Smite
Smite
An active ability found on the first slot of Holy Staffs.
It is unlocked at mastery level 1.
![]() Smite |
Energy Cost | 4 | Smite all enemies at the targeted location, dealing 100 magical damage in a 2.5m radius. The next time any enemy hit takes damage within the next 3s, they will take 30 additional magical damage. Hitting at least one enemy will reduce this ability’s cooldown by 50%. |
Cast Time | 0.5s | ||
Range | 13m | ||
Cooldown | 2s | ||
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.000.1 | 21 November 2022 | Beyond the Veil Update | Smite’s Hit Delay after casting is increased slightly, to make it easier to dodge in 1v1 PvP situations.
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Version 20.040.1 | 9 August 2022 | Into the Fray Patch 4 / Arcane and Frost Patch | The Hit Delay of Smite has been increased, as it was very easy to continuously hit enemy players with it. With their combination of high self-sustain and reliable high damage output, Holy Healers could be a frustrating match-up in Corrupted Dungeons.
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Version 20.000.1 | 8 June 2022 | Into the Fray Update | Healing Staffs no longer have a 50% damage reduction on the staff. Smite has been reworked for a more enjoyable solo PvE / PvP experience, and it is now possible to move while channeling Holy Beam, albeit at a reduced speed to allow for counterplay. Desperate Prayer's Healing Output has been increased and if used above the 40% health threshold it now also gives the caster a buff that increases Healing Output, creating an incentive to use the ability above the threshold. Various other improvements and adjustments have also been made to make these staffs feel more polished.
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Version 20.000.1 | 8 June 2022 | Into the Fray Update |
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.
Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies. Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.
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Version 1.17.403.172369 | 12 August 2020 | Rise of Avalon Update and Hotfix 1, 2 |
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Version 1.12.365.126895 | 28 September 2018 | Merlyn Preseason Balance Patch, Hotfix 1 |
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