Purifying Combination

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General Information



Purifying Combination
Energy Cost 20 - 23 - 33 Combine up to three unique moves:

First Attack: Roundhouse Kick. Deals 273 physical damage in a cone. Enemy players are knocked back by 8 meters. Enemy mobs are thrown in the air for 0.67 seconds.

Second Attack: Dive Kick. Leap towards towards the targeted positions, becoming immune to all Crowd Control effects until impact. Throws enemies in the air for 0.86 seconds. Deals 143 physical damage.

Third Attack: Purifying Fist. Punch the area in front of you dealing 823 physical damage.

Cast Time 0s - 0s - 0.45s
Range 5m - 12m - 10m
Cooldown 10s - 20s - 30s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 December 2021Lands Awakened Patch 1Since War Gloves are an entirely new line that offers a lot of utility, outplay potential and combo setup, we wanted to make sure they don’t dominate the meta at launch and made sure that the kit has enough drawbacks. However it seems we were a bit overcautious, and while they seemed in a good place in test cases, they somewhat underperformed in various areas in the Albion live world. The following improvements have thus been implemented in Patch 1 to get War Gloves in a better place.
  • Base Stats (all War Gloves):
    • Now increase Max health by 50 (base value); for reference, this is the same amount of Max Health given by Swords and Axes
  • War Glove Auto-Attacks - 3 Hit Attack Chains:
    • Time factor of the third hit: 3 → 2 (this makes the third attack faster, but overall DPS stays the same)
    • Canceling the third auto-attack is now possible earlier, to enable more responsive repositioning and ability usage between attacks
  • Create Opening (all War Gloves):
    • Cooldown when using the second hit: 4s → 3s
  • Dragon Leap (all War Gloves):
    • Cooldown: 8s → 7s
    • Time window to activate Uppercut: 4s → 3s
    • Removed the delay until the second activation can be used, allowing instant recast after the first hit
  • Cross Step (all War Gloves):
    • Buff Duration: 6s → 8s
  • Shock Wave (all War Gloves):
    • Range: 10m → 11m
  • Triple Kick (all War Gloves):
    • Damage vs Players per hit: 30 → 37
  • Backhand Strike (all War Gloves):
    • The ability no longer requires an enemy target - instead, it can now be cast in a direction
    • The Strike hits all enemies in a 6m range in the cast direction, knocking them back and applying the full knockback effect (and corresponding damage) to all targets hit
  • Blazing Geyser (Brawler Gloves):
    • Cooldown: 20s → 15s
  • Falcon Smash (Battle Bracers):
    • Inner Circle Damage: 242 → 264
    • Range: 12m → 15m
  • Gravitational Collapse (Spiked Gauntlets):
    • Damage vs Cloth Armor: 100 → 140
    • Damage vs Leather Armor: 200 → 240
    • Cooldown: 25s → 20s
  • Purifying Combination (Fists of Avalon):
    • First Attack Damage: 35 → 78
    • Third Attack Damage: 215 → 235
  • Aggressive Burst (Passive):
    • Normal Attacks needed to Activate: 16 → 11 (for 2-hit auto-attack chain War Gloves)
    • 3-hit auto-attack chain War Gloves are unchanged, because the 3-hit attack chain is now faster (see above)
  • Rushdown (Passive on all War Gloves):
    • Movement Speed Increase Duration: 1s → 2s