Revitalize

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Revitalize

An active ability found on the second slot of Nature Staffs.

It is unlocked at mastery level 1.



Revitalize
Energy Cost 17 per tick Revitalizes an ally, restoring 158 health and 22 energy every 1s , while channeling for 4.5s (taking damage reduces the channel time).
Cast Time Channel
Range 11m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power.

Equipment

Magic Weapon
Elder's Blight Staff
Elder's Druidic Staff
Elder's Great Nature Staff
Elder's Ironroot Staff
Elder's Nature Staff
Elder's Rampant Staff
Elder's Wild Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Nature Staffs
  • Thorns (all Nature Staffs)
    • Area Damage vs players: 20 -> 25
  • Rejuvenating Flower (all Nature Staffs)
    • Grow interval: 2.5s -> 2s
  • Brambleseed (all Nature Staffs)
    • Delay until bramble growth: 1s -> 0.7s
  • Revitalize (all Nature Staffs)
    • Energy cost at channel start: 0 -> 20
    • Energy cost per channel tick: 9 -> 4
8 June 2022Into the Fray Update{{{1}}}
28 July 2021Call to Arms Patch 9Added four new icons to better represent the corresponding abilities:
  • Blood Bandit (One-Handed Axe, E-slot)
  • Protective Beam (Enigmatic Staff, E-slot)
  • Arcane Orb (One-Handed Arcane Staff, E-slot)
  • Ground Shaker (Maces, W-slot)
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Thorns (all Nature Staffs):
    • Damage on normal attacks: 52 → 56
    • Reflected damage: 12 → 8
  • Revitalize (all Nature Staffs):
    • Added a 0.5s delay before the first tick
    • Damage now further decreases the channel time (Disruption factor: 5 → 10)
  • Self-Healing Sickness (all Nature Staffs):
    • Now requires fewer casts to activate
    • Healing Reduction: 25% → 40%
  • Circle of Life (One-Handed Nature Staff):
    • 0 Stacks Heal: 91 → 107
    • 1 Stack Heal: 114 → 133
    • 2 Stacks Heal: 148 → 173
    • 3 Stacks Heal: 193 → 227
    • Cast Time: 1s → 0.7s
  • Well of Life (Wild Staff):
    • Area Duration: 10s → 6s
    • Heal per tick: 26.89 → 46.00
    • Max Targets: 5 → 10
    • Energy cost: 20 → 18
  • 25 March 2020Queen Patch 8Nature Staffs
    • Revitalize (all Nature Staffs):
      • Disruption Factor: 0 → 5 (This means the channel can be reduced by incoming damage)
    9 May 2019Oberon Patch 5 (Midseason Patch)Nature Staffs
    • Revitalize (all Nature Staffs):
      • Energy cost per tick: 8 → 6
      • Energy Gain per tick: 10 → 8
      • Health per Tick: 60 → 80
    20 February 2019Nimue Balance Patch (Patch #7)Nature Staffs
    • Rejuvenation (all Nature Staffs)
      • Heal per tick: 7.75 → 7.9
    • Revitalize (all Nature Staffs)
      • Instant Heal: 57.59 → 75.00
      • Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
      • Cooldown: 7s → 10s
      • Energy Cost: 9 → 10
    • Circle of Life (Nature Staff)
      • Zero Charge Heal: 56.62 → 91.00
      • One Charge Heal: 90.60 → 114.00
      • Two Charge Heal: 135.89 → 148.00
      • Three Charge Heal: 192.52 → 193.00
    • Ruthless Nature (Blight Staff)
      • Cooldown: 30s → 25s
      • Heal per Tick: 29.50 → 33.00
      • Energy Cost: 18 → 15