Spiritual Seed

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Spiritual Seed

An active ability found on the third slot of Nature Staffs.

It is unlocked at mastery level 1

Spiritual Seed
Energy Cost 24 Plant a Spiritual Seed in the targeted ally, healing the target for 411 Health after 3s .

The spell can be recast again within 2.5s , but stacking it twice on the same target will override the first cast.

Cast Time instant
Range 11m
Cooldown 20s

Note: numerical values are based on gear with 1060 item power.


Magic WeaponTier
Expert's Druidic Staff5
Master's Druidic Staff6
Grandmaster's Druidic Staff7
Elder's Druidic Staff8

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
9 January 2023Beyond the Veil Patch 3
  • Rejuvenating Flower (all Nature Staffs)
    • The Flower on the ground is now activated by any ally stepping on it
    • Flower Area Radius: 3m → 5m
    • Max Targets: 5 → 10
    • Standtime: 0.4s → 0s
  • Spiritual Seed (Druid Staff)
    • Cooldown after Recast: 20s → 30s (Casting once still has 20s cooldown)
  • Spirit Animal (Rampant Staff)
    • Max Targets: 15 → 20
    • Healing Increased per Ally: 30% → 20%
    • Maximum Targets for Heal Increase: 10 → 20
6 May 2021Call to Arms Patch 4 (Balance Patch)Nature Staffs

Nature Staffs have been outperformed by Holy Staffs for a while. To bring Nature back into the PvP scene, Rejuvenation has been improved significantly with higher healing output, more range, and shorter cast time. It is now easier to stack on group members, while also providing more healing value.

Additionally, Cleanse Heal now offers a burst heal W-slot ability, giving Nature more options when pressured. It also allows for interesting interactions with stack management, and adds a layer of decision-making for healers, who must consider whether to use the cleanse or save it for a burst heal.

Spirit Seed can now be cast twice, but cannot heal the same target twice. This doesn’t make it stronger in 1v1 situations, but improves it significantly in potential healing output in group fights, where it was previously underrepresented.

Spirit Animal was also improved by adding an instant heal when allies first touch it. The escalation curve of healing per ally was also flattened, meaning it now has better healing numbers on medium-sized groups.

  • Rejuvenation (all Nature Staffs):
    • Heal per Tick: 7.6 → 8.2
    • Cooldown: 1.3s → 1s
    • Cast Range: 9m → 11m
  • Cleanse Heal (all Nature Staffs):
    • Now has an instant heal effect instead of heal over time
    • Heal amount is dependent on Rejuvenation Stacks on each target
    • Removes one Rejuvenation Stack of each ally healed
    • Stacks: 0 / 1 / 2 / 3
    • Heal Value: 80 / 100 / 130 / 170
  • Spiritual Seed (Druidic Staff):
    • The spell can now be recast again within 2.5s, but stacking it twice on the same target will override the first cast
    • Energy Cost per cast: 18 → 9
  • Spirit Animal (Rampant Staff):
    • Touching the Spirit Animal itself now instantly heals 60
    • Base Heal Value of the Area per Tick: 8 → 12
    • Healing Increase per additional Ally: 50% → 30%
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Nature Staffs
  • Thorns (all Nature Staffs):
    • Additional Autoattack Damage vs Players: 56 → 40
    • Additional Autoattack Damage vs Mobs: 56 → 64
    • No longer reflects damage
  • Spiritual Seed (Druidic Staff):
    • Cooldown: 25s → 20s
  • Ruthless Nature (Blight Staff):
    • Delay before the first tick of the channel: 0.5s → 0s
    • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
    • Heal per Second: 33 → 39
29 November 2019Percival Patch 11Nature Staffs
  • Thorns (all Nature Staffs):
    • Getting hit by enemy players no longer consumes Thorns stacks
  • Spiritual Seed (Druid Staff):
    • Cooldown: 20s → 25s
28 November 2018Nimue Patch #1
  • Spell fixes:
    • Protection of the Fiends duration should now be properly linked to the channel time
    • Mounted characters are no longer affected by Time Corridor
    • Fixed an issue where players resisted Time Freeze when casting / channeling
    • Fixed an issue where Deathward Climax would mute other spell sounds
    • Celestial Sphere now jumps 14 times as intended (previously 12)
    • Casting time for Electric Discharge changed from 1.2 to 0.9 seconds as intended
    • Spell effects of Spiritual Seed now appear on target as intended (previously appeared on caster)
  • 21 November 2018Nimue UpdateNature Staffs
    • Circle of Life (Nature Staff)
      • Cooldown: 20s → 18s
    • Spiritual Seed (Druidic Staff)
      • Doesn't count as Healing buff anymore and thus can't be purged anymore
    • Ruthless Nature (Blight Staff)
      • Heal per Tick: 27.22 → 29.50