|Energy Cost||11||Swing your axe in a 5m radius around you, dealing physical damage based on the distance from you. Applies one Rending Bleed Charge to all enemies hit.
Each Rending Bleed Charge deals 83/91 physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 14% for 5s.
Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Added four new icons to better represent the corresponding abilities:
|Version 18.060.1||31 May 2021||Call to Arms Patch 5/6 & Hotfix 6.1||Axes
The recent change to Rending Spin (which applied Rending Bleed stacks only on max distance) was making the ability unreliable in the live game, where players with various pings interact with each other. The decreased range and bleeding effect already reduced this ability's sustain in patch 4, and we will observe how it plays out with this change.
|Version 1.17.410.184451||2 February 2021||Rise of Avalon Patch 13 (Balance Patch)||Axes