Novice's Soldier Helmet

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Novice's Soldier Helmet

Description
Equipment Item
Type
Armor
Tier
2
Weight
0.8 kg
Item value
32

General Information

The Novice's Soldier Helmet is a Tier 2 Plate Helmet which may be obtained by crafting or via the Market Place.

There is one option for the D spell slot: Stone Skin (Fourth)

There is one option for the passive slot: Toughness (Passive)

The Novice's Soldier Helmet may have different Item Quality ranging from Normal to Masterpiece

The Novice's Soldier Helmet Item Quality may be increased at a Repair Station for a fee

Crafting Requirements

In order to craft the Novice's Soldier Helmet, players will need the following materials:

Tier 2.0 Soldier Helmet Recipe
Item Name Quantity
  Copper Bar 8
Produces 1 x   Novice's Soldier Helmet

Stats

Novice's Soldier Helmet
Item Quality Tier Item Power Max Hit Points Max Energy Hit Points Regeneration Energy Regeneration
Normal 2.0 300 57 18 0.57/s 0.23/s
Good 2.0 320 61 19 0.61/s 0.24/s
Outstanding 2.0 340 66 21 0.66/s 0.26/s
Excellent 2.0 360 70 22 0.7/s 0.28/s
Masterpiece 2.0 400 79 25 0.79/s 0.32/s

Additional Plate Helmet Families

Families are split at tier 4 and above.

Plate Helmet Weapon Families

Additional Tiers of Soldier Helmet

Tiers of Soldier Helmet

Gallery

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Armors

Energy Drain (Royal Armor) no longer steals enemy energy. While energy management should be an important part of the game, fights with energy-draining comps are not very fun for the receiving end. Energy Drain will thus now be a purely supportive ability that generates Energy for the user and allies, and be renamed Energy Source.

  • Energy Drain (Royal Armor):
    • Reworked the ability, it is now called Energy Source and no longer reduces enemy energy
31 May 2021Call to Arms Patch 5/6 & Hotfix 6.1Armors

All Armors in the game (cloth, leather, plate, and gathering gear) now have a Health Regeneration Bonus of 150% regardless of armor type:

  • Scholar Robe, Royal Robe, Druid Robe: 80% → 150%
  • Cleric Robe, Fiend Robe: 70% → 150%
  • Mage Robe, Cultist Robe, Robe of Purity: 60% → 150%
  • Mercenary Jacket, Royal Jacket, Stalker Jacket: 150% → 150%
  • Hunter Jacket, Hellion Jacket: 140% → 150%
  • Assassin Jacket, Specter Jacket, Jacket of Tenacity: 130% → 150%
  • Soldier Armor, Royal Armor, Graveguard Armor : 200% → 150%
  • Knight Armor, Demon Armor: 210% → 150%
  • Guardian Armor, Judicator Armor, Armor of Valor: 220% → 150%
15 July 2020Queen Patch 16Armors
  • Self Ignition (Specter Jacket):
    • Burn Aura can no longer be stacked, meaning a maximum of 1 aura applies to any given target
    • Self Damage per tick: 3% of max health → 2% of max health
19 February 2020Queen Patch 4
  • Avalonian Armors now change appearance as their tier increases (T4-T8)
  • 18 September 2019Percival Patch 5 (Midseason Patch)Armors
    • Crowd Control Resistance Factors modified as follows:
      • Scholar Robe 0.00 → 0.24
      • Cleric Robe 0.00 → 0.22
      • Mage Robe 0.00 → 0.20
      • Mercenary Jacket 0.20 → 0.30
      • Hunter Jacket 0.15 → 0.28
      • Assassin Jacket 0.10 → 0.26
      • Soldier Armor 0.40 → 0.40 (unchanged)
      • Knight Armor 0.45 → 0.45 (unchanged)
    • Taunt (all Plate Armors) reworked as follows:
      • When used against Creatures: Makes you the target of that creature
      • When used against Players: Increases your Damage by 30% and reduces your defense by 20% for 3s
    • Everlasting Spirit (Cleric Robe):
      • Cooldown: 60s → 50s
    • Tenacity (on all Plate Armors):
      • CC Resistance Increase: +0.1 → +0.2
    • Tenacity (on all Plate Shoes & Helmets):
      • CC Resistance Increase: +0.05 → +0.1
    28 January 2019Nimue Patch #6
  • Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
  • 8 August 2018Merlyn Patch #1Armors
    • Mercenary Jacket:
      • CC Resistance Factor: 0.1 -> 0.2
    • Assassin Jacket:
      • CC Resistance Factor: 0.2 -> 0.1
    20 June 2018Lancelot Patch #9Armors
    • Speed Caster (Scholar Robe)
      • Energy Cost Reduction: 40% → 70%
    • Obsessive Burst (Druid Robe)
      • Damage and Heal Power Increase per Stack: 8% → 7%
    • Self Ignition (Specter Jacket)
      • Can't be purged anymore
    • Fury (Soldier Armor)
      • Increased CC Duration per stack: 10% → 6%
    • Force Shield (Judicator Armor)
      • Healing Received Increase: 50% → 35%
    6 June 2018Lancelot Patch #8
  • Relic armors have now been added to the overall loot tables, meaning the Black Market will now buy these items and redistribute them to open-world mobs.
  • 5 April 2018Lancelot Patch #3
    • Plate Armors:
      • Removed the Threat Regeneration Bonuses
      • Added a second Passive Slot where one of the following options can be chosen:
        • Normal attacks apply a debuff on mobs, which reduces max health by 12% (this effect can't be stacked)
        • Threat Generation increased by 300%
      • T2 & T3 Plate Armor: Replaced Taunt with Fury to improve the early game experience
    12 March 2018Lancelot UpdateLancelot will bring Level 3 Artifact Armor sets to accompany the Level 3 weapons already in the game. These will mix offensive, defensive, and utility spells to add new depth to combat, for a total of nine new spells.
    6 December 2017Kay UpdateArmors:
    • Taunt:
      • Additional aggro creation around the caster: 100 -> 200
    • Inferno Shield:
      • Armor increase: 0.30 -> 0.25
    27 September 2017Joseph Update
  • Plate Armors Now have an additional 200% Health Regen Bonus out of combat
  • Threat Bonus Factors:
    • Soldier Armor: 1.4 -> 4
    • Knight Armor: 1.45 -> 4.25
    • Guardian Armor: 1.5 -> 4.5
    • Removed the Threat Bonus from all Cloth- & Leather Armor
  • 27 September 2017Joseph Update
    • Additional Crowd Control Duration Factor:
      • Mercenary Jacket: 10% -> 20%
      • Assassin Jacket: 20% -> 10%
      • Soldier Armor: 50% -> 40%
      • Guardian Armor: 40% -> 50%