Rending Strike

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General Information



Rending Strike
Energy Cost 6 Attack the targeted enemy, dealing 189 physical damage. Applies one Rending Bleed Charge. Each Rending Bleed Charge deals 88 physical damage over 6s (stacks up to 3 times).

If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 12% for 5s.

Cast Time Instant
Range 3m
Cooldown 2s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Battleaxe
Elder's Bear Paws
Elder's Carrioncaller
Elder's Halberd
Elder's Infernal Scythe
Elder's Realmbreaker
The Hand of Khor

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
17 March 2021Call to Arms Update
  • Rending Strike (all Axes):
    • Damage: 60.33 → 54
  • Rending Rage (all Axes):
    • Time window until combo resets: 3s → 2.5s
    • Damage: 50 → 62
  • 2 December 2020Rise of Avalon Patch 10 and Hotfix 10.1Axes
    • New Q-slot ability: Rending Rage (all Axes):
      • Unleashes attacks hitting enemies up to 3 times in a cone in front of you. Each hit deals 50 physical damage. On the third hit, leap up to 9m forward and root enemies hit for 1s. After the third hit the ability goes on cooldown; waiting 3s between attacks causes Rage to time out and restart with the first hit. In this case, cooldown is cancelled.
    • Rending Strike (all Axes):
      • Standtime: 0.3s→ 0.2s
      • Hit Delay: 0.2s→ 0.15s
    • Vampiric Strike (Battleaxe):
      • Cooldown: 15s→ 10s
      • Hit Delay: 0.4s→ 0.3s
      • Standtime: 0.8s→ 0.4s
      • Energy cost: 18→ 12
      • Damage: 136.01→ 150
    • Auto-attack (Bear Paws):
      • Auto-attacks per second: 0.8→ 1.4
      • Auto-attack Damage: 56→ 32
    • Aftershock (Realmbreaker):
      • Cone no longer reduces Max Energy
      • Instead it reduces enemy Max Health by 20% for 3s
      • Debuff Duration: 3s→ 5s
    19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Axes
    • Rending Strike (all Axes):
      • Energy Cost: 2 → 1.6
    • Raging Blades (all Axes):
      • Energy Cost: 15 → 11
    • Morgana Raven (Carrioncaller):
      • Projectile Range: 15m → 20m
      • Projectile Speed: 13.68m/s → 20.00m/s
      • Hit Delay: 0.2 → 0.3
      • Standtime: 1s → 0.6s
      • Healing Reduction: 35% → 40%
    20 February 2019Nimue Balance Patch (Patch #7)Axes
    • Rending Strike (all Axes)
      • Energy Cost: 3 → 2
      • Healing Reduction per stack: 7% → 5%
      • Hit Delay: 0.4s → 0.2s
      • Standtime: 0.4s → 0.3s
    • Rending Swing (all Axes)
      • Hit Delay: 0.2s → 0.3s
      • Energy Cost: 2 → 3
      • Healing Reduction per stack: 7% → 5%
    • Deadly Chop (all Axes)
      • Damage: 174.04 → 152.00
    • Adrenaline Boost (all Axes)
      • Movement Speed Increase: 40% → 50%
      • Damage Increase: 20% → 25%
    • Removed the ability Battle Frenzy (all Axes)
    • Added the new ability: Battle Rush
      • Charge toward a target (ally or enemy). Enemy Healing Received is reduced 20% for 4s in a 5m radius. Ally Healing Received is increased by 20% for 4s in a 5m radius.
    12 March 2018Lancelot UpdateAxes:
    • Rending Strike:
      • Bleed Duration: 4s -> 5s
    • Rending Swing:
      • Bleed Duration: 4s -> 5s
      • Radius: 5m -> 6m
    • Razor Cut:
      • Reduced the hit area size