Ruthless Nature

From Albion Online Wiki
Jump to navigation Jump to search

Ruthless Nature

An active ability found on the third slot of Nature Staffs.

It is unlocked at mastery level 1



Ruthless Nature
Energy Cost 46 Conjure an aura with 9m radius , increasing your Move Speed by 15% while channeling for up to 5.6s (can't be interrupted).

Restores 63 Health (when used alone) / 73 Health (when healing at least one ally) every 0.8s for up to 10 allies.

Cast Time moving channel
Range 0m
Cooldown 25s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Nature Staffs):
    • Removed the 50% damage Reduction
  • Thorns (all Nature Staffs) has been completely reworked:
    • Conjure Thorns with a 3m radius at the targeted area, lasting 4s
    • Deals magical damage and applies one Thorns Charge to all enemies within the area every 0.5s (stacks up to 5 times)
    • Slows by 25%
    • The ability goes on cooldown if you either cast it the maximum of 3 times or don't recast it for 3s
    • Thorns Charges can be consumed by your normal attacks and deals additional magical damage
  • Removed the ability Rejuvenating Mushroom (all Nature Staffs) Added a new Q-slot Ability: Rejuvenating Flower (all Nature Staffs):
    • Plant a magical flower at the targeted position, lasting 20s; the flower grows stronger over time
    • Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)
    • Grow Time: 0s / 2.5s/ 5s - Heal: 17 / 41 / 70 - Rejuvenation Charges: 1 / 2 / 3
  • Added a new W-slot Ability: Brambleseed (all Nature Staffs):
    • Throw seeds along a 16m line in targeted direction, dealing 54 magical damage
    • After a 1s delay, brambles grow along the line, dealing 162 magical damage
    • Throws all enemies hit in the air for 0.71s
  • Revitalize:
    • Cooldown: 15s → 7s
    • Channel Duration: 4.5s → 3s
    • Energy Cost per Tick: 6 → 9
  • Living Armor (Great Nature Staff):
    • Cast Time: 1s → 0s
    • Cooldown: 25s → 15s
    • Duration: 8s → 4s
    • Heal Value on each hit: 27 → 40
    • Can no longer be stacked from multiple casters
  • Ruthless Nature (Blight Staff)
    • Renamed the ability to Elevated Nature
17 March 2021Call to Arms Update
  • Ruthless Nature (Blight Staff):
    • Caster's move speed is now increased by 15% during the channel
    • Max Ticks: 6 → 8 (Heal value per tick stays unchanged)
    • Tick Interval: 1s → 0.8s
    • Total Channel Duration: 6s → 5.6s
    • Max Healing Targets: 5 → 10
  • Soul Link (Ironroot Staff):
    • Link Duration: 10s → 7s
    • Changed the targeting so casting on different targets now works via shortcuts
  • 2 February 2021Rise of Avalon Patch 13 (Balance Patch)Nature Staffs
    • Thorns (all Nature Staffs):
      • Additional Autoattack Damage vs Players: 56 → 40
      • Additional Autoattack Damage vs Mobs: 56 → 64
      • No longer reflects damage
    • Spiritual Seed (Druidic Staff):
      • Cooldown: 25s → 20s
    • Ruthless Nature (Blight Staff):
      • Delay before the first tick of the channel: 0.5s → 0s
      • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
      • Heal per Second: 33 → 39
    20 February 2019Nimue Balance Patch (Patch #7)Nature Staffs
    • Rejuvenation (all Nature Staffs)
      • Heal per tick: 7.75 → 7.9
    • Revitalize (all Nature Staffs)
      • Instant Heal: 57.59 → 75.00
      • Removed the Heal Over Time effect, instead it now instantly restores 15 energy of the target
      • Cooldown: 7s → 10s
      • Energy Cost: 9 → 10
    • Circle of Life (Nature Staff)
      • Zero Charge Heal: 56.62 → 91.00
      • One Charge Heal: 90.60 → 114.00
      • Two Charge Heal: 135.89 → 148.00
      • Three Charge Heal: 192.52 → 193.00
    • Ruthless Nature (Blight Staff)
      • Cooldown: 30s → 25s
      • Heal per Tick: 29.50 → 33.00
      • Energy Cost: 18 → 15
    21 November 2018Nimue UpdateNature Staffs
    • Circle of Life (Nature Staff)
      • Cooldown: 20s → 18s
    • Spiritual Seed (Druidic Staff)
      • Doesn't count as Healing buff anymore and thus can't be purged anymore
    • Ruthless Nature (Blight Staff)
      • Heal per Tick: 27.22 → 29.50
    2 May 2018Lancelot Midseason PatchNature Staffs
    • Ruthless Nature:
      • The caster can now move during the channel.
      • Removed the reflect damage effect.
      • The area now also slows enemies by 20%.
      • Area Radius: 6m -> 8m
      • Energy cost: 20 -> 18
    • Spirit Animal:
      • Heal per tick: 19.18 -> 11.51
      • Max stacks: 3 -> 5
    12 March 2018Lancelot UpdateNature Staffs:
    • Rejuvenation:
      • Cooldown: 1.5s -> 1.3s
      • Energy Cost: 4.5 -> 3.9 -> 3
      • Number of Ticks: 8 -> 9 (first tick happens at 0s, so the HoT duration is now 8s instead of 7s)
      • Standtime: 0.2s -> 0s
    • Circle of Life:
      • No longer consumes Rejuvenation stacks
    • Ruthless Nature:
      • The channel is now uninterruptible
      • Reflected Damage: 35% -> 40%