Razor Cut

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General Information



Razor Cut
Energy Cost 70 Leap in the targeted direction, dealing 508 physical damage in a cone in front of you on impact. Causes all enemies hit to bleed, dealing 180 true damage over 6s.

Hitting at least one enemy player will reduce the cooldown of this ability by 40%.

Cast Time instant
Range 12m
Cooldown 30s


Note: numerical values are based on gear with 1060 item power.

Equipment

Melee WeaponTier
Adept's Bear Paws4
Expert's Bear Paws5
Master's Bear Paws6
Grandmaster's Bear Paws7
Elder's Bear Paws8

Ability Preview

Razor Cut.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
1 December 2022Beyond the Veil Patch 1
  • Razor Cut (Bear Paws)
    • Range: 12m → 10m
    • Energy Cost: 20 → 16
8 June 2022Into the Fray UpdateNew Spell Icons
  • All Boots - Dodge
  • Heavy Mace - Battle Howl
  • Tombhammer - Grasp of the Undead
  • Grovekeeper - Ground Pound
  • Carving Sword - Fearless Strike
  • Light Crossbow - Exploding Shot
  • Bow of Badon - Raging Storm
  • Whispering Bow - Undead Arrows
  • Bear Paws - Razor Cut
  • Dual Swords - Spinning Blades
  • Galatine Pair - Soulless Stream
  • Malevolent Locus - The Void
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
6 May 2021Call to Arms Patch 4 (Balance Patch)Axes

Axes have been overrepresented in a variety of content types. While the constant sustain damage and healing reduction is part of the weapon’s identity, the value axe weapons get from their Q abilities was a bit too overwhelming, making it hard for other melee weapon trees to compete. Additionally, the options of counterplay and skill expression for Rending Spin and Raging Blades have been improved with a sweet-spot damage ring to increase the importance of player positioning. The readability of visual effects was also improved for various axe abilities.

Adrenaline Boost was changed to improve its ability to chase down a target offensively, while also reducing its use as an easy disengage. And a standtime was added to Razor Cut to add a bit more commitment to the ability and weaken its easy disengage potential.

Vampiric Strike was reworked to the new ability Blood Bandit to make this weapon more dynamic and allow more skill expression during fights.

Greataxes are now non-interruptible and have more upfront damage versus players, giving them a substantial buff in PvP. At the same time, their PvE damage has been toned down to bring it more in line with other weapons.

  • Battleaxe Normal Attacks:
    • Attacks per second: 0.9 → 1.1
    • Damage per attack: 50 → 41
  • Rending Spin (all Axes):
    • Range: 6m → 5m
    • Minimum distance for max Damage: 3m → 2.5m
    • Rending Bleed stacks: now only applied via max distance effect (i.e. 2.5m or further away)
  • Rending Rage (all Axes):
    • Damage: 62 → 50
  • Rending Bleed Stacks (all Axes):
    • Damage per Tick: 5.4 → 4.2
    • Healing Reduction on Max Stacks: 20% → 12%
  • Adrenaline Boost (all Axes):
    • Movement Speed Bonus: 50% → 40%
    • Now also increases Attack Speed by 40%
    • Max Duration: 5s → 7s
    • However, if the caster doesn't hit an enemy with a Normal Attack for 2.5s, the Adrenaline Boost now ends early
    • Energy Cost: 11 → 9
  • Internal Bleeding (all Axes):
    • Improved detection of moving versus standing still on affected enemies
    • Tick Interval: 1s → 0.5s
    • Damage per Tick: 21.97 → 11
  • Raging Blades (all Axes):
    • Now hits in a ring around the caster, instead of a solid circle (Inner Radius: 2.5m / Outer Radius: 6m)
  • Vampiric Strike (Battleaxe) - reworked the ability; now called "Blood Bandit":
    • Throw your axe in the targeted direction. Deals physical damage to all enemies hit and slows by 20% for 2s. Steal a percentage of the Health enemies lose based on Rending Bleed Charges on the targets.
    • Throw Range: 22m → 17m
  • Whirlwind (Greataxe):
    • Channeling time: 4.5s → 2.5s
    • Damage per tick vs Players: 50 → 75 (Damage per tick vs Mobs unchanged)
    • Cooldown: 20s → 25s
    • Channel is now uninterruptible
    • Energy Cost on activation: 21 → 0
    • Instead the ability now consumes 4 energy per tick while channeling (total of 24 energy for full channel duration)
  • Razor Cut (Bear Paws):
    • Standtime: 0s → 0.3s
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Axes
  • Rending Spin (all Axes):
    • Max Damage: 75 → 68
  • Morgana Raven (Carrioncaller):
    • Cooldown: 16s → 18s
  • Razor Cut (Bearpaws):
    • Jump Time: 0.83s → 0.55s
    • Jump Range: 15m → 12m
    • Instant Damage: 160 → 140
    • Hitting at least one enemy player decreases the ability's cooldown by 40%
26 September 2018Merlyn Preseason Balance Patch
  • Fixed an issue where many spells did not escalate in damage when multiple players were hit at the same time, even though this was intended. Affected spells include:
    • Vendetta (Camlann Mace)
    • Raging Storm (Bow of Badon)
    • Spectral Trident (Trinity Spear)
    • Vicious Barrage (Siegebow)
    • Razor Cut (Bear Paws)
    • Soulless Stream (Galatine Pair)
    • Ice Crystal (Permafrost Prism)
    • Flame Tornado (Blazing Staff)
  • 12 March 2018Lancelot UpdateAxes:
    • Rending Strike:
      • Bleed Duration: 4s -> 5s
    • Rending Swing:
      • Bleed Duration: 4s -> 5s
      • Radius: 5m -> 6m
    • Razor Cut:
      • Reduced the hit area size