Raid Dungeons (also called World Bosses) are designed for groups of 10 players and have a higher level of difficulty than group dungeons.
Raid Dungeons are also rarer than group dungeons and can be found on the middle maps of the cluster. At a fixed time a raid boss spawns inside these dungeons which are suited for groups of 10 people.
At those location you may lose your gear during PvP fight, because of full-loot zone in which they are located (marked with a yellow circle on the ground).
World Bosses spawns every hour, to check remaining time clock at them at World Map.
The Raid Dungeons are located on the following maps at Royal Continent:
- Astolat: Elite Obsessed Demon Prince (t7)
- Inis Mon:Elite Bonecrusher Earthmother (t5)
- Camlann: Elite Condemned Harvester (t6)
The Raid Dungeons are located on the following maps at Outlands (every is t8):
- Daemonium Keep: Prince of Morgana
- Deathreach Priory: Elite Condemned Harvester
- Unhallowed Cloister: Elite Condemned Harvester
- Citadel of Ash: Prince of Morgana
- Eye of the Forest: Great Mother of the Earthkeeper
- Eldersleep: Great Mother of the Earthkeeper
- Black Monastery: Elite Condemned Harvester
- Wailing Bulwark: Prince of Morgana
These locations have mobs even if the boss hasn't spawned.
- The outside mobs are suited for 3-5 players and
- The inside mobs are suited for 5+ players.
Fame, loot and other profits
Fame and loot at those locations were buffed in Queen 11 Patch.
Open World Bosses can drop rare items, which can be used to craft gear or sold at Marketplace.
World Bosses give you Season Points:
- Tier 5: Veteran Boss - 3 points
- Tier 6: Veteran Boss - 4 points
- Tier 7: Veteran Boss - 4 points / World Boss - 40 points
- Tier 8: Veteran Boss - 5 points / World Boss - 50 points
You will earn more Season Points the closer you are to the center of the Outlands, with a maximum of up to 6x the base amount.
Raid Dungeons icons at the World Map.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||To address the "reset meta" (i.e. hit-and-run strategies where players run from fights indefinitely to reset cooldowns and switch abilities), a new mob has been introduced to Corrupted Dungeons. The goal is to still allow for a few disengages to change abilities, adjust tactics, and not have the fight narrowed to one single encounter, while also adding a penalty if players keep continuously resetting.
This mob only spawns into Corrupted Dungeons after an invasion has gone on for some time, as the intention is to improve the quality of PvP by avoiding prolonged fights, and not to interfere with players who attempt to escape immediately.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||
|Version 18.070.1||16 June 2021||Call to Arms Patch 7 (Season 13 Patch)||
|Version 18.030.1||19 April 2021||Call to Arms Patch 3||
|Version 18.020.1||31 March 2021||Call to Arms Patch 2 and Hotfix 2.1||
|Version 18.000.1||17 March 2021||Call to Arms Update||
|Version 1.17.410.186806||3 March 2021||Rise of Avalon Patch 15 (Season 12 Patch)||The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
|Version 1.17.406.182620||13 January 2021||Rise of Avalon Patch 12||Corrupted Dungeons
|Version 1.17.406.181307||10 December 2020||Rise of Avalon Patch 11||
|Version 1.17.406.179120||16 November 2020||Rise of Avalon Patch 9||Demonic Harbinger abilities:
Bewildered Heretic Brawler abilities:
Other mob changes:
|Version 1.17.406.177096||21 October 2020||Rise of Avalon Patch 7 / Brimstone & Mist Midseason Update and Hotfix 7.1||
|Version 1.17.405.175060||23 September 2020||Rise of Avalon Patch 5||
|Version 1.17.404.174267||9 September 2020||Rise of Avalon Patch 4||
|Version 1.17.404.Unknown||3 September 2020||Rise of Avalon Patch 3||
|Version 1.17.404.Unknown||3 September 2020||Rise of Avalon Patch 3||Silence Changes Players can now enter Corrupted Dungeons while under the effect of a Portal Shrine debuff. This change also allows spells that are usually allowed to be cast while silenced, like Cleanse or Iceblock, though doing so will remove invisibility but not silence.|
|Version 1.17.404.173341||27 August 2020||Rise of Avalon Patch 2||
|Version 1.17.404.172780||19 August 2020||Rise of Avalon Patch 1||
|Version 1.17.403.172369||12 August 2020||Rise of Avalon Update and Hotfix 1, 2||Corrupted Dungeons are new single-player dungeons found throughout the open world. After choosing a difficulty level, players enter and begin cleansing corrupted creatures, which grant Infamy points. Players can also invade or be invaded, with the invaded player given a choice between fighting the invader or destroying demonic shards to banish them. Killing another player grants a portion of their Infamy; higher Infamy levels give access to higher-level dungeons and overall better rewards.|
|Version 1.17.403.172369||12 August 2020||Rise of Avalon Update and Hotfix 1, 2||
|Version 1.16.396.167506||4 June 2020||Queen Patch 13 and Hotfix 13.1||When a player enters a Solo Randomized Dungeon in a blue or yellow zone and no other player uses the portal in a certain time, the entry portal will disappear while the player is still inside the dungeon. Players already inside the dungeon can remain inside and can use the exit or A-ability to leave, but no new players will be able to enter. Once a given entry portal is removed, a new entry portal will spawn elsewhere in the world. This will increase the overall number of "fresh" dungeons in these zones, while still allowing players to run solo dungeons together and follow others into a dungeon within a reasonable time window.|
|Version 1.16.393.161355||4 March 2020||Queen Patch 6||
|Version 1.16.393.160869||26 February 2020||Queen Patch 5||
|Version 1.16.393.160378||19 February 2020||Queen Patch 4||
|Version 1.16.393.160378||19 February 2020||Queen Patch 4||
|Version 1.16.392.159212||5 February 2020||Queen Patch 2||Dungeons in the following yellow zones now follow yellow-zone rules as intended (previously classified as red-zone):
|Version 1.16.392.159212||5 February 2020||Queen Patch 2||
|Version 1.16.392.Unknown||29 January 2020||Queen Patch 1 and Hotfix 1.1||
|Version 1.16.392.158262||20 January 2020||Queen Update||
|Version 1.16.392.158262||20 January 2020||Queen Update||The Avalonians are a new elite faction found in Elite Randomized Dungeons, which spawn in all T6-8 Outlands zones and offer a high-level challenge to groups of 10-20 players. Along with the highest-value loot in the game, these dungeons contain a shrine that offers a week-long Fame increase for killing mobs. In addition to the Avalonian Basilisk mount, tools, and foods already introduced with the Standalone Season, players can now obtain artifacts and shards from defeated Avalonian mobs which can be crafted into three different sets (cloth/leather/plate) of Avalonian Artifact Armor with a wide range of new abilities. (Currently all levels of this armor have the same appearance when worn, tiers will be differentiated in an upcoming patch.)|
|Version 1.15.387.152379||23 October 2019||Percival Patch 8||
|Version 1.15.383.148174||15 August 2019||Percival Patch 3 and [Known Issue] Wrong Castle Scoring Times||
|Version 1.15.382.Unknown||17 July 2019||Percival Patch 1 and Hotfix 1.1||Solo Randomized Dungeon Exits Updated Leaving a Solo Randomized Dungeon no longer requires a channeling spell - now they can also be exited by walking into a highlighted exit area, as with other dungeon types. Leaving via the channeled "Exit Dungeon" spell (Hotkey: A) is still available at all times.|
|Version 1.15.382.145855||10 July 2019||Percival Update||Solo Randomized Dungeons Randomized Dungeons balanced for solo players will now appear throughout the open world, and will be distinguishable from group randomized dungeons by their portal-like appearance. Higher-tier solo dungeons can be accessed via special Dungeon Maps, which can be obtained from mob drops or bought from other players through the Marketplace.|
|Version 1.14.381.142821||22 May 2019||Oberon Patch 7||Chests in Randomized Dungeons are now loot-protected for the character or party that dealt the most damage to the last mob guarding the chest. Note that flagged characters who are hostile toward the character/party that killed the last mob can circumvent this loot protection and open the chest.|
|Version 1.14.381.140808||17 April 2019||Oberon Patch 3||
|Version 1.14.379.138841||20 March 2019||Oberon Update - Oberon Update Hotfix #1, #2, and #3||Hidden Entrances, Randomized Dungeons, and Dungeon Maps
Hidden Entrances now spawn throughout the open world, and can be discovered either through exploration or by using a Dungeon Map. They lead to Randomized Dungeons, which are procedurally generated 5-person dungeons that have entirely unpredictable structures and varying numbers of levels.
New Creatures, Chests, Shrines, and DropsRandomized Dungeons offer new enemies of various faction types, from low-level mobs to legendary bosses. Chests in these dungeons are shielded by nearby mobs and opened by channeling. Shrines, also unlocked by defeating mobs, offer brief but powerful whole-party buffs. All open-world roaming mobs now have a chance to drop fragment loot (runes, souls and relics), which, along with crafting and transmutation improvements (see below), offer new economic possibilities.
|Version 1.14.379.138841||20 March 2019||Oberon Update - Oberon Update Hotfix #1, #2, and #3||