Master's Great Hammer

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Master's Great Hammer

Description
Equipment Item
Tier
6
Weight
15.2 kg
Item value
2048

General Information

The Master's Great Hammer is a Tier 6 Hammer which may be obtained by crafting or via the Market Place.

There are three options for the Q spell slot: Bash Knee (First), Threatening Strike (First), and Iron Breaker (First)

There are five options for the W spell slot: Heavy Cleave (Second), Slowing Charge (Second), Power Geyser (Second), Knockout (Second), and Inertia Ring (Second)

There is one option for the E spell slot: Tackle (Third)

There are four options for the passive slot: Stunning Strike (Passive), Energetic (Passive), Life Leech (Hammers) (Passive), and Dreadladen Fighting (Passive)

The Master's Great Hammer may have different Item Quality ranging from Normal to Masterpiece

The Master's Great Hammer Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Master's Great Hammer, players will need the following materials:

Tier 6.0 Great Hammer Recipe
Item Name Quantity
  Runite Steel Bar 20
  Lavish Cloth 12
Produces 1 x   Master's Great Hammer
Tier 6.1 Great Hammer Recipe
Item Name Quantity
  Uncommon Runite Steel Bar 20
  Uncommon Lavish Cloth 12
Produces 1 x   Master's Great Hammer
Tier 6.2 Great Hammer Recipe
Item Name Quantity
  Rare Runite Steel Bar 20
  Rare Lavish Cloth 12
Produces 1 x   Master's Great Hammer
Tier 6.3 Great Hammer Recipe
Item Name Quantity
  Exceptional Runite Steel Bar 20
  Exceptional Lavish Cloth 12
Produces 1 x   Master's Great Hammer

Stats

Master's Great Hammer
Item Quality Tier Item Power Physical damage Resilience penetration Max Hit Points Hit Points Regeneration(Bonus) DPS
Normal 6.0 900 130 30% 338 20/s 87/s
Good 6.0 920 132 30% 342 20/s 88/s
Outstanding 6.0 940 135 30% 346 20/s 90/s
Excellent 6.0 960 137 30% 350 20/s 91/s
Masterpiece 6.0 1000 142 30% 358 20/s 95/s
Normal 6.1 1000 142 30% 358 20/s 95/s
Good 6.1 1020 145 30% 362 20/s 96/s
Outstanding 6.1 1040 147 30% 367 20/s 98/s
Excellent 6.1 1060 150 30% 371 20/s 100/s
Masterpiece 6.1 1100 155 30% 380 20/s 103/s
Normal 6.2 1100 155 30% 380 20/s 103/s
Good 6.2 1120 158 30% 384 20/s 105/s
Outstanding 6.2 1140 161 30% 389 20/s 107/s
Excellent 6.2 1160 163 30% 393 20/s 109/s
Masterpiece 6.2 1200 169 30% 402 20/s 113/s
Normal 6.3 1200 169 30% 402 20/s 113/s
Good 6.3 1220 172 30% 407 20/s 115/s
Outstanding 6.3 1240 175 30% 412 20/s 117/s
Excellent 6.3 1260 178 30% 417 20/s 119/s
Masterpiece 6.3 1300 185 30% 427 20/s 123/s

Additional hammer Families

Families are split at tier 4 and above.

hammer Weapon Families

Additional Tiers of Great Hammer

Tiers of Great Hammer

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateForge Hammers have been underrepresented recently. Their low cooldown and moderate damage on each hit in giant form meant it was too easy for enemies to evade the effect area. Therefore, Giant Smash now also knocks enemies into the air and deals more damage, making the ability more threatening and making it easier to stick to targets. To offset this buff, the cooldown between each Smash has been increased. The cooldown of Threatening Strike has been reduced further to provide a better Q-slot option for a bruiser tank, which synergizes with Giant Steps.
  • Threatening Strike (all Hammers):
    • Hit Delay 0.4s → 0.1s
    • Standtime: 0.4s → 0.1s
    • Cooldown: 3s → 2s
  • Giant Steps (Forge Hammers):
    • Giant Smash:
      • Cooldown: 1.2s → 3s
      • Now knocks players airborne for 0.6s
      • Damage: 75 →  110
25 April 2022Lands Awakened Patch 8Recent changes to Crowd Control Duration scaling and Diminishing Returns made Great Hammers less effective, since their strength depended on a single long lasting stun. For this reason Tackle’s stun duration has been increased, to make Hammers more impactful in team fights once more.
  • Tackle (Great Hammer):
    • Stun Duration: 2.10s -> 2.35s
13 October 2021Call to Arms Patch 11Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.14 → 0.12
    • Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
  • Power Geyser (all Hammers):
    • Cooldown: 8s → 10s
  • Tackle (Great Hammer):
    • Stun Duration: 2.35s → 2.10s
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Hammers

The jump time of the Grovekeeper has been reverted based on feedback that it felt too slow. As the impact radius had already been slightly reduced and an indication area was added, it should still be more reactable than it was before Patch 4.

  • Ground Pound (Grovekeeper):
    • Jump Time: 0.66s → 0.5s
6 May 2021Call to Arms Patch 4 (Balance Patch)Hammers

Ground Pound made it fairly easy to hit enemy clumps in large fights. It has been toned down in various ways to make it more reactable for enemies, especially in smaller group sizes, while staying incredibly strong in large fights.

Iron Breaker offered too much armor shred for its low cooldown, and has been reduced slightly.

Heavy Cleave is now called Heavy Smash. The area was improved to make it easier to land, and a sweet spot was added in the center that deals extra damage. This makes interactions with this ability a bit more interesting and increases the potential maximum damage slightly. Additionally, the entire cast time now also reflects until the weapon hits the ground, making this interaction more consistent. Finally, as a small quality-of-life improvement, normal attacks of One-handed Hammers have received a minor buff.

  • One-handed Hammer Normal Attacks:
    • Attacks per Second: 0.8 → 1
    • Damage per Attack: 49 → 39
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.17 → 0.14
  • Heavy Cleave (all Hammers) - ability is now called "Heavy Smash":
    • Area increased slightly; it now extends further, but the cone is also slightly slimmer
    • Cast Time: 1s → 1.4s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Now deals more damage directly at the Hammer impact spot:
      • Damage at the center of the impact: 271.95 → 290
      • Damage in the rest of the cone: 271.95 → 266
  • Ground Pound (Grovekeeper):
    • Jump time: 0.5s → 0.66s
    • Radius: 6m → 5.5m
    • Now indicates impact area during the jump
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.2 → 0.17
  • Groundbreaker (Polehammer):
    • Stun Duration: 2.85s → 2.5s
  • Grasp of the Undead (Tombhammer):
    • Cast Range: 16m → 12m
    • Stun Duration: 2.9s → 2.48s
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Hammers
  • Auto-attack (Forge Hammers):
    • Attacks per second: 0.8→ 1.4
    • Damage: 49→ 28
21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1Hammers
  • Iron Breaker (all Hammers):
    • Resistance Reduction: 0.15 → 0.20
    • Debuff Duration: 5s → 4s
    • Damage: 77.08 → 120.00
    • Cooldown: 5s → 6s
    • Hit Delay: 0.35s → 0.4s
    • Standtime: 0.45s → 0.5s
  • Slowing Charge (all Hammers):
    • Slow Duration: 3s → 4s
  • Onslaught (Hand of Justice):
    • Cooldown: 40s → 30s
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Iron Breaker (all Hammers):
    • Hit delay: 0.4s → 0.35s
    • Standtime: 0.5s → 0.45s
  • Power Geyser (all Hammers):
    • Cooldown: 9s → 8s
    • Hit delay: 0.45s → 0.4s
    • Standtime: 0.6s → 0.5s
  • Grasp of the Undead (Tombhammer):
    • Hit delay: 0.5s → 0.35s
    • Standtime: 0.6s → 0.5s
  • 19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Hammers
    • Power Geyser (all Hammers):
      • Cooldown: 10s → 9s
      • Hit Delay: 0.5s → 0.45s
      • Standtime: 0.8s → 0.6s
    • Earth Shatter (One-handed Hammer):
      • Standtime: 1.2s → 0.8s
    • Groundbreaker (Polehammer):
      • Hit Delay: 0.5s → 0.3s
      • Standtime: 1s → 0.6s
    25 March 2020Queen Patch 8Hammers
    • Ground Pound (Grovekeeper):
      • Stun Duration: 3.25 seconds → 2.5 seconds
    29 November 2019Percival Patch 11Hammers
    • Giant Steps (Forge Hammers):
      • Physical Resistance: 0.59 → 0.35
    10 July 2019Percival UpdateHammers
    • Added new W-Spell: Inertia Ring (formerly listed as "Ring of Tar")
      • Creates a ring of tar in an 8m radius around the caster. This ring lasts for 4s and has a 2.5m width. When enemies pass through the ring, their move speed is reduced by 90% (ignores crowd control resistance).
      • Cast Time: 0.5s
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Bash Knee (all Hammers):
      • Slow Strength: 32% → 30%
      • Slow Duration: 3s → 4s
    • Giant Steps (Forge Hammers):
      • Now also increases attack range by 50%
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    9 May 2019Oberon Patch 5 (Midseason Patch)Hammers
    • Iron Breaker: (all Hammers):
      • Hit Delay: 0.5s → 0.4s
      • Standtime: 0.6s → 0.5s
      • Resistance Reduction: 0.12 → 0.15
    • Ground Breaker (Polehammer):
      • Stun Area Width: 1.5m → 2m
    • Life Leech (Passive):
      • Heal per Attack: 5.86 → 7.00
    20 February 2019Nimue Balance Patch (Patch #7)Hammers
    • Power Geyser (all Hammers)
      • Hit Delay: 0.6s → 0.5s
    • Grasp of the Undead (Tomb Hammer)
      • Reworked the ability: A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Dealing 110 physical damage and stunning for 2.9s.
      • Cooldown: 15s → 14s
      • Hit Delay: 0.4s → 0.5s
    21 November 2018Nimue UpdateHammers
    • Giant Steps (Forge Hammers)
      • Now ignores Crowd Control Resistance
    26 September 2018Merlyn Preseason Balance PatchHammers:
    • Giant Steps (Forge Hammers)
      • Slow Strength: 35% → 50%
    31 July 2018Merlyn UpdateHammers:
    • Iron Breaker (New Q-slot spell)
      • Slams the hammer into the ground in front of the caster. Reduces resistances for 6s and deals physical damage to all enemies in a 3m radius.
      • Hit Delay: 0.5s
      • Cooldown: 5s
    2 May 2018Lancelot Midseason PatchHammers
    • Giant Steps:
      • The spell can't be purged anymore
      • Attack Damage Increase: 146% -> 135%
      • Slow Radius: 7m -> 5m
      • Slow Strength: 50% -> 35%
      • Standtime: 0.6s -> 0s
    11 April 2018Lancelot Patch #4
  • Hammers:
    • Threatening Strike:
      • Damage: 66.69 -> 100.04
  • 14 December 2017Kay Patch #1
    • Grovekeeper
      • Ground Pound:
        • Cast Time: 0.7s -> 0.4s
        • Jump Time: 0.7 -> 0.5s
    6 December 2017Kay UpdateHammers:
    • Knockout:
      • Doubled sleep duration vs mobs
    27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added Energetic Passive
  • Ground Breaker:
    • Stun Area Width: 1m -> 1.5m
    • Stun Duration: 3.14 -> 2.85