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Players can invite other players to a party. Once you are in the same group with other players you can not attack each other anymore and share experiences, loot, and other gameplay elements. Players in your party will also appear on your mini-map.

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Party Mechanics

Inviting Players

There are several two main ways to add players: targeted, and manual invites.


To do this player must be added to your friends' list.

  1. Click the "+" icon just under your player portrait
  2. Now enter the player's name in the prompt and confirm


To do this player must be targeted and therefore in proximity to your character.

  1. Target the play by clicking them (left click) and you will see their portrait at the top of the game HUD near your player portrait.
  2. Now right-click on the player's portrait, and select the "Invite to Party" option


  1. Right click players name in chat window
  2. Click invite to party


  1. Type /invite partymember in chat (if a player is in party, both parties will merge after accepting the invite)

Inviting Players

As of Lands awakened patch, you can now ask to join a party via command.


  1. Type /join partymember in chat
  2. Wait for the party to accept you


Right-click your player portrait and click leave party.

Looting Modes

There are two types of looting modes. Only the party leader (the person that initialized the party) can change the loot mode


Party will be able to pick up loot with no restrictions. Use this if you are playing with people you trust, or if you don't care about looting.


Loot will be only assigned to certain party members. This applies loot randomly between players. Use this in general with people you don't know or trust.

Fame Boosts

Depending on the size of a party a fame bonus is given to all members of the party. This makes grouping up with players greater than 2 beneficial.

Group SIze Factor
1 1.0
2 1.0
3 1.17
4 1.33
5+ 1.4


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateDiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:
  • Knocking enemies into the air is now affected by Diminishing Returns
  • Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities
  • Knockback DR Factor: 0.04 → 0.08
  • Knockback DR Time: 15s → 10s
26 January 2022Lands Awakened Patch 4
  • Party join requests now behave as "join" instead of "invite" if used on players without parties
  • Multiple party join requests can be sent by a player; open requests cancel automatically after acceptance
  • Using /suicide now requires second confirmation
  • Added message to /stuck indicating player can still be attacked while casting
  • 19 April 2021Call to Arms Patch 3
    • Change: to invite a player to your guild, type /ginvite (formerly /invite)
    • Change: to kick a player from your guild, type /gkick (formerly /kick)
    • New command: to invite a player to your party, type /invite
    • New command: to kick a player from your party, type /kick
    • New command: to leave your current party, type /leave
    • A chat notification now appears when your party invitation is accepted or declined
    17 March 2021Call to Arms Update
    • Instanced areas (i.e. Hideouts) and tunnel zones are now included in the queue functionality, meaning players can now skip overcrowded zones outside their Hideouts and can skip into tunnel zones
    • Cluster Skipping is now possible when relogging into an overcrowded cluster
    • The Smart Cluster Queue now also activates in all Royal Continent zones:
      • This change makes large-scale Faction Warfare battles possible on the Royal Continent
      • Each Faction counts as its own contingent
      • Cluster Access Priority settings do NOT impact Faction-flagged players
      • The queue assigns at least 50 spots per Faction, even if they are vastly outnumbered
      • 50 spots are also reserved for non-Faction-flagged players, to prevent Faction players from completely blocking zones for other players
    • Improved the UI for cluster skipping:
      • Now all available zones are immediately selectable
      • Opening the world map will no longer cancel cluster selection
      • The cluster selection screen now provides more info about the cluster:
        • Tier and danger level (i.e. red or yellow) of the target cluster
        • Distance to the selected cluster (i.e. how many zones will be jumped)
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
    • Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
    • Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
    • The following items now have a "Use All" option:
      • All Silver Bags
      • All Tomes of Insight
      • All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
    10 December 2020Rise of Avalon Patch 11
  • Skip Overcrowded Cluster Cooldown: 30s → 125s
  • 21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1
    • AoE Escalation:
      • Escalation now increases by 8% for each additional target hit and caps at 40% extra damage:
        • 2 Targets hit = 8%
        • 3 Targets hit = 16%
        • 4 Targets hit = 24%
        • 5 Targets hit = 32%
        • 6+ Targets hit = 40%
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1New Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still offering smaller groups protection from large armies:
    • Disarray is no longer a flat debuff
    • Instead, it reduces damage output and CC Duration when attacking targets with a lower Disarray level
    • Against targets with the same or higher Disarray level, Disarray has no impact on your stats
    • Damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
    • Increased Disarray player cap; debuff now caps at Level 50 for 450 players
    21 October 2020Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1The following changes give players more control over how they set up armies for the queue. Player sorting is now done on a per-party level, meaning the system will attempt to keep existing parties together:
    • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (accessed via the party leader's player context menu)
    • Priority Access determines the order in which parties will enter an overcrowded cluster
    • This gives alliances more control over which forces are moved into the cluster and keeps party structures intact
    • The Preferred Cluster Access Guild Right has been removed
    • The queue now moves players from a single contingent either in or out during a given cycle, so players of the same contingent no longer replace each other
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • AoE Escalation max bonus: 100% → 70%
  • Maximum Ability Damage Increase from buffs: +150% → +100%
  • 10 July 2019Percival Update
    • Disabled furniture placement on entrances to random dungeons, as well as some small dungeon entrances that were missed with the last patch
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchAs of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency.
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchRespawn Changes
    • The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
    • The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home
    • You can still respawn at a home, however you will lose your home binding when you choose to respawn in "last visited city"

    Special Island Move

    • During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
    • Each island may only be moved a single time, and the move is wasted if not used during this transition period
    • Islands created after the patch goes live CANNOT be moved - this only applies to islands created before the patch
    10 April 2019Oberon Patch 2 / Free-to-Play Launch
  • With the launch of free-to-play, the global Silver discount has been adjusted based on a Silver-to-Gold ratio of 2000:1, which allows for lower Silver prices for actions like repairing, buying islands and seeds, re-spec, etc.
  • The "fade to red" effect when health approaches zero has been reduced, giving players a better chance of staying alive at low health
  • All visual quality settings/presets now have "Show Effects" set to "All" by default
  • Premium and Gold stats now appear on the Character Selection screen
  • Changes to dungeon immunity:
    • You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
    • Dungeon immunity duration: 10s → 15s
  • The Undead Knight's spell indication should now be easier to read
  • Reward for "Not a Small Fish" tutorial quest was reduced from 2 Adept's Royal Sigils to 1 Adept's Royal Sigil
  • Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
  • 20 February 2019Nimue Balance Patch (Patch #7)General Balance Changes
    • Base Max Hitpoints: 1000 → 1200 (bonus HP from melee weapons remains unchanged)
      • This increases the general Hitpoint pool by 20%
    • Base Max Energy: 100 → 120
      • This increases the general Energy pool by 20%
    • Base Movement Speed: 4.8 m/s → 5.5 m/s
    • In-Combat Duration: 30s → 20s
    • Cap for Auto Attack Max Damage Increase: 200% → 300%
    9 January 2019Nimue Patch #5
  • Abilities no longer displace party members in cities
  • 28 November 2018Nimue Patch #1
    • Fixed an issue where party member indicators appeared on other cluster maps
    28 November 2018Nimue Patch #1
    • Fixed several issues with the Party Finder UI:
      • Changing leaders no longer creates a new party in "Other Parties" section
      • Filters now reset correctly in "enlist" view
      • UI now closes as intended when leaving a search
      • Added a clear error message when attempting to use the Party Finder with a full party
      • Guild/alliance filters now only appear for players in a guild or alliance
    28 November 2018Nimue Patch #1
    • Updated party display for players outside of cluster or in an instance (e.g. Expedition)
    21 November 2018Nimue UpdateParty Members' Roles: Combat roles (Defensive, Fighter, and Healer) now display for party members while in the open world. These roles can be overwritten or changed to "No Role" as desired.
    20 June 2018Lancelot Patch #9
    • Cleansing any CC effect now grants a 1-second CC immunity