Roads of Avalon

From Albion Online Wiki
Jump to navigation Jump to search

General Information

Roads of Avalon were introduced with the Rise of Avalon update on the 12th of August 2020.

The Roads of Avalon are a network of paths through the ancient kingdom of Avalon, opening up new opportunities for travel and transport, exploration, and placing Hideouts.

Roads of Avalon.png
  • Travel and Transport
    • The Roads of Avalon are accessed via gateways to Avalon that appear and disappear throughout the world, or fast travel to a hideout (more on that later). They have varying lifetimes before disappearing, and allow only a limited number of players to pass through. The Roads lead to numerous other gateways, which open into either the Outlands, the Royal Continent, or other Roads of Avalon zones.
  • Exploration, Treasure, and Resources
    • The area outside the actual Road structure is called the Wilderness of Avalon, and includes forest paths, resource sites, Avalonian camps, and Randomized Dungeon Entrances.
  • Living in Avalon
    • Guilds can now place Hideouts in Avalon at any site with a blue power crystal. Guilds who live in the Roads can avoid much of the politics and territory warfare of the Outlands, but can also be attacked by any other guild who meets attack conditions during the zone's prime time.

Avalonian Portals

To access the roads players must enter a portal or fast travel to a hideout within the Avalon roads.

Avalonian Portals are found in the open world on the Royal continent in Red and Yellow zones, or the Outlands a.k.a. Black zone.

Portals last for a set duration that is random when the portal spawns. For example, some portals close after one hour, while others can last for 10 hours.

When a portal closes, a new portal will open on the road to either another Avalon road or the open world

Portals also have a set number of unique players that can enter them. The color of the portal denotes the capacity of the players it can transport

Types of portals

Green - 2 Player Capacity

Blue - 7 Player Capacity

Yellow - 20 Player Capacity

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
28 July 2021Call to Arms Patch 9The behavior of the Bandit Ringleader (Caerleon Faction boss) has been updated:
  • The boss now spawns a wave of support mobs four times per fight, once for every 20% reduction in his health
  • The number of spawned mobs is now more precisely based on the number of attackers, and maxes out at 6 spawned mobs when attacked by 15 or more players (where "attacking" means being on the boss's aggro list):
    • 1-4 attackers: 1 mob
    • 5-7 attackers: 2 mobs
    • 8-9 attackers: 3 mobs
    • 10-12 attackers: 4 mobs
    • 13-14 attackers: 5 mobs
    • 15+ attackers: 6 mobs
28 July 2021Call to Arms Patch 9
  • Reduced recovery time of items from destroyed Hideouts from 28 days to 7 days, and halved the recovery fee
  • 16 June 2021Call to Arms Patch 7 (Season 13 Patch)
    • When leaving any kind of dungeon, Hellgate, Corrupted Dungeon or Roads of Avalon Portal, the shield bubble now only has a 50m radius.
    • The longer-range shield bubble is now only given when passing through one of the main entrances to a zone.
    6 May 2021Call to Arms Patch 4 (Balance Patch)
    • Faction Warfare respawns now occur in batches to help rally respawning forces
      • As respawning now waits for the next available timeslot, base respawn times have been reduced from 24s to 16s, leaving average base times relatively unchanged
    • The Bandit Assault in the red zones now occurs more frequently, as well as more unpredictably, and no longer starts between 08:30 and 09:00 UTC
    • Added new Hotkey to open Faction Warfare UI (Default: Shift + F)
    • Faction Standing Upkeep is now shown in the Weekly Report
    19 April 2021Call to Arms Patch 3
    • Added popup notifications for when new milestones are reached during Faction Campaigns
    • The alert status of an Outpost now escalates after its boss has taken a significant amount of damage
    • Faction Warfare Boss Changes:
      • Champion of Lymhurst:
        • Cooldown of Barbed Arrow: 7s → 6s
        • Cooldown of Multishot: 9s → 8s
      • Champion of Thetford:
        • Cooldown of Meteor: 7s → 9s
    • In order to give Faction Ranks a more meaningful progression and increase the rewards for loyalty to a Faction, bonuses now begin increasing earlier, and increase more steadily throughout all ranks. This will provide an increase to most players, with only ranks 18-21 receiving a slight reduction:
      • Rank 1: 0% (unchanged)
      • Rank 2: 0% (unchanged)
      • Rank 3: 0% (unchanged)
      • Rank 4: 0% → 5%
      • Rank 5: 0% → 5%
      • Rank 6: 0% → 5%
      • Rank 7: 0% → 10%
      • Rank 8: 0% → 10%
      • Rank 9: 0% → 10%
      • Rank 10: 0% → 15%
      • Rank 11: 0% → 15%
      • Rank 12: 0% → 15%
      • Rank 13: 5% → 20%
      • Rank 14: 10% → 20%
      • Rank 15: 15% → 20%
      • Rank 16: 20% → 20%
      • Rank 17: 25% → 25%
      • Rank 18: 30% → 25%
      • Rank 19: 35% → 25%
      • Rank 20: 40% → 25%
      • Rank 21: 50% → 30%
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Significantly increased Faction Points awarded for PvP knockouts and kills
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Respawn time for Faction Outpost bosses: 90s → 30s (NPC respawns are still temporarily blocked if the outpost has recently been contested)
    31 March 2021Call to Arms Patch 2 and Hotfix 2.1
    • Significantly improved the feedback when receiving Faction Points for both the combat log and overhead messages
    25 March 2021Call to Arms Patch 1
    • Reduced the amount of points awarded by killing or knocking out players in Faction Warfare to support points being sourced from other places. We will also be reducing the amount of points coming from PvE activities, but that will come in a later patch.
    • As Faction Warfare is primarily a resource-based system with limited quantities of points for players to fight over, the unexpectedly large number of players participating led to marginal gains for individual players. As such, we've significantly increased the points available in the system to better support the number of players participating, and will continue to keep an eye on point balancing in the coming weeks.
    • Reduced point requirements for Faction Warfare daily bonuses by 75% (effective immediately).
    • Reduced point requirements for Faction Warfare Campaign milestones by 50% (effective at the start of the next Faction Campaign on April 1).
    • Made changes to the rates at which bonus points are gained and lost, which should significantly increase the amount of bonus points received in the Weekly Report in some cases.
    17 March 2021Call to Arms UpdateCaerleon is now a playable sixth city in Faction Warfare. To match its identity as a hub of bandits and thieves, Caerleon Faction gameplay differs in several important ways:
    • In addition to engaging other Faction players, Caerleon-flagged players can also engage and be engaged by other Caerleon players
    • Caerleon offers 21 entirely unique Faction Ranks, and shares no ranks with the other cities
    • Caerleon players receive no defensive bonus for holding land
    • Caerleon players do not compete directly in the Bandit Assault (see next section), but can use the event as an opportunity to fight other Factions and retake Outposts for points
    • Caerleon has its own Faction Mounts, the Caerleon Greywolf and Caerleon Elite Greywolf (see Mounts section below)
    • Trade missions to and from Caerleon added
      • Rewards for trade missions that do not require going into fully lethal zones have been reduced accordingly
      • Trade mission boxes for all Factions will now always drop in PvP even if the defeated player was only knocked out
    • Caerleon has its own City Heart, Shadowheart, which can be used to craft a new Caerleon cape and the two Caerleon mounts, or converted into any other Faction’s Hearts at that Faction’s store
    • Caerleon Cape Ability:
      • Instantly resets your Q-slot ability approximately every 30s (actual cooldown scales with IP)
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Overall Avalonian Changes:
    • Many high-damage Avalonian mob spells can no longer be reflected

    Lesser Avalonian Mob Changes:

    Knight:

    • Avalonian Shield reflects damage only every 0.3 seconds

    Assembler:

    • Drones will switch targets when they exceed a certain distance from their assembler

    Archer:

    • Helix Shot:
      • Now has a higher chance of striking targets
      • Cooldown: 22s → 18s

    Gate Core:

    • Attack range increased to match reset range

    Avalonian Boss Changes:

    Construct:

    • Momentum (the buff the Construct receives from each auto-attack):
      • Strength +10%
    • Colossal Swipe no longer has a blind spot, meaning you can no longer avoid the swipe by standing close to the Construct
    • Energy Discharge:
      • Damage now based on total Compensator Energy Status stacks
    • Beam:
      • Cooldown during phase 2: 10s → 8s
      • Damage now based on total Compensator Energy Status stacks

    Archmage:

    • Pursuit range: 35m → 30m

    High Priestess:

    • Shadow summons introduce their more dangerous abilities later in the fight
    • Divine Offering:
      • Duration: 29s → 35s
      • Areas now spawn closer to the High Priestess
    • Exorcism:
      • Now only summons Tainted Shadows for players within a Divine Offering area
      • Now also stacks a buff, Divine Righteousness, on the High Priestess for each player not within a Divine Offering area
      • Divine Righteousness increases the Priestess' auto attack damage, grants her healing over time, and is stackable
    • Purify:
      • Damage -25%

    Crystal Basilisk:

    • Divine Scales:
      • Defense Bonus doubled (+100%)
    • Divine Crystal Resonance now deals damage in a 3m radius around every target hit
    • Cleanse now also applies Holy Flames

    Knight Captain:

    • Avalonian Barrier reflects damage only once every 0.3 seconds

    Sir Bedivere:

    • Avalonian Bulwark reflects damage only once every 0.3 seconds
    • Sir Bedivere will drop his current target if it moves too far away
    • Earthbreaker:
      • Damage doubled (+100%)
    • Fate of the Unworthy:
      • Damage effect no longer removed immediately after leaving the aura's area of effect
    • Bladestorm:
      • Spawn position is now less predictable

    Avalonian Mob Fixes:

    • Fixed Sir Bedivere's boss "ring" visual
    • Fixed missing spell icon for Construct's swing attack
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)
  • Hideouts can now only be set as "Home" when owned by your current guild, OR when they are Level 3 Hideouts owned by a currently allied guild. This includes houses and guild halls inside Hideouts.
  • 3 September 2020Rise of Avalon Patch 3
    • To adjust for cases where looting was delayed due to combat, opened chests in the Roads of Avalon now last much longer before disappearing
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The area outside the actual Road structure is called the Wilderness of Avalon, and includes forest paths, resource sites, Avalonian camps, and Randomized Dungeon Entrances.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2Guilds can now place Hideouts in Avalon at any site with a blue power crystal. Guilds who live in the Roads can avoid much of the politics and territory warfare of the Outlands, but can also be attacked by any other guild who meets attack conditions during the zone's prime time.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The Roads of Avalon are a network of paths through the ancient kingdom of Avalon, opening up new opportunities for travel and transport, exploration, and placing Hideouts.
    12 August 2020Rise of Avalon Update and Hotfix 1, 2The Roads of Avalon are accessed via gateways to Avalon that appear and disappear throughout the world. They have varying lifetimes before disappearing, and allow only a limited number of players to pass through. The Roads lead to numerous other gateways, which open into either the Outlands, the Royal Continent, or other Roads zones.
    25 March 2020Queen Patch 8With Queen Patch 8, players who are flagged hostile and players who are flagged for Faction Warfare can no longer attack each other in yellow zones. This is to prevent cases where a hostile player knocks down a faction-flagged player who is then executed by other faction-flagged players. Details:
    • More specifically, hostile and faction-flagged players in yellow zones are neutral to each other. This means they cannot cast any spells on each other, whether harmful or beneficial.
    • Faction-flagged players can still kill and be killed by other faction-flagged players in all zones, including blue and yellow.
    • Hostile players in yellow zones can still attack (and be attacked by) other non-faction-flagged players, whether they are flagged or not. Knockdown rules remain in effect for all combat in yellow zones.
    • Exception: Hostile and faction-flagged players can attack each other with knockdown rules in unrestricted PvP areas in yellow zones (such as the circled areas around treasure chests). These areas effectively remove the "neutral" status from all players, allowing combat between all players. As with all areas in the game, faction-flagged players can execute players flagged to other factions in these zones.
    19 February 2020Queen Patch 4
  • The magic of the Avalonians now includes interior decorating, bringing new splendor to their dungeons in the form of various art, effect, audio, and terrain improvements
  • 20 January 2020Queen UpdateThe Avalonians are a new elite faction found in Elite Randomized Dungeons, which spawn in all T6-8 Outlands zones and offer a high-level challenge to groups of 10-20 players. Along with the highest-value loot in the game, these dungeons contain a shrine that offers a week-long Fame increase for killing mobs. In addition to the Avalonian Basilisk mount, tools, and foods already introduced with the Standalone Season, players can now obtain artifacts and shards from defeated Avalonian mobs which can be crafted into three different sets (cloth/leather/plate) of Avalonian Artifact Armor with a wide range of new abilities. (Currently all levels of this armor have the same appearance when worn, tiers will be differentiated in an upcoming patch.)
    4 January 2020Changelog: Avalonian Invasion Third Phase
    • In addition to the Avalonian Mage world bosses, which will continue to give Season Points, the Avalonian Construct, a new world boss, will appear in the Outlands. They will appear at random throughout the Outlands, spawn approximately every 5 hours, are suited for groups of 10-20, and give Season Points as follows:
      • Anglia and Glouvia: 80 Season Points
      • Cumbria and Siluria: 112 Season Points
      • Mercia: 144 Season Points
    • In addition to the Avalonian Construct, the new Avalonian Assembler will also appear in the open world.
    7 December 2019Changelog: Avalonian Invasion Second Phase
    • Starting today, three new Avalonian foes will appear in the open world: the Avalonian Attack Drone, Avalonian Spearman, and Avalonian Winged Guard.
    • Starting today, all territory ownership will be reset and territories will become claimable. Territories can be claimed at one of two times:
      • Territories with a primetime starting at 12:00, 14:00, 16:00, 17:00, 18:00, 19:00, 20:00 and 21:00 UTC can be claimed starting Saturday at 18:00 UTC
      • Territories with a primetime starting at 22:00, 23:00, 00:00, 1:00, 2:00, 3:00, 4:00 and 5:00 UTC can be claimed starting Sunday at 01:00 UTC
    • Beginning with today's invasions, guilds will face off against new Avalonian enemies when attempting to claim territories.
    • Reminder: for the duration of the season, killing Avalonian Mage World Bosses gives Season Points based on the Outlands region in which they appear:
      • Anglia: 50
      • Cumbria: 70
      • Mercia: 90
    • As with regular Guild Seasons, you must be a member of a ranking guild for 75% of the season in order to receive Season Rank Rewards.
    29 November 2019Percival Patch 11
    • The Avalon Archer's Hitpoints have been increased by 50% and her Fame has been reduced by 33%
    • After extensive fasting and meditation, the Avalonian Acolyte's "Incense" spell has grown stronger
    13 November 2019Percival Patch 10A fearsome new force has risen in the Outlands: the Avalonians. From now until January 20, you can take on this all-new faction in a unique standalone season:
    • Slay Avalonian mobs and World Bosses to obtain their powerful Avalonian Energy
    • Avalonian World Bosses will also reward your guild with valuable Season Points (see below)
    • Bring Avalonian Energy to Energy Manipulators in Royal Cities to enhance food, improve tools, and craft a unique mount
    • Ranking guilds will receive unique season rewards including avatars, avatar rings, and furniture items
    • Additionally, the top three guilds of the season will be immortalized in a unique statue in Caerleon
    • For the duration of the season, killing Avalonian Mage World Bosses gives Season Points based on the Outlands region in which they appear:
      • Anglia/Glouvia: 50
      • Cumbria/Siluria: 70
      • Mercia: 90