Spirit Animal
Spirit Animal
An active ability found on the third slot of Nature Staffs.
It is unlocked at mastery level 1
![]() Spirit Animal |
Energy Cost | 55 | Release a Spirit Animal from the targeted position in the targeted direction that heals any ally touching it by 195 , creating a 25m long trail that lasts for 9m .
Heals up to 15 allies standing on the trail every 1s for 24 Health . For each ally standing on the trail, the healing is increased by 30% . |
Cast Time | instant | ||
Range | 25m | ||
Cooldown | 45s | ||
Note: numerical values are based on gear with 1060 item power.
Equipment
Related Patch Notes
Patch Link | Date | Patch Name | Patch Notes |
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Version 21.030.1 | 9 January 2023 | Beyond the Veil Patch 3 |
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Version 19.060.1 | 2 March 2022 | Lands Awakened Patch 6 | Spirit Animal had of late not seen much use in large group scenarios, with players often relying on Wild Staff instead. To make it more attractive in its intended setting, the maximum group size it can affect has been increased, along with its immediate heal.
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Version 18.110.1 | 13 October 2021 | Call to Arms Patch 11 | As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.
Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.
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Version 18.090.1 | 28 July 2021 | Call to Arms Patch 9 | Nature Staffs
Cooldown of Spirit Animal has been reduced to 30 seconds to be more in line with many other E cooldowns, allowing it to be better synchronized with the rotation of other ZvZ weapons.
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Version 18.040.1 | 6 May 2021 | Call to Arms Patch 4 (Balance Patch) | Nature Staffs
Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value. Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal. Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented. Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.
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Version 1.11.362.119971 | 20 June 2018 | Lancelot Patch #9 | Nature Staffs
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Version 1.11.362.118022 | 25 May 2018 | Lancelot Patch #7 | Nature Staffs:
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Version 1.11.362.116876 | 2 May 2018 | Lancelot Midseason Patch | Nature Staffs
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