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An active ability found on the first slot of Holy Staffs.

It is unlocked at mastery level 1.

Energy Cost 4 Smite all enemies at the targeted location, dealing 100 magical damage in a 2.5m radius.
The next time any enemy hit takes damage within the next 3s, they will take 30 additional magical damage.
Hitting at least one enemy will reduce this ability’s cooldown by 50%.
Cast Time 0.5s
Range 13m
Cooldown 2s


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
21 November 2022Beyond the Veil UpdateSmite’s Hit Delay after casting is increased slightly, to make it easier to dodge in 1v1 PvP situations.
  • Smite (all Holy Staffs):
    • Hit Delay: 0.15s → 0.25s
9 August 2022Into the Fray Patch 4 / Arcane and Frost PatchThe Hit Delay of Smite has been increased, as it was very easy to continuously hit enemy players with it. With their combination of high self-sustain and reliable high damage output, Holy Healers could be a frustrating match-up in Corrupted Dungeons.
  • Smite (all Holy Staffs)
    • Hit Delay: 0s -> 0.15s
8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
  • Base Stats (all Holy Staffs):
    • Removed the 50% Damage Reduction
  • Smite (all Holy Staffs) has been completely reworked:
    • Smite all enemies at the targeted location, dealing magical damage in a 2.5m radius
    • The next time any enemy hit takes damage within the next 3s, they will take an additional magical damage
    • Hitting at least one enemy will reduce this ability’s cooldown by 50%
  • Sacred Pulse (all Holy Staffs):
    • When used against mobs, they are now knocked into the air rather than knocked back
  • Holy Beam (all Holy Staffs):
    • The caster can now move while channeling, with 30% reduced movement speed
  • Desperate Prayer (One-handed Holy Staff):
    • Heal Value below 40%: 200 → 220
    • Heal Value above 40%: 82 → 100
    • Additionally, if Desperate Prayer is cast on a target above 40% health, the caster receives a buff which increases Healing Cast by 5% for 15s (stacks up to 3 times)
    • Energy Cost: 15 → 12
  • Holy Touch:
    • Heal per Tick: 55 → 59
  • Celestial Sphere:
    • Base Heal: 60 →  85
    • Healing the same target twice no longer increases Healing Output
    • Initial Hit Delay: 0.4s → 0.15s
8 June 2022Into the Fray Update
  • Holy Staffs:
    • Smite reworked for a more enjoyable solo PvE / PvP experience; now possible to move while channeling Holy Beam
  • 13 October 2021Call to Arms Patch 11Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.

    Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.

    Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.

    • Equipping any Holy Staff reduces all damage output by 50%
    • Smite (all Holy Staffs):
      • Now increases the caster's damage by 50% for 8s
    • Flash Heal (all Holy Staffs):
      • Cooldown: 0s → 3s
      • Cast Time: 0.8s → 0.4s
      • Hit Delay: 0s → 0.4s
      • Heal: 34 → 130
      • Removed the additional 10% Healing per target effect
    • Holy Explosion (Great Holy Staff):
      • Energy Cost per tick: 3.6 → 4.0
    • Celestial Sphere (Redemption Staff):
      • The cast is now uninterruptible
    • Divine Intervention (Hallowfall):
      • Cooldown Reduction when Healing an ally: 35% → 40%
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Removed Flash Heal (all Holy Staffs)
  • Added a new Q-slot ability, Holy Flash:
    • Heals up to 5 allies by 34 health each in a 4m radius. The healing gets stronger the more allies are healed. Each additional ally increases the healing by 10%
    • Cast Time: 0.8s
    • Cooldown: 0s
  • Moved Smite from the W-slot to the Q-slot (all Holy Staffs)
    • Adjusted spell unlock order
    • Always Unlocked:
      • Generous Heal
      • Smite
      • Sacred Pulse
    • Level 3: Holy Beam
    • Level 15: Holy Flash
    • Level 40: Holy Blessing
    • Level 70: Holy Orb
    • Level 85: Reawaken
  • Sacred Pulse (all Holy Staffs):
    • Removed the Heal over Time
    • The area now instantly heals up to 5 allies for 56 and also deals 112 magic damage to enemies
    • Hit delay: 0.2s → 0s
    • Standtime: 0.2s → 0.5s
  • Self-Healing Sickness (all Holy Staffs):
    • Now requires fewer casts to activate
    • Debuff Duration: 10s → 18s
    • Healing Reduction: 25% → 40%
  • 28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
    • Standtime has been reduced from 0.2s to 0s (i.e. removed) for the following Holy Staff spells (this change was originally intended for the Preaseason Balance Patch):
      • Flash Heal
      • Generous Heal
      • Smite