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Spear Fighter is a node on the Destiny Board. The previous node to unlock Spear Fighter is Journeyman Hunter. Spears are highly flexible melee weapons that excel at inflicting damage, providing utility to allies, and CCing targets. Spears also have the unique ability, among all other melee weapons, to increase the players auto attack range through use of the Spirit Spear ability.

Spear Fighter Weapons

Normal Spear Weapons

Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.

Weapon Type
  Spear 1-hand
  Pike 2-hand
  Glaive 2-hand

Artifact Dagger Weapons

Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.

Weapon Type Crafted Using Base IP Bonus
  Heron Spear 1-hand   Keeper Spearhead (Rune Artifact) +1 tier
  Spirithunter 2-hand   Infernal Harpoon Tip (Soul Artifact) +2 tiers
  Trinity Spear 2-hand   Cursed Barbs (Relic Artifact) +3 tiers

First Slot Abilities

Q Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Lunging Strike Stab enemies in front of you. Any enemy hit will suffer 215 damage, and be slowed by 10% for 4.57s. Each enemy hit will apply a Spirit Spear Charge to you, which will increase your normal attack damage by 35% for 8s. (Stacks up to 3 times.)
9 Instant 8m 3s
Spirit Spear Increases your normal attack range by 30%, and normal attack damage by 35%, for 8s. (Stacks up to 3 times.)

If you reapply the spell on maximum stacks, you lose an additional 9 energy. (This effect also stacks up to 3 times.)

9 Instant Self 2s

Second Slot Abilities

W Slot
Image Name Description
Energy Cost Cast Time Range Cooldown
Forest of Spears Repeatedly attacks enemies in a cone in front of you, dealing 110 physical damage every 0.3s, up to 8 times.
37 Channeled 11m 15s
Inner Focus Focus your inner strength on the battlefield and channel for up to 1.6s. Each 0.2s, you will increase your damage by 4%, your crowd control duration by 4%, and your movement speed by 5%. (Stacks up to 10 times.) Your Inner Focus will last for 6s.
40 Channeled Self 15s
Speed Shot Makes a crippling attack. Deals 323 damage, and slows by 15% for 7.62s. If the target has a move speed buff active, the buff will be removed and your own move speed increases by 50% for 5s.
18 Instant Melee 20s
Deflecting Spin Spin your weapons as a shield for up to 3.5s. While channeling, your resistances are increased by 151, and you reflect 80% of the incoming damage. Additionally restores 5 energy every 0.5s.
15 Channeled Self 10s
Impaler After 0.4s a giant spear will pierce through the ground. The 2.5m radius impact area deals 427 physical damage and slows enemies by 50% and 4.57s.
30 Instant 12m 12s

Third Slot Abilities



Energy Cost 61 Dashes to a ground target location. All enemies in the way are knocked in the air for 0.5s and receive physical damage based on how many Spirit Spear Charges you have active.

Zero charges: 186 damage

One charge: 299 damage

Two charges: 448 damage

Three charges: 634 damage

Cast Time instant
Range 13m
Cooldown 20s



Energy Cost 52 Roots an enemy for 4.63s, and deals physical damage based on the amount of Spirit Spear charges active on you.

Zero charges: 230 damage

One charge: 369 damage

Two charges: 553 damage

Three charges: 783 damage

Cast Time instant
Range 5.5m
Cooldown 15s



Energy Cost 55 Flings an enemy behind you and deals Physical damage. Damage scales depending on the number of Spirit Spear Charges active and also consumes all charges.

Zero charges: 169 damage

One charge: 270 damage

Two charges: 406 damage

Three charges: 575 damage

Cast Time instant
Range melee
Cooldown 15s

Heron Spear


Energy Cost 58 Throw your spear. It will shatter on enemy impact, dealing 460 magic damage, and stunning enemies for 2.72s, in a 4m radius.
Cast Time instant
Range 22m
Cooldown 25s



Energy Cost 61 Throws your spear. On hit, it removes all positive status effects of an enemy and pulls the enemy to you. Deals 320 physical damage and roots the enemy if you have any Spirit Spear stacks.

One Charge: 2.41s root

Two Charges: 3.61s root

Three Charges: 5.12s root

Cast Time instant
Range 22m
Cooldown 25s

Trinity Spear


Energy Cost 82 Jumps to a target location, rooting enemies within 3m for 4.64s, and dealing 671 physical damage to them. The impact location will then create a magic area with a 8m radius, which lasts for 6s. Inside the area, attack speed is increased by 100%, movement speed by 50%, and cast speed by 30%, for up to 5 allies. (You are invulnerable during the jump.)
Cast Time instant
Range 12m
Cooldown 30s

Passive Abilities

Passive Slot
Image Name Description
Slow Poison Every normal attack slows creatures by 40%, and players by 10%, for 1.69s
Life Leech Receive 15% of your normal attack damage as Life Steal
Aggressive Rush Every 4 normal attacks, all your damage gets increased by 7% for 3s
Attack Speed Every 6 normal attacks, you gain an Attack Speed Bonus of 40% for 3s.