Snare Charge

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General Information



Snare Charge
Energy Cost 27 Leap towards the targeted position, dealing 162 physical damage to all enemies in a 6m on impact. Roots all enemies hit for 3.9s (vs players) / 7.78s (vs mobs).
Cast Time instant
Range 11m
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Melee Weapon
Elder's Bedrock Mace
Elder's Camlann Mace
Elder's Heavy Mace
Elder's Incubus Mace
Elder's Mace
Elder's Morning Star
Elder's Oathkeepers

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Maces
  • Removed the ability Interrupt (all Maces)
  • Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
  • Snare Charge (all Maces):
    • Jump Time: 0.55s → 0.44s
    • Standtime: 0.5s → 0.4s
  • Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
    • The area is now a 4m circle in front of the caster
    • The ability now also knocks enemies in the air
    • Cooldown: 15s → 10s
    • Damage: 271.95 → 200
    • Cast Time: 1s → 0.7s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.4s
    • Energy Cost: 14 → 10
12 March 2018Lancelot UpdateMaces:
  • Snare Charge:
    • Jump Time: 0.73s -> 0.55s
    • Standtime: 0s -> 0.5s
    • Radius: 4m -> 6m
    • Impact radius now also interrupts enemy spell casts
  • Brute Force:
    • Cooldown: 20s -> 10s
    • Stun Duration: 3.02 -> 1.77
    • Damage: 37.44 -> 25-07
    • Energy Cost: 17 -> 10
    • Knockback Distance: 10.08 -> 6.75
27 September 2017Joseph Update
  • Snare Charge:
    • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)