Snare Charge

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General Information



Snare Charge
Energy Cost 27 Leap towards the targeted position, dealing 153/168 physical damage to all enemies in a 6m radius on impact. Roots all enemies hit for 3.58/3.93 (vs players) / 7.14/7.85 (vs mobs).
Cast Time instant
Range 11m
Cooldown 15s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Maces
  • Removed the ability Interrupt (all Maces)
  • Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
  • Snare Charge (all Maces):
    • Jump Time: 0.55s → 0.44s
    • Standtime: 0.5s → 0.4s
  • Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
    • The area is now a 4m circle in front of the caster
    • The ability now also knocks enemies in the air
    • Cooldown: 15s → 10s
    • Damage: 271.95 → 200
    • Cast Time: 1s → 0.7s
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.4s
    • Energy Cost: 14 → 10
12 March 2018Lancelot UpdateMaces:
  • Snare Charge:
    • Jump Time: 0.73s -> 0.55s
    • Standtime: 0s -> 0.5s
    • Radius: 4m -> 6m
    • Impact radius now also interrupts enemy spell casts
  • Brute Force:
    • Cooldown: 20s -> 10s
    • Stun Duration: 3.02 -> 1.77
    • Damage: 37.44 -> 25-07
    • Energy Cost: 17 -> 10
    • Knockback Distance: 10.08 -> 6.75
27 September 2017Joseph Update
  • Snare Charge:
    • Jump Movespeed: 12 -> 15 (This means jump time changed from: 0.92s -> 0.73s)