Stun Run

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Stun Run

An active ability found on the second slot of Quarterstaffs.

It is unlocked at mastery level 1.



Stun Run
Energy Cost 45 Increases your movement speed by 30% for 5s and your next auto attack will stun the enemy for 3.37s.
Cast Time instant
Range self
Cooldown 15s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Melee Weapon
Elder's Black Monk Stave
Elder's Double Bladed Staff
Elder's Grailseeker
Elder's Iron-clad Staff
Elder's Quarterstaff
Elder's Soulscythe
Elder's Staff of Balance

Ability Preview

Stun Run.gif

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
6 May 2021Call to Arms Patch 4 (Balance Patch)Quarterstaffs

The hit-and-run playstyle of Quarterstaffs in Corrupted Dungeons has been toned down, while also trying to retain their playstyles in other content. This change alone will not entirely eliminate the strategy of resetting fights in Corrupted Dungeons, but should help balance the success of Quarterstaffs in this regard. Additional further changes will be made in a future patch to address the reset meta in Corrupted Dungeons.

Heavy Cleave's area was improved, making it easier to hit enemies and giving it a more unique feel. The hit delay has also been removed, making the ability strike much faster.

  • Cartwheel (all Quarterstaffs):
    • Move Speed Bonus: 30% → 20%
    • Buff Duration: 5s → 3s
  • Stun Run (all Quarterstaffs):
    • Buff Duration: 5s → 4s
  • Heavy Cleave (all Quarterstaffs):
    • Adjusted the hit area into a rectangular shape that extends further
    • Hit Delay: 0.5s → 0s
    • Standtime: 1s → 0.5s
    • Damage: 271 → 240
  • Vault Leap (regular Quarterstaff):
    • Standtime: 0.2s → 0.6s
    • Enemy Knockup Duration: 1s → 0.7s
    • Cast Range: 15m → 13m
    • Jump End Position now offset by 3m
    • Visual fixes for jump animation on high ping