Smite

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Smite

An active ability found on the first slot of Holy Staffs.

It is unlocked at mastery level 1.



Smite
Energy Cost 14 An attack dealing 346 Magical Damage.
Cast Time 1.5s
Range 12m
Cooldown none


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Divine Staff
Elder's Fallen Staff
Elder's Great Holy Staff
Elder's Hallowfall
Elder's Holy Staff
Elder's Lifetouch Staff
Elder's Redemption Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11Healers in Albion offer a very strong sustain, meaning they have the tools to prevent their group members simply being burst down in group fights. As a result, Healers are usually designed without a lot of damage in their kit, and are thus encouraged to choose whether to use their Q-slot for full sustain or additional damage. However, there was also the option to go full sustain and get damage from other sources such as potions, capes, or armor. To balance this approach, base damage output has been reduced when equipping any healing staff. Healers can negate this penalty by using the damage ability on the Q-slot. This change should reinforce the original intention that Healers choose between sustain and damage.

Flash Heal was rarely used and has thus been reworked: instead of a spammable heal without cooldown, a 3s cooldown was added for a rebalanced high-impact heal, meaning Healers don’t need to remain still to get the maximum healing from this ability. Cast Time was also reduced to make it less susceptible to interrupts, but the Hit Delay was kept in order to broadcast the same ground-based telegraphing to both allies and enemies.

Additionally, some E-abilities of the Holy Line have been adjusted. Holy Explosion has high healing output and good defensive utility with its knockback, so to reduce its self-sustaining quality the Energy Cost per tick was increased. Celestial Sphere is now an uninterruptible cast so that it can't be fully denied (as it often is in competitive 5v5), while the bouncing sphere after the cast still allows for counterplay. Lastly, Hallowfall's Cooldown Reduction now receives a slight buff when hitting an ally, which is meant to somewhat alleviate its very long base cooldown.

  • Equipping any Holy Staff reduces all damage output by 50%
  • Smite (all Holy Staffs):
    • Now increases the caster's damage by 50% for 8s
  • Flash Heal (all Holy Staffs):
    • Cooldown: 0s → 3s
    • Cast Time: 0.8s → 0.4s
    • Hit Delay: 0s → 0.4s
    • Heal: 34 → 130
    • Removed the additional 10% Healing per target effect
  • Holy Explosion (Great Holy Staff):
    • Energy Cost per tick: 3.6 → 4.0
  • Celestial Sphere (Redemption Staff):
    • The cast is now uninterruptible
  • Divine Intervention (Hallowfall):
    • Cooldown Reduction when Healing an ally: 35% → 40%
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Removed Flash Heal (all Holy Staffs)
  • Added a new Q-slot ability, Holy Flash:
    • Heals up to 5 allies by 34 health each in a 4m radius. The healing gets stronger the more allies are healed. Each additional ally increases the healing by 10%
    • Cast Time: 0.8s
    • Cooldown: 0s
  • Moved Smite from the W-slot to the Q-slot (all Holy Staffs)
    • Adjusted spell unlock order
    • Always Unlocked:
      • Generous Heal
      • Smite
      • Sacred Pulse
    • Level 3: Holy Beam
    • Level 15: Holy Flash
    • Level 40: Holy Blessing
    • Level 70: Holy Orb
    • Level 85: Reawaken
  • Sacred Pulse (all Holy Staffs):
    • Removed the Heal over Time
    • The area now instantly heals up to 5 allies for 56 and also deals 112 magic damage to enemies
    • Hit delay: 0.2s → 0s
    • Standtime: 0.2s → 0.5s
  • Self-Healing Sickness (all Holy Staffs):
    • Now requires fewer casts to activate
    • Debuff Duration: 10s → 18s
    • Healing Reduction: 25% → 40%
  • 28 September 2018Merlyn Preseason Balance Patch, Hotfix 1
    • Standtime has been reduced from 0.2s to 0s (i.e. removed) for the following Holy Staff spells (this change was originally intended for the Preaseason Balance Patch):
      • Flash Heal
      • Generous Heal
      • Smite