Mob

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Mobs are aggressive NPCs. They drop silver and sometimes crafting materials when killed.

The Heretics

Disciples of Morgana

Keepers of Albion

The Undead

Demons of Hell

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
3 March 2021Rise of Avalon Patch 15 (Season 12 Patch)The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
  • Affected mobs: open-world Keeper, Morgana, and Undead Elite mobs and World Bosses
  • Each defeated mob gives a buff which increases PvE Fame (killing non-player enemies) by 1%
  • Buff is not increased by killing weaker mobs (Brittle Skeletons, etc.)
  • By repeatedly defeating mobs in the area, the buff can stack up to +50% bonus PvE Fame
  • Each stack is only granted to members of the party that kills the mob
  • Party members must be within 20m of the killed mob to receive the buff
  • Buff is lost on death or cluster change
  • World Bosses no longer give the 20% buff, but do still contribute to the stacking 1% buff
  • Buff is also granted by all Undead, Keeper and Morgana group mobs in non-instanced content (i.e. static dungeon locations in the open world)
  • Additional mob change: the lava puddle left behind upon death by the Elite Bound Molten Demon will no longer deal damage
2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1
  • All Raid Zones:
    • Adjusted staging of mob groups and added more variety
    • Removed some groups to avoid accidentally pulling multiple groups
    • Keeper:
      • Druids no longer appear in pairs
      • Elite versions of Keeper Bear and Keeper Earthchild may now appear with the World Boss
      • Keeper Axe Thrower attack range: 15m→ 9m
      • Keeper Knifeling attack range: 15m→ 12m
      • Elite Keeper Axe Throwers have stronger regular spells and a new Jump attack
      • Elite Keeper Druids now use a lightning explosion that knocks enemies away
      • Elite Keeper Seers' Lightning spell damage increased significantly
    • Morgana:
      • Fewer encounters with double mages, none with triple mages
      • Elite versions of the Morgana Raven and Morgana Molten Demon may now appear with the World Boss
      • Attack range of Morgana Cultists: 14m→ 15m
      • Attack range of Morgana Squires: 11m→ 12m
      • Attack range of Morgana Crossbowmen: 11m→ 9m
      • Elite Morgana Soldiers now also use the same Jump spell they use in Randomized Dungeons
      • Elite Morgana Cultists now use a Demonic Sickle spell: a projectile that flies in a straight line and then returns
      • Elite Morgana Knights now use Shield Charge to knock enemies airborne
    • Undead:
      • Elite version of the Undead Knight may now appear with the World Boss
      • Attack range of Undead Archers: 11m→ 15m
      • Attack range of Undead Mages: 11m→ 9m
      • Elite Undead Archers now Enrage on low health, significantly increasing damage, knocking close enemies away, and firing Poison Arrow as a fan-shaped volley
      • Elite Undead Ghouls now jump at targets, inflicting high damage
      • Elite Undead Shades no longer drain energy, and instead select a target and teleport behind it; additionally, their normal attack damage is lower but now deals splash damage too
      • Elite Undead Mages now use stronger Frost Bombs in quick succession
    16 November 2020Rise of Avalon Patch 9Demonic Harbinger abilities:
    • Decreased the damage dealt by Forceful Swing and Reckless Swing
    • Slightly reduced the damage dealt by Furious Outburst
    • Infernal Chains:
      • Cast time: 1.4 → 1.45

    Bewildered Heretic Brawler abilities:

    • Rip and Tear:
      • Cooldown: 8 → 9.5
    • Groundsmash:
      • Cast time: 1.3 → 1.4
      • Time between double attacks: 1.6 → 1.8

    Other mob changes:

    • Infernal Horror: Adjusted spell area to better match visual effects
    • Hellhound: Slightly reduced pursuit range
    • Demonic Warlock (Hunter Difficulty): Slightly reduced damage dealt
    10 July 2019Percival UpdateNew Mobs and Shrines New mob types have been added to solo and group Randomized Dungeons for all factions. These include new trap- and nest-type opponents, as well as environmental hazards like explosives. Solo Randomized Dungeons introduce small combat shrines, which give a random combat buff to the first player who activates them, offering advantages in both PvE and PvP.
    1 November 2018Merlyn Patch 8
    • Updated mob behavior: when a mob disengages from combat and a different mob that would alert it is attacked, the initial mob will aggro again after returning to its spawn point