Hammers

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Hammers

Hammers are Warrior weapons focused on disruption through Slows and Stuns, and have some options for greater mobility than other disruption-focused weapons like Maces. Hammers are unlocked by the Hammer Fighter node on the Destiny Board.

Once unlocked, the following weapons can be used:

Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.

Weapon Type
  Hammer 1-hand
  Great Hammer 2-hand
  Polehammer 2-hand

Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.

Weapon Type Crafted Using Base IP Bonus
  Tombhammer 1-hand   Ancient Hammer Head (Rune Artifact) +1 tier
  Forge Hammers 2-hand   Hellish Hammer Heads (Soul Artifact) +2 tiers
  Grovekeeper 2-hand   Engraved Log (Relic Artifact) +3 tiers


Abilities

  • Abilities are unlocked as you level up the Hammer Fighter skill (see the Unlock Table below).
  • First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
  • The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.

First Slot Abilities


Bash Knee

Energy Cost 8 Instantly slows the target enemy by 30% for 5.56s, and deals 155 Physical Damage.
Cast Time instant
Range melee
Cooldown 3s


Threatening Strike

Energy Cost 15 An attack that increases your generated threat for 3s and deals 305 damage.
Cast Time instant
Range melee
Cooldown 3s


Iron Breaker

Energy Cost 15 Slams the hammer into the ground in front of the caster. Reduces resistances by 43 for 5s and deals 235 Physical Damage to all enemies in a 3m radius.
Cast Time instant
Range melee
Cooldown 5s


Second Slot Abilities


Heavy Cleave

Energy Cost 32 Unleashes a heavy attack that deals 869 damage to all enemies in front of you.
Cast Time 1s
Range melee
Cooldown 15s


Slowing Charge

Energy Cost 33 Dash to a ground target destination. While you are dashing, you will slow all enemies in your way by 50% for 4.57s.
Cast Time instant
Range 12m
Cooldown 15s


Power Geyser

Energy Cost 30 After a short delay, a 3m radius Power Geyser will break through the ground at a desired location. The geyser knocks all enemies into the air and knocks group members 8m away. Deals 168 magical damage to enemies.
Cast Time instant
Range 11m
Cooldown 10s


Knockout

Energy Cost 37 Attacks a target's head, striking for 173 damage and putting the target to sleep. The sleep breaks on damage. Sleep duration vs Players: 6.64s. Sleep duration vs Mobs: 13.27s.
Cast Time instant
Range melee
Cooldown 15s


Passive Abilities


Stunning Strike

Energy Cost - Every 5 normal attacks, your attack stuns the enemy for 0.6s.
Cast Time -
Range -
Cooldown -


Energetic

Energy Cost - Every normal attack, you restore 5 energy.
Cast Time -
Range -
Cooldown -


Life Leech

Energy Cost - Receive 15% of your normal attack damage as Life Steal.
Cast Time -
Range -
Cooldown -


Dreadladen Fighting

Energy Cost - Every 4 normal attacks, your Crowd Control effects are increased by 50% for 2s.
Cast Time -
Range -
Cooldown -


Third Slot Abilities


Hammer


Earth Shatter

Energy Cost 42 Shatters the earth, dealing 155 damage to all enemies in a 5.5m radius around the caster and stunning them for 3.13s.
Cast Time instant
Range self
Cooldown 15s

Great Hammer


Tackle

Energy Cost 49 Rush towards a target destination, ramming away any enemies in your way, dealing 222 Physical Damage to them and stunning them for 3.58s.
Cast Time instant
Range 11m
Cooldown 15s

Polehammer


Groundbreaker

Energy Cost 49 Split the earth in front of you. Stuns every enemy directly hit for 4.34s, and all enemies in close proximity take 237 damage.
Cast Time instant
Range 9m
Cooldown 15s

Tombhammer


Grasp of the Undead

Energy Cost 46 A giant Undead Hand comes out of the ground, hitting enemies in a 2.5m radius. Deals 304 physical damage and stuns for 4.41s.
Cast Time instant
Range 16m
Cooldown 14s

Forge Hammers


Giant Steps

Energy Cost 61 Makes you huge and resilient for 10s. Increases armor by 171, normal attack damage by 135%, and normal attack range by 50%. While huge you also slow all enemies in a 7m radius around you by 50%, ignoring crowd control resistance. (This effect can't be purged.)
Cast Time instant
Range self
Cooldown 30s

Grovekeeper


Ground Pound

Energy Cost 70 After a short delay, you will jump to a ground target location. On impact, all enemies in a 6m radius are stunned for 4.95s and take 299 Physical Damage. Each enemy hit will also increase your resistances by 72 for 6s (stacking up to 3 times).
Cast Time 0.4s
Range 14m
Cooldown 30s

Ability Unlocking and Availability

Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.

Level Unlocks Available On
1


Bash Knee

Threatening Strike

Heavy Cleave

Stunning Strike


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
3


Slowing Charge


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
6


Energetic


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
15


Power Geyser


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
20


Life Leech


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
40


Knockout


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
50


Dreadladen Fighting


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
70


Iron Breaker


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper
85


Inertia Ring


Non-Artifact Hammers
 
Tombhammer
 
Forge Hammers
 
Grovekeeper