Open World

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In Albion Online, the term Open World refers to everything that is not accessible through gated entry, so called "instanced" content.

All Zones, Territories, Open World Dungeons, Castles, Treasure Chests and other content would be considered open world - if you can interact or compete with other players in the proximity of the feature.

Zones

There are 4 types of zones in Albion:

  • Blue zone (PvP limited to Faction Warfare)
  • Yellow zone (limited PvP, Faction PvP death, Hellgate death, GvG death)
  • Red zone (Restricted PvP death, Faction PvP death, Hellgate death, GvG death)
  • Black zone (open PvP)

For more details on zones please refer to the specific page: Zones

Territories

Generally speaking, territories are safer zones for the owners and more dangerous zones for everyone else because of specific game mechanics such as: town plots can only be entered by the owners or the owner's allies, the guards inside the enterable territories will attack the non-owners (enemies), the tower beam will attack the enemies giving advantage to the owners;

For more specific information on territories please refer to the specific page: Territories

Open World Dungeons

Open World Dungeons are designated locations on the map with a high density of mobs.

For more specific information on Open World Dungeons please refer to the specific page: Open World Dungeons

Castles

Castles are open world structures which can be claimed by guilds. Because the rewards for owning a castle are season points, loot, and safe deposit for the owners, many guilds try to compete for the ownership of the castle and engage in zvz fights.

For more detailed information about castle please refer to the specific page: Castles

Relic Chests

Relic Chest

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Relic Locker

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Treasure Site

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Warcamps / Siege Camp

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Faction Outposts

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Resource Bosses

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