Silver

From Albion Online Wiki
Jump to: navigation, search

General Info

Silver is the primary currency of Albion Online. Silver can be used for everything except purchasing cosmetic items.

Players can use silver to buy Gold, the other currency of Albion Online, and gold to buy silver.

Players can at all times check their silver and gold balance by opening the inventory interface <I>.

Buying silver from third parties is against the user agreement and is a punishable offence.

Making silver is one of the major goals for players in Albion, and encompasses a large variety of economic activities. Albion uses a real player-driven market, so the potential profit of an activity varies depending on several factors. The more demand a good or service has, the more risk, difficulty, or time needed, the more potential profit comes from an activity. In contrast, goods/services that are easy to do, low risk, and fast, will generally return less.

There are numerous methods of making silver. Basically, most of the activities reward something which can be then traded for silver. However, there are activities that directly reward silver, which are mainly picking up silver from the ground, using a silver bag and selling stuff. All the other methods are indirect methods, because to obtain the silver aimed for, a player must first do the final step of selling stuff.

Direct Methods of Making Silver

Picking up silver from the ground

All the silver that is picked up from the ground is taxed by the guild the player belongs to. A guild tax can be as low as 0 percent or as high as 100%, and it can be modified at any time by the guild leadership.

  • Whenever a player or group of players kill a mob, the mob will drop a certain amount of silver, which can then be picked up by a specific player or a group of players who killed the mob. If the silver is picked up by a player who is in a party, all the people in the party in the proximity of the silver stash will get a share of the silver.
  • Whenever a player gets knocked out, he will drop silver equal to a percentage of the repair cost he will pay to repair the equipped gear. However, this feature has been recently deactivated due to an exploit.
  • Whenever a player or group of players destroys a chest, the chest will drop silver on the ground.
  • Treasure Site areas have silver stashes on the ground.
  • Hidden Treasures drop silver when destroyed.

Using Bags of Silver

There are various activities which reward bags of silver. The bags of silver are not tradable and can either be stored in a bank or consumed. There are different tiers of Bags of silver which reward different amounts of silver. The silver from these bags of silver is not taxed by the player's guild.

Silver bags can be found in chests in random dungeons, as rewards from arenas, and from weekly challenge chests.

Selling Stuff

Regardless of how you got the stuff you want to sell, there are 4 methods you can sell it. The silver from selling stuff is not taxed by the player's guild.

  • Instant Selling

This is a good method to rapidly get silver, but it's not the highest reward you can get for your goods, because it is dependent on other players creating buy orders and waiting for their orders to be fulfilled. When you instant sell, you pay a 4% tax (2% for Premium users) to the Marketplace. You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.

  • Sell Order

This is a good method if you want to maximize the profits regardless of the waiting time. When you set up a sell order, you pay a 1% set up tax and a 4% transaction tax (2% for premium) to the marketplace where you decide to create the sell order. You can choose to sell your goods to any market from any of the 6 Cities, the Market on your guild island, or to the markets in the beginner's zones.

  • Black Market Sell

If you reside around Carleon, you can choose to instantly sell your goods directly to the Black Market. It has the same pros and cons as the instant selling, but you are selling your goods to an NPC and not to another player.

  • Player Trade

If you have enough time and resources, you can find direct buyers for your goods. The advantage is that you don't pay the set up tax and the transaction tax to the market, but it takes more time.

Dueling for Silver

Though it is not a mainstream method of making silver, there are plenty of players who are dueling for silver. The silver gained from dueling is not taxed by the player's guild.

Indirect Methods of Making Silver

Indirect methods of making silver are methods through which a player gains goods that can be further sold in order to get silver. Most of the indirect methods of making silver present a certain degree of risk, which each player has to take. Some examples of indirect methods of making silver:

Using Focus

Using focus is a low risk activity. An account with premium receives 10,000 focus points a day and up to 30,000 can be stored. Focus points make several economic activities more efficient by increasing the resource return rates. Thus, any player with premium can generate silver when using focus. The value of focus is often measured in silver/focus, the amount of silver in profit you can earn for each focus point used. There are three activities that focus can be used for:

  • Refining - focus will increase the resource return rates;
  • Farming - focus will increase the seed or offspring yield;
  • Crafting - focus will increase the resource return rates;

Gathering

Using any Gathering Skills, a player can obtain raw resources which can either be refined or sold. Players can also fill journals and sell them for profit or give them to their laborers. Gathering can be low or high risk depending on the zone the player chooses to gather in and on the expenses of the gear used.

Laborers

Having a network of Laborers helps a player obtain raw resources, refined resources, or silver (from mercenaries), which can be further sold for a profit. Laborers are a safe method of making silver.

Treasure hunting

Treasure hunting means roaming through the open world and finding hidden treasures which contain loot that can be sold. The risk depends on the zone.

Playing the market

Players can buy cheaper and sell more expensive to make a profit.

Trade goods between cities

Players can buy cheaper in one city, transport the goods, and sell them more expensive for a profit in another city.

Ganking

Ganking is a way of getting loot directly from other players, which then can be sold for silver.

Faction warfare

Faction warfare brings loot to players in two ways: the pvp loot from encounters with opposite faction players, and through the faction points, which can be turned into specific items that can be further sold.

Losing Silver

Players never lose silver directly from their balance, unless they take an action that will cost silver. Losing silver comes as a result of either dying in PvP through the gear loss or through the balance change when purchasing goods from the market.

Certain actions require players to pay a specific cost:

  • Building taxes

The silver balance may change as a result of paying crafting or refining taxes at the crafting and refining stations. The Cook, Butcher, Alchemist, and Mill also have various silver taxes.

  • Repair station taxes

Paying a fee to repair gear will also result in a silver balance change depending on the value of the gear.

  • Buying goods

No matter what you buy from the market, when you purchase something your silver balance will decrease according to the price; This also applies to setting buy orders as the silver disappears when a player creates the buy order;

  • Buying Gold

Players can choose to exchange silver for gold and vice versa;

  • Buying Premium

Players can opt to buy premium with cash, gold or with silver. When players choose the latter, the silver balance will decrease.

  • Losing a Duel

When players choose to duel for silver they can gain or lose silver at the end of the duel according to their victory or defeat. If a player abandons the duel his opponent will automatically be considered the winner.

When a player gets knocked, the dropped silver does not come from the player's silver balance, but as a percentage from the repair costs he / she will have to pay to repair the gear equipped.