Master's Energy Shaper

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Master's Energy Shaper

Description
Equipment Item
Tier
6
Weight
15.2 kg
Item value
9728

General Information

The Master's Energy Shaper is a Tier 6 Crossbow which may be obtained by crafting or via the Market Place.

There are two options for the Q spell slot: Auto Fire (First) and Explosive Bolt (First)

There are four options for the W spell slot: Knockback Shot (Second), Sunder Shot (Second), Caltrops (Second), and Noise Eraser (Second)

There is one option for the E spell slot: Divine Engine (Third)

There are four options for the passive slot: Forceful Bolts (Passive), Well-Prepared (Passive), Energetic, and Furious

The Master's Energy Shaper may have different Item Quality ranging from Normal to Masterpiece

The Master's Energy Shaper Item Quality may be increased at a Repair Station for a fee


Crafting Requirements

In order to craft the Master's Energy Shaper, players will need the following materials:

Tier 6.0 Energy Shaper Recipe
Item Name Quantity
  Bloodoak Planks 20
  Runite Steel Bar 12
  Master's Humming Avalonian Whirligig 1
Produces 1 x   Master's Energy Shaper
Tier 6.1 Energy Shaper Recipe
Item Name Quantity
  Uncommon Bloodoak Planks 20
  Uncommon Runite Steel Bar 12
  Master's Humming Avalonian Whirligig 1
Produces 1 x   Master's Energy Shaper
Tier 6.2 Energy Shaper Recipe
Item Name Quantity
  Rare Bloodoak Planks 20
  Rare Runite Steel Bar 12
  Master's Humming Avalonian Whirligig 1
Produces 1 x   Master's Energy Shaper

Stats

Master's Energy Shaper
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 6.0 1000 106 % /s 71/s
Good 6.0 1020 108 % /s 72/s
Outstanding 6.0 1040 110 % /s 73/s
Excellent 6.0 1060 112 % /s 74/s
Masterpiece 6.0 1100 116 % /s 77/s
Normal 6.1 1100 116 % /s 77/s
Good 6.1 1120 118 % /s 78/s
Outstanding 6.1 1140 120 % /s 80/s
Excellent 6.1 1160 122 % /s 81/s
Masterpiece 6.1 1200 126 % /s 84/s
Normal 6.2 1200 126 % /s 84/s
Good 6.2 1220 128 % /s 86/s
Outstanding 6.2 1240 131 % /s 87/s
Excellent 6.2 1260 133 % /s 89/s
Masterpiece 6.2 1300 138 % /s 92/s
Normal 6.3 1300 138 % /s 92/s
Good 6.3 1320 140 % /s 94/s
Outstanding 6.3 1340 143 % /s 95/s
Excellent 6.3 1360 145 % /s 97/s
Masterpiece 6.3 1400 150 % /s 100/s
Normal 6.4 1400 150 % /s 100/s
Good 6.4 1420 153 % /s 102/s
Outstanding 6.4 1440 156 % /s 104/s
Excellent 6.4 1460 159 % /s 106/s
Masterpiece 6.4 1500 164 % /s 110/s

Additional crossbow Families

Families are split at tier 4 and above.

crossbow Weapon Families

Additional Tiers of Energy Shaper

Tiers of Energy Shaper

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
1 December 2022Beyond the Veil Patch 1
  • Caltrops (all Crossbows)
    • Move Speed Increase: 20% → 30%
    • Move Speed Duration: 2s → 3s
    • Slow Strength: 40% → 30%
13 October 2021Call to Arms Patch 11Explosive Mine damage was lowered in the past to reduce the one-shot heavy meta in earlier patches. However, since AoE Escalation has been reduced since then, the damage nerf has now been reverted to make the Explosive Mine a ZvZ force to be reckoned with again.
  • Explosive Mine (Weeping Repeater):
    • Damage: 230 → 270
6 May 2021Call to Arms Patch 4 (Balance Patch)Crossbows

The projectiles of Noise Eraser and Knockback Shot had misleading hitboxes. Noise Eraser in particular would hit even when it appeared to be dodged, due to a too-wide hitbox. Both projectiles can now be tracked more reliably.

  • Noise Eraser (all Crossbows):
    • Reduced size of projectile hitbox; adjusted projectile position to better match it
  • Knockback Shot (all Crossbows):
    • Reduced size of projectile hitbox; adjusted projectile position to better match it
    • Slightly increased projectile speed
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Crossbows
  • Explosive Bolt (all Crossbows):
    • Range: 15m → 13m
  • Explosive Mine (Weeping Repeater):
    • Damage: 270 → 230
27 August 2020Rise of Avalon Patch 2Crossbows
  • Knockback Shot (all Crossbows):
    • Ability is now an aimed skillshot instead of a direct enemy-targeted cast
    • Range: 8m → 14m
    • Hit delay: 0.1s → 0.2s
    • Standtime: 0.2s → 0.4s
    • Cooldown: 8s → 12s
  • Exploding Shot (Light Crossbow):
  • No longer classified as DoT, meaning it can no longer be removed by Emergency Heal
  • Explosion Damage: 201.96 → 180.00
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Crossbows
  • Sunder Shot (all Crossbows):
    • Armor Reduction per Stack: 0.03 → 0.027
25 March 2020Queen Patch 8Bows and Crossbows
  • Normal Attack (all Bows and Crossbows):
    • Increased projectile speed of all normal attacks - this does not affect Attack Interval or DPS, just how much time it takes for the projectile to hit the target once it has been shot
  • Explosive Mine (Weeping Repeater):
    • Added an indication area to show where the mine is deployed
    • Projectile Speed of mine: 30 → 50
29 November 2019Percival Patch 11Crossbows
  • Exploding Bolt (all Crossbows):
    • Damage: 102.73 → 130.00
    • Hit Delay: 0.4s → 0.2s
    • Standtime: 0.4s→ 0.3s
9 May 2019Oberon Patch 5 (Midseason Patch)Crossbows
  • Auto Fire (all Crossbows):
    • Damage per Tick: 37.00 → 30.00
    • Explosion Damage: 89.00 → 82.00
10 April 2019Oberon Patch 2 / Free-to-Play LaunchCrossbows
  • Removed the Passive "Aggressive Caster"
  • Added the New Passive "Well-Prepared"
  • Every 4 activated spells, your Q-slot spell cooldown is instantly reset
  • Auto Fire (all Crossbows)
    • Shot interval: 0.5s → 0.3s
    • Damage per Tick: 28.01 → 37.00
    • Explosion Damage: 67.22 → 89.00
    • Range: 11m → 13m
  • Explosive Bolt (all Crossbows):
    • Energy cost: 4 → 3.5
    • Hitdelay: 0.5s → 0.4
    • Standtime: 0.5s → 0.4
  • Knockback Shot (all Crossbows):
    • Now also increases Attack and Cast Speed by 50% for 4s
    • Cooldown: 10s → 8s
    • Knockback Distance: 5.27 → 10.00
    • Damage: 41.13 → 62.00
    • Hit Delay: 0.2s → 0.1s
    • Standtime: 0.4s → 0.2s
  • Snipeshot (regular Crossbow):
    • Damage: 380.25 → 418.00
    • Range: 15m → 16m
    • Standtime: 0.6s → 0.4s
  • Sweeping Bolt (Heavy Crossbow):
    • Hit Delay: 0.4s → 0.3s
    • Standtime: 1s → 0.7s
    • Cooldown: 20s → 18s
26 September 2018Merlyn Preseason Balance PatchCrossbows:
  • Auto Fire (all Crossbows)
    • Channel Duration: 4s → 3s
    • Damage per hit: 31.98 → 28.01
    • The last hit now triggers an explosion on the target, dealing an additional 67.22 damage in a 5m radius
    • Energy cost: 7 → 5
  • Snipeshot (Crossbow)
    • Cast Time: 3s → 2.5s
    • Standtime: 1s → 0.6s
  • Explosive Mine (Weeping Repeater)
    • The mine is now inactive for the first 2 seconds
    • Damage: 142.56 → 270
    • Cast Range: 13m → 15m
2 May 2018Lancelot Midseason PatchCrossbows
  • Exploding Shot:
    • Cast Time: 1s -> 0s
    • First hit damage: 59.67 -> 50.90
    • Explosion damage: 189.43 -> 201.96
    • Energy cost: 17 -> 15
12 March 2018Lancelot UpdateCrossbows:
  • Deathward Climax
    • Channel Duration: 5s -> 3.6s
    • Damage Interval: 0.25s -> 0.3s
    • Total Channel Damage: 643.50 -> 720.72