Protective Beam

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General Information



Protective Beam
Energy Cost 0 Channels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 962 of damage. Each tick consumes another 19 energy.
Cast Time channeled
Range 12m
Cooldown 30s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic WeaponTier
Adept's Enigmatic Staff4
Expert's Enigmatic Staff5
Master's Enigmatic Staff6
Grandmaster's Enigmatic Staff7
Elder's Enigmatic Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
21 November 2018Nimue UpdateArcane Staffs
  • Removed the spell Magic Sphere (Great Arcane Staff)
  • Added the new spell Time Freeze (Great Arcane Staff):
    • Freezes time for all enemies in a 5m radius for 3.5s. (ignoring crowd control resistance) Frozen enemies can't move or cast and are immune to all types of spells. Enemy players are also immune to damage.
  • Arcane Orb (Arcane Staff)
    • Now purges only buffs, but no Heal Effects anymore.
  • Protective Beam (Enigmatic Staff)
    • Shield Area: 4m → 5m
    • Cast Range: 9m → 12m