its additional kiting potential in 1v1 situations, the range increase of Vile Curse has been reverted. The damage increase of the Haunting Screams, which was already gaining in popularity before patch 4, was slightly rolled back as well. Since the damage still cannot be reflected, it will remain threatening in bigger group fights.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 11m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage per tick: 33 → 28
6 May 2021Call to Arms Patch 4 (Balance Patch)Cursed Staffs

Various underused Cursed Staff abilities were buffed, like Dark Matter and Cursed Beam. The range of Vile Curse was increased to make it more attractive in group PvP, where currently Cursed Sickle is the go-to choice.

Armor Piercer is a staple of Cursed Staffs, but the armor shred was a bit too strong, and added too much of a damage spike to fights alongside its long range and short cooldown.

  • Vile Curse (all Cursed Staffs):
    • Cast Range: 9m → 11m
  • Armor Piercer (all Cursed Staffs):
    • Resistance Reduction: 0.2 → 0.17
    • Debuff Duration: 5s → 4s
  • Cursed Beam (all Cursed Staffs):
    • Now consumes Vile Curse stacks for additional AoE damage per tick
    • For each tick that consumes a stack, the beam deals 72 magic damage in a 4m radius (instead of the base tick damage of 36 to only the beam target)
    • Tick Interval: 1s → 0.5s
    • Total Ticks: 5 → 10
    • Damage per Tick: 72 → 36
  • Dark Matter (all Cursed Staffs):
    • Damage vs Players: 65.88 → 78
    • Damage vs Mobs: 32.94 → 36.7
    • Cast Time: 1s → 0.5s
    • Cast Range: 11m → 13m
    • Max Jump Distance to next enemy: 8m → 9m
  • Haunting Screams (Cursed Skull):
    • Damage can no longer be reflected
    • Magic Damage per tick: 25 → 33
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Haunting Screams (Cursed Skull):
    • After selecting the cast position, the move direction can now be selected independently
    • Area Duration: 6s → 5s
    • Area Move Distance 5m → 15m
    • Area Move Speed: 0.83 m/s → 2.26 m/s
    • Cast Time: 0.8s → 0.4s
    • Tick Interval: every 1s → every 0.5s
    • Damage per tick: 43.88 → 25.00
    • Additional damage vs players per tick: 2% of max health → 1.2% of max health
    • Multiple areas can now be stacked again
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Cursed Staffs
    • Armor Piercer (all Cursed Staffs):
      • Hit Delay: 0.4s → 0.2s
      • Standtime: 1s → 0.7s
      • Damage: 77.11 → 130.00
      • Armor reduction: 0.15 → 0.20
      • Debuff Duration: 8s → 5s
    30 October 2019Percival Patch 9Cursed Staffs
    • Cataclysm (Damnation Staff):
      • Damage per Tick: 27 → 18
      • Tick Interval: 0.5s → 1s
    18 September 2019Percival Patch 5 (Midseason Patch)Cursed Staffs
    • Death Curse (One-Handed Cursed Staff):
      • Damage can no longer be reflected
      • Removed the small instant Damage at the start
      • Fixed the delay before the Death Curse activated at the end
    • Cataclysm (Damnation Staff):
      • Armor Reduction: 0.17 → 0.24
      • Damage: 160 → 120
    15 August 2019Percival Patch 3 and [Known Issue] Wrong Castle Scoring TimesOne-Handed Cursed Staff
    • Death Curse
      • Damage from Death Curse can no longer be reflected
    10 July 2019Percival UpdateCursed Staffs
    • Enfeeble Blades (Lifecurse Staff):
      • Cast Time: 1.5s → 1s
      • Hit Delay: 0.4s → 0s
      • Standtime: 0.6s → 0s
      • Damage per tick: 31.3 → 33.0
    9 May 2019Oberon Patch 5 (Midseason Patch)Cursed Staffs
    • Cataclysm (Damnation Staff):
      • Damage: 120 → 160
      • Debuff Duration: 8s → 6s
      • Cast Range: 10m → 12m
      • Cooldown: 45s → 30s
    20 February 2019Nimue Balance Patch (Patch #7)Cursed Staffs
    • Cursed Sickle (all Cursed Staffs)
      • The ability is reworked to a skillshot with a boomerang-like trajectory.
      • Cooldown: 3.5s → 5s
      • Hit Delay: 0.5s → 0.2s
      • Standtime: 0.3s → 0.4s
      • Range: 21m → 16m
    13 December 2018Nimue Patch #3
  • Cursed Staffs:
    • Cataclysm (Damnation Staff)
    • Resistance Reduction: 0.14 -> 0.17
    • Damage: 111.97 -> 120.00
  • 26 September 2018Merlyn Preseason Balance PatchCursed Staffs:
    • Desecrate (all Cursed Staffs)
      • Can now be cast on the ground anywhere within 13m of the caster
      • Effect Radius: 9m → 4m
      • Root Duration: 1.84 → 2.60
      • Removed the instant base damage (now only deals damage through Vile Curse)
      • Hit delay: 0.6s → 0.4s
      • Standtime: 0.8s → 0.6s
    • Dark Matter (all Cursed Staffs)
      • Damage vs Mobs: 26.35 → 32.94
    • Area of Decay (Great Cursed Staff)
      • Radius: 4m → 5m
      • Cooldown: 30s → 25s
      • Tick interval: every 1s → every 0.8s
    • Field of Death (Demonic Staff)
      • Damage vs Mobs: 11.40 → 25.53
    20 June 2018Lancelot Patch #9Cursed Staffs
    • Haunting Screams (Cursed Skull)
      • No longer requires Line of Sight
    2 May 2018Lancelot Midseason PatchCursed Staffs
    • Desecrate:
      • Radius: 5m -> 9m
      • Hit Delay: 0.2s -> 0.6s
      • Standtime: 0.4s -> 0,8s
      • Cooldown: 10s -> 15s
    • Death Curse:
      • Cast Time: 1.5s -> 0.6s
    • Area of Decay:
      • Delay until first hit: 1s -> 0s
      • Energy cost: 24 -> 17
    • Haunting Screams (reworked):
      • This spell is now a 0.8s cast, instead of a channel
      • The area can be cast on the ground and has a slow forward movement effect
      • Area Radius: 7m -> 6m
    15 February 2018Kay Patch #4
  • Cataclysm:
    • Cast Range: 15m -> 10m
    • Armor Reduction: 0.09 -> 0.14
    • Debuff Duration: 6s -> 8s
    • Damage: 175.96 -> 111.97
  • 1 February 2018Kay Patch #3
    • Cataclysm:
      • Armor Debuff can't be stacked anymore. (the debuff won't increase if multiple staffs cast the ability on the same target)
      • Damage: 191.95 -> 175.95
    14 December 2017Kay Patch #1
    • Damnation Staff
      • Cataclysm:
        • Area Radius: 15m -> 13m