Roads of Avalon

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General Information

Roads of Avalon were introduced with the Rise of Avalon update on the 12th of August 2020.

The Roads of Avalon are a network of paths through the ancient kingdom of Avalon, opening up new opportunities for travel and transport, exploration, and placing Hideouts.

Roads of Avalon.png
  • Travel and Transport
    • The Roads of Avalon are accessed via gateways to Avalon that appear and disappear throughout the world, or fast travel to a hideout (more on that later). They have varying lifetimes before disappearing, and allow only a limited number of players to pass through. The Roads lead to numerous other gateways, which open into either the Outlands, the Royal Continent, or other Roads of Avalon zones.
  • Exploration, Treasure, and Resources
    • The area outside the actual Road structure is called the Wilderness of Avalon, and includes forest paths, resource sites, Avalonian camps, and Randomized Dungeon Entrances.
  • Living in Avalon
    • Guilds can now place Hideouts in Avalon at any site with a blue power crystal. Guilds who live in the Roads can avoid much of the politics and territory warfare of the Outlands, but can also be attacked by any other guild who meets attack conditions during the zone's prime time.

Avalonian Portals

To access the roads players must enter a portal or fast travel to a hideout within the Avalon roads.

Avalonian Portals are found in the open world on the Royal continent in Red and Yellow zones, or the Outlands a.k.a. Black zone.

Portals last for a set duration that is random when the portal spawns. For example, some portals close after one hour, while others can last for 10 hours.

When a portal closes, a new portal will open on the road to either another Avalon road or the open world

Portals also have a set number of unique players that can enter them. The color of the portal denotes the capacity of the players it can transport

Types of portals

Green - 2 Player Capacity

Blue - 7 Player Capacity

Yellow - 20 Player Capacity

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9
  • Reduced recovery time of items from destroyed Hideouts from 28 days to 7 days, and halved the recovery fee
16 June 2021Call to Arms Patch 7 (Season 13 Patch)
  • When leaving any kind of dungeon, Hellgate, Corrupted Dungeon or Roads of Avalon Portal, the shield bubble now only has a 50m radius.
  • The longer-range shield bubble is now only given when passing through one of the main entrances to a zone.
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Overall Avalonian Changes:
  • Many high-damage Avalonian mob spells can no longer be reflected

Lesser Avalonian Mob Changes:

Knight:

  • Avalonian Shield reflects damage only every 0.3 seconds

Assembler:

  • Drones will switch targets when they exceed a certain distance from their assembler

Archer:

  • Helix Shot:
    • Now has a higher chance of striking targets
    • Cooldown: 22s → 18s

Gate Core:

  • Attack range increased to match reset range

Avalonian Boss Changes:

Construct:

  • Momentum (the buff the Construct receives from each auto-attack):
    • Strength +10%
  • Colossal Swipe no longer has a blind spot, meaning you can no longer avoid the swipe by standing close to the Construct
  • Energy Discharge:
    • Damage now based on total Compensator Energy Status stacks
  • Beam:
    • Cooldown during phase 2: 10s → 8s
    • Damage now based on total Compensator Energy Status stacks

Archmage:

  • Pursuit range: 35m → 30m

High Priestess:

  • Shadow summons introduce their more dangerous abilities later in the fight
  • Divine Offering:
    • Duration: 29s → 35s
    • Areas now spawn closer to the High Priestess
  • Exorcism:
    • Now only summons Tainted Shadows for players within a Divine Offering area
    • Now also stacks a buff, Divine Righteousness, on the High Priestess for each player not within a Divine Offering area
    • Divine Righteousness increases the Priestess' auto attack damage, grants her healing over time, and is stackable
  • Purify:
    • Damage -25%

Crystal Basilisk:

  • Divine Scales:
    • Defense Bonus doubled (+100%)
  • Divine Crystal Resonance now deals damage in a 3m radius around every target hit
  • Cleanse now also applies Holy Flames

Knight Captain:

  • Avalonian Barrier reflects damage only once every 0.3 seconds

Sir Bedivere:

  • Avalonian Bulwark reflects damage only once every 0.3 seconds
  • Sir Bedivere will drop his current target if it moves too far away
  • Earthbreaker:
    • Damage doubled (+100%)
  • Fate of the Unworthy:
    • Damage effect no longer removed immediately after leaving the aura's area of effect
  • Bladestorm:
    • Spawn position is now less predictable

Avalonian Mob Fixes:

  • Fixed Sir Bedivere's boss "ring" visual
  • Fixed missing spell icon for Construct's swing attack
2 February 2021Rise of Avalon Patch 13 (Balance Patch)
  • Hideouts can now only be set as "Home" when owned by your current guild, OR when they are Level 3 Hideouts owned by a currently allied guild. This includes houses and guild halls inside Hideouts.
  • 3 September 2020Rise of Avalon Patch 3
    • To adjust for cases where looting was delayed due to combat, opened chests in the Roads of Avalon now last much longer before disappearing
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The Roads of Avalon are accessed via gateways to Avalon that appear and disappear throughout the world. They have varying lifetimes before disappearing, and allow only a limited number of players to pass through. The Roads lead to numerous other gateways, which open into either the Outlands, the Royal Continent, or other Roads zones.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The area outside the actual Road structure is called the Wilderness of Avalon, and includes forest paths, resource sites, Avalonian camps, and Randomized Dungeon Entrances.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Guilds can now place Hideouts in Avalon at any site with a blue power crystal. Guilds who live in the Roads can avoid much of the politics and territory warfare of the Outlands, but can also be attacked by any other guild who meets attack conditions during the zone's prime time.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The Roads of Avalon are a network of paths through the ancient kingdom of Avalon, opening up new opportunities for travel and transport, exploration, and placing Hideouts.
    19 February 2020Queen Patch 4
    • The magic of the Avalonians now includes interior decorating, bringing new splendor to their dungeons in the form of various art, effect, audio, and terrain improvements
    20 January 2020Queen UpdateThe Avalonians are a new elite faction found in Elite Randomized Dungeons, which spawn in all T6-8 Outlands zones and offer a high-level challenge to groups of 10-20 players. Along with the highest-value loot in the game, these dungeons contain a shrine that offers a week-long Fame increase for killing mobs. In addition to the Avalonian Basilisk mount, tools, and foods already introduced with the Standalone Season, players can now obtain artifacts and shards from defeated Avalonian mobs which can be crafted into three different sets (cloth/leather/plate) of Avalonian Artifact Armor with a wide range of new abilities. (Currently all levels of this armor have the same appearance when worn, tiers will be differentiated in an upcoming patch.)
    4 January 2020Changelog: Avalonian Invasion Third Phase
    • In addition to the Avalonian Mage world bosses, which will continue to give Season Points, the Avalonian Construct, a new world boss, will appear in the Outlands. They will appear at random throughout the Outlands, spawn approximately every 5 hours, are suited for groups of 10-20, and give Season Points as follows:
      • Anglia and Glouvia: 80 Season Points
      • Cumbria and Siluria: 112 Season Points
      • Mercia: 144 Season Points
    • In addition to the Avalonian Construct, the new Avalonian Assembler will also appear in the open world.
    7 December 2019Changelog: Avalonian Invasion Second Phase
    • Starting today, three new Avalonian foes will appear in the open world: the Avalonian Attack Drone, Avalonian Spearman, and Avalonian Winged Guard.
    • Starting today, all territory ownership will be reset and territories will become claimable. Territories can be claimed at one of two times:
      • Territories with a primetime starting at 12:00, 14:00, 16:00, 17:00, 18:00, 19:00, 20:00 and 21:00 UTC can be claimed starting Saturday at 18:00 UTC
      • Territories with a primetime starting at 22:00, 23:00, 00:00, 1:00, 2:00, 3:00, 4:00 and 5:00 UTC can be claimed starting Sunday at 01:00 UTC
    • Beginning with today's invasions, guilds will face off against new Avalonian enemies when attempting to claim territories.
    • Reminder: for the duration of the season, killing Avalonian Mage World Bosses gives Season Points based on the Outlands region in which they appear:
      • Anglia: 50
      • Cumbria: 70
      • Mercia: 90
    • As with regular Guild Seasons, you must be a member of a ranking guild for 75% of the season in order to receive Season Rank Rewards.
    29 November 2019Percival Patch 11
    • The Avalon Archer's Hitpoints have been increased by 50% and her Fame has been reduced by 33%
    • After extensive fasting and meditation, the Avalonian Acolyte's "Incense" spell has grown stronger
    13 November 2019Percival Patch 10A fearsome new force has risen in the Outlands: the Avalonians. From now until January 20, you can take on this all-new faction in a unique standalone season:
    • Slay Avalonian mobs and World Bosses to obtain their powerful Avalonian Energy
    • Avalonian World Bosses will also reward your guild with valuable Season Points (see below)
    • Bring Avalonian Energy to Energy Manipulators in Royal Cities to enhance food, improve tools, and craft a unique mount
    • Ranking guilds will receive unique season rewards including avatars, avatar rings, and furniture items
    • Additionally, the top three guilds of the season will be immortalized in a unique statue in Caerleon
    • For the duration of the season, killing Avalonian Mage World Bosses gives Season Points based on the Outlands region in which they appear:
      • Anglia/Glouvia: 50
      • Cumbria/Siluria: 70
      • Mercia: 90