An active ability found on the third slot of Nature Staffs.
It is unlocked at mastery level 1
|Energy Cost||55||Summons a Spirit Animal which leaves behind a trail of healing grass. This grass lasts for 9s and heals up to 10 allies. The base healing is 17 per second, but the effect is increased by 50% per additional ally on the target - so the more allies standing on it, the stronger the healing grows.|
Note: numerical values are based on gear with 1060 item power. Affected values are in bold.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.110.1||13 October 2021||Call to Arms Patch 11||As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.
Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.
|Version 18.090.1||28 July 2021||Call to Arms Patch 9||Nature Staffs
Cooldown of Spirit Animal has been reduced to 30 seconds to be more in line with many other E cooldowns, allowing it to be better synchronized with the rotation of other ZvZ weapons.
|Version 18.040.1||6 May 2021||Call to Arms Patch 4 (Balance Patch)||Nature Staffs
Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.
Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.
Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.
Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.
|Version 1.11.362.119971||20 June 2018||Lancelot Patch #9||Nature Staffs
|Version 1.11.362.118022||25 May 2018||Lancelot Patch #7||Nature Staffs:
|Version 1.11.362.116876||2 May 2018||Lancelot Midseason Patch||Nature Staffs