Spinning Blades

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General Information



Spinning Blades
Energy Cost 60 Leap Towards the targeted position, becoming Immune to all Crowd Control effects until impact.

Throws enemies into the air for 0.6s

Deals 232 physical damage in a 5m radius on impact

Hitting at least one enemy will increase your Attack Speed and physical normal attack damage by 50% for 3s

Cast Time Instant
Range 13m
Cooldown 20s


Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
9 January 2023Beyond the Veil Patch 3
  • Spinning Blades (Dual Swords)
    • The Caster is now immune to all CC Effects during the Jump
    • Damage is now independent of Heroic Charges (it always does 2 Heroic Charges damage now)
    • Enemies are knocked airborne for 0.6s on impact
    • Auto Attack Buff Duration: 5s → 3s
    • Auto Attack Buff Damage Increase: 50% → 100%
8 June 2022Into the Fray UpdateNew Spell Icons
  • All Boots - Dodge
  • Heavy Mace - Battle Howl
  • Tombhammer - Grasp of the Undead
  • Grovekeeper - Ground Pound
  • Carving Sword - Fearless Strike
  • Light Crossbow - Exploding Shot
  • Bow of Badon - Raging Storm
  • Whispering Bow - Undead Arrows
  • Bear Paws - Razor Cut
  • Dual Swords - Spinning Blades
  • Galatine Pair - Soulless Stream
  • Malevolent Locus - The Void
8 June 2022Into the Fray UpdateDual Swords have continued to underperform since their latest rework. To improve their abilities’ utility and damage output, Heroic Charges are no longer consumed with use. These stacks help players keep up with targets with the move speed boost, and the increased auto-attack speed synergizes with the attack damage buff at the end of Spinning Blades.
  • Spinning Blades (Dual Swords):
    • No longer consumes Heroic Charges
25 April 2022Lands Awakened Patch 8Dual Swords had been very similar to many other sword abilities, leaving little scope for them to have a strong, unique role without outshining other swords. For this reason, an attack speed and attack damage buff to the E-ability has been added, to make Dual Swords a strong auto-attack bruiser. The Weakening ability on Swords has also been improved to impact enemy damage output more significantly, giving another useful passive option. The hit detection of Mighty Blow (Broadsword) has also been reworked to only deal damage if the caster lands close to the target, improving counterplay potential against it.
  • Weakening (Passive, all Swords):
    • Max Stacks: 1 → 5
    • Damage Reduction per stack: 4% → 2%
    • Removed the Healing Reduction Effect
  • Mighty Blow (Broadsword):
    • Reworked hit detection so that the ability only deals damage if it lands in close proximity to the target
  • Spinning Blades (Dual Swords):
    • When hitting at least one enemy, the player now gets an additional buff which increases Attack Speed by 50% and Attack Damage by 50% for 5s
    • Removed the additional percentage damage vs players
26 January 2022Lands Awakened Patch 4
  • Spell fixes:
    • Frost Bolt's slow effect now subject to Diminishing Returns
    • Fixed an issue where skillshots would travel in the wrong direction when aimed over deep chasms
    • Fixed an issue where Blazing Geyser did not damage targets with knockback immunity
    • Fixed an issue where each hit of Dragon Leap was multiplied by number of targets
    • Fixed an issue where Cleanse did not cancel the root effect of Disembowel
    • Divine Protection now displays the target range indicator
    • Fixed visual issues with super short dashes, e.g. in Spinning Blades spell
    • Deathward Climax (Boltcasters): now triggers mercenary jacket Bloodlust heal; Damage per tick increased but last tick removed, so overall damage remains unchanged
  • 28 July 2021Call to Arms Patch 9Swords

    Various older and rarely-used abilities in this weapon line were overhauled to bring it back into the spotlight. The former mobility increase has been returned to Heroic Charge to help stay on targets. Various E-ability cooldowns have also been reduced to emphasize a more dynamic playstyle. Hamstring has been reworked to consume stacks for an additional effect.

    The new Clarent Blade ability, Crescent Slash, has a secondary effect that depends on the number of Heroic Charges. This offers an interesting synergy with the new Hamstring, where the caster can consume a single Heroic Charge. This means Heroic Charges can now be increased or decreased, which allows for more versatility with Crescent Slash’s secondary effect.

    • Heroic Charge (all Swords):
      • Movement Speed & Attack Speed Increase: 9% → 12%
    • Interrupt (all Swords):
      • Standtime: 0.4s → 0.3s
      • Energy Cost: 10 → 7
    • Hamstring (all Swords):
      • If you have a Heroic Charge when casting, you can now cast a followup attack within 3 seconds
      • The followup consumes 1 Heroic Charge and is a ground-targeted 7m leap, inflicting another Hamstring on enemies in a 3m radius
      • Slow Strength: 38% → 25% (but the slow now stacks up to 2 times)
      • Slow Duration: 5s → 3s
      • Damage: 60.15 → 66
      • Energy Cost: 10 → 5
    • Spinning Blades (Dual Swords):
      • Jump End Position now offset by 3 meters. (This means the max range covers less distance for the caster, but also makes it easier to hit enemies without getting too close, making the cast harder to interrupt in midair.)
      • Cooldown: 20s → 15s
      • Max Health Damage vs Players: 6% → 4%
    • Mighty Swing (Clarent Blade):
      • Reworked the ability; it is now called Crescent Slash:
        • Slice the air to shoot a demonic wave in the targeted direction, piercing through all enemies and dealing magical damage. Consumes all Heroic Charges for a secondary effect. (You can only get one of the effects depending on the amount of Heroic Charges, not multiple.)
          • Heroic Charges: 1 / 2 / 3
          • Effects: Slows by 20% for 2s / Silences for 0.8s / Deals additional damage
    • Majestic Smash (Kingmaker):
      • Widened the hitbox of the Smash to make the followup hit more reliable
      • Cooldown: 25s → 20s
    29 November 2019Percival Patch 11Swords
    • Iron Will (all Swords):
      • Now directly applies a Heroic Charge on you
    • Parry Strike (all Swords):
      • No longer silences enemies
    • Spinning Blades (Dual Swords):
      • Max Health Debuff now only affects unmounted players
    • Soulless Stream (Galatine Pair):
      • Cast Time: 0.9s → 1.1s
    10 July 2019Percival UpdateSeven new skills have been added to a range of player weapons:
    • Axes: Spinning Blades
    • Frost Staffs: Ice Shard
    • Hammers: Inertia Ring (formerly listed as "Ring of Tar")
    • Nature Staffs: Rejuvenating Breeze
    • Quarterstaffs: Rising Blow
    • Spears: Impaler
    • Swords: Parry
    10 July 2019Percival UpdateAxes
    • Added new W-Spell: Spinning Blades
      • Caster is surrounded by magic blades for 2.5s. Every 0.5s the blades deal 24 magic damage to all enemies in a 6m radius. Each hit also increases the caster's damage by 4% for 3s. (Stacks up to 10 times.)
    • Life Leech (Passive):
      • Steals 15% of damage dealt
    • Vampiric Strike (One-handed Axes):
      • Removed the Self Heal - the ability now uses the new Life Steal mechanics:
        • 1 Rending Strike: steals 30% of the damage dealt
        • 2 Rending Strikes: steals 60% of the damage dealt
        • 3 Rending Strikes: steals 100% of the damage dealt
    10 April 2019Oberon Patch 2 / Free-to-Play LaunchSwords
    • Mighty Blow (Broadsword):
      • Damage: 276 → 287
    • Spinning Blades (Dual Swords):
      • Max Health Damage: 8% → 6%
    20 February 2019Nimue Balance Patch (Patch #7)Swords
    • Heroic Strike (all Sword)
      • Heroic Charge now also gives a 10% Attack Speed Bonus per stack
      • Standtime: 0.4s → 0.3s
    • Heroic Cleave (all Swords)
      • Reworked the ability:
        • Deals physical damage to all enemies in a 6m radius around you.
        • Creates one Heroic Charge if you hit at least one enemy.
        • Creates two Heroic Charges if you hit three enemies or more.
        • Each Heroic Charge increases your move and attack speed by 10% for 6s. (stacks up to 3 times)
        • Hit delay: 0.4s → 0.3s
        • Standtime: 0.3s → 0.2s
        • Radius 4m → 6m
        • Energy cost: 3 → 3.5
    • Iron Will (all Swords)
      • While the buff is active the caster becomes now immune to purges
      • Activating this ability doesn't give an extra Heroic Charge stack anymore
      • Resistance Increase: 25% → 35%
      • Duration: 5s → 4s
    • Mighty Blow (Broadsword)
      • The ability now jumps towards the target.
      • Range: 3m → 10m
      • Hitdelay: 0.4s → 0.3s
      • Standtime: 1s → 0.8s
      • Damage: 267.84 → 276.00
      • Resistance Increase: 0.36 → 0.24
      • Energy Cost: 14 → 11
    • Spinning Blades (Dual Swords)
      • Max Hitpoint Damage: 5% → 8%
    • Soulless Stream (Galatine Pair)
      • Max Hitpoint Reduction: 10% → 6%
    13 December 2018Nimue Patch #3
  • Swords:
    • Spinning Blades (Dual Swords)
    • Additional Damage against Players: 3% -> 5% of max Health
    • Fearless Strike (Carving Sword)
    • Range: 11m -> 13m
    • Now Shreds armor before dealing damage. (so the damage is amplified by the armor reduction)
    • Max Armor Reduction: 0.20 -> 0.24
  • 31 July 2018Merlyn UpdateSwords:
    • Dual Swords & Galatine Pair Normal Attacks
      • Attack Interval: every 0.91s -> every 0.71s (Attack DPS stays the same)
    • Spinning Blades (Dual Swords)
      • Radius: 4m → 5m
    27 September 2017Joseph Update
  • Removed the Threat Generation Passive
  • Added New Passive: Weakening
    • Every normal attack, you reduce the target's damage and heal power by 4% for 1s.
  • New W-Spell: Splitting Slash
    • Splits the earth in a straight line in front of you. Any enemy directly hit will receive x damage, and be rooted for y.
  • Spinning Blades:
    • Range: 11m -> 14m
    • Jump Movespeed: 13 -> 20 (This means jump time changed from: 0.85s -> 0.65s)
    • Cooldown: 15s -> 20s
    • Energycost: 15 -> 17
  • Fearless Strike:
    • The slow has been removed
    • Instead the spell now reduces enemy resistances, depending on active heroic charges.
    • Range: 9m -> 11m
    • Energycost: 16 -> 15
    • Max Armor Shred: 0.24 -> 0.20