Obsessive Burst

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Obsessive Burst

An active ability found on Druid Robes.



Obsessive Burst
Energy Cost 25 Increases your damage and heal power by 6% for 10s. During this time, each time you activate an ability, this effect is multiplied. (Stacks up to 6 times.)
Cast Time 0s
Range self
Cooldown 45s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Cloth ArmorTier
Adept's Druid Robe4
Expert's Druid Robe5
Master's Druid Robe6
Grandmaster's Druid Robe7
Elder's Druid Robe8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Purging Shield (Mage Robe):
    • Duration: 5s → 4s
  • Obsessive Burst (Druid Robe):
    • Max Stack: 8 → 6
    • Buff strength per stack: 7% → 6%
    • Cooldown: 60s → 45s
  • Levitate (Cultist Robe):
    • Removed the physical damage immunity
    • Instead, physical and magic resistance are increased by 0.50 during the channel
    • The channel duration is now also reduced when taking damage
    • Added a 0.5s delay before the first tick
    • Tick Interval: 0.5s → 1s
    • Healing and Energy per tick: 3% → 5%
    • Number of ticks: 10 → 5
  • Taunt (all Plate Armors):
    • Bonus Damage when used on players: 30% → 10%
    • Resistance Reduction when used on players: -20% → -10%
  • Requite (Armor of Valor):
    • The effect no longer stacks
    • Removed the Healing Reduction debuff
    • Instead, the reflect now silences enemies for 2s and slows them by 20% for 3s
    • Removed the DoT; instead, every reflect deals 50 damage directly
    • Channel Duration: 7s → 3s
  • 20 June 2018Lancelot Patch #9Armors
    • Speed Caster (Scholar Robe)
      • Energy Cost Reduction: 40% → 70%
    • Obsessive Burst (Druid Robe)
      • Damage and Heal Power Increase per Stack: 8% → 7%
    • Self Ignition (Specter Jacket)
      • Can't be purged anymore
    • Fury (Soldier Armor)
      • Increased CC Duration per stack: 10% → 6%
    • Force Shield (Judicator Armor)
      • Healing Received Increase: 50% → 35%