Searing Flame

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Searing Flame

An active ability found on the first slot of Fire Staffs.

It is unlocked at mastery level 1.

Searing Flame
Energy Cost 12 Fire a Searning Flame in the targeted direction, dealing 265 magical damage to the first enemy hit.

Ignites the enemy, dealing 124 magical damage over 4s
Hitting an enemy applies one Searing Flame Charge on you.

If you have 3 Searing Flame Charges on you, the direct damage of your next Searing Flame cast will be increased to 513 magical damage .

Cast Time 0.3s
Range 18m
Cooldown 1.43s

Note: numerical values are based on gear with 1060 item power.


Magic Weapon
Elder's Brimstone Staff
Elder's Dawnsong
Elder's Fire Staff
Elder's Infernal Staff
Elder's Wildfire Staff
Vendetta's Wrath

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
26 January 2022Lands Awakened Patch 4Wildfire Staff remains strong across multiple content types. Its burst damage remains high, and its low cast time makes it hard for enemies to avoid. The cast time has thus been reverted to 0.6s, allowing enemies to react if Magma Sphere is cast directly at them. Additionally, base damage of its first impact was reduced. The true damage DoT retains its strong impact against tanks and high HP builds, but no longer harms cloth users as quickly.

The range of Searing Flame was reduced, since it was too high for a low-cooldown, high-damage Q-ability.

Since Dawnsong is more likely to hit enemy frontlines, it was difficult to utilize the Healing Cast debuff, as enemy Healers are usually in the backline. To make this debuff more dependable, it now reduces Healing Received instead. Additionally, its cooldown was adjusted to 30s to make it easier to sync with other ZvZ forces.

  • Searing Flame (all Fire Staffs):
    • Range: 20m → 18m
    • Projectile Speed: 25m/s → 21.6m/s
  • Magma Sphere (Wildfire Staff):
    • Cast Time: 0.4s → 0.6s
    • Instant Damage: 296 → 240
  • Flaming Phoenix (Dawnsong):
    • Debuff now reduces Healing Received (previously Healing Cast)
    • Cooldown: 40s → 30s
    • Cast Time: 1s → 0.6s
13 October 2021Call to Arms Patch 11Wildfire Staff has struggled to find a valuable spot in group compositions. Its core mechanic meant it was not well-suited to small-scale fights, while other DPS options outshone it in large-scale combat. To give it a specific DPS sub-role specifically suited to punishing enemy frontlines, the burning effect now ignores armor and deals 3.75% of the player's max health per tick as damage. This makes it more desirable against tanks and heavily-armored players. This fits the ability design better, as the rolling Magma Sphere is quite difficult to land on the enemy’s backline but much better suited to punishing overextended frontlines.
  • Searing Flame (all Fire Staffs):
    • Fixed an issue where its collision detection was unreliable at max range - this means its effective range is now increased
  • Magma Sphere (Wildfire Staff):
    • Projectile Speed: 7.67m/s → 11.5m/s
    • Cast Speed: 0.6s → 0.4s
    • Instant Damage: 267.43 → 296
    • Ignite Damage per tick: 20.06 → 3.75% of the target's Max Health
28 July 2021Call to Arms Patch 9Fire Staffs

Fire Staffs are currently underrepresented in many types of PvP content and are often outclassed by Frost Staffs in group PvP. To make Fire Staffs more attractive in group fights, a new Q-ability, Searing Flame, has been added. This ability is a Q-slot skillshot which allows users to deal constant damage from the backline. The damage of each individual hit is moderate, but if the caster lands 3 hits in a row, the next projectile becomes Furious Flame and deals far greater damage.

  • Added a new Q-slot Ability, Searing Flame:
    • Fire a Searing Flame in the target direction. The first enemy hit receives 94 magical damage and starts burning. Each time you hit an enemy with Searing Flame you get a charge. If you have 3 Searing Flame Charges, your next Searing Flame cast will be a Furious Flame instead, dealing 182 magical damage on impact. Burning enemies take 11 magical damage every second for 4 seconds.