Swords
Swords are Warrior weapons with a strong focus on continuously hitting enemies at melee range, with a broad set of utility abilities to assist in doing so. Swords are unlocked by the Sword Fighter node on the Destiny Board.
Once unlocked, the following weapons can be used:
Standard Weapons: Crafted using common resources, these weapons tend to be much easier to obtain than Artifact Weapons.
Artifact Weapons: Require specific artifact items to craft, start with higher Item Power than Standard Weapons, and benefit less from Enchantment Levels.
Abilities
- Abilities are unlocked as you level up the Sword Fighter skill (see the Unlock Table below).
- First, Second, and Passive slot abilities are common to all weapons, while Third Slot abilities are unique to each weapon and do not have a level requirement.
- The default hotkeys for First, Second, and Third Slot abilities are Q, W, and E, respectively.
First Slot Abilities
 Heroic Strike
|
Energy Cost |
7
|
Deals 242 physical damage to an enemy and creates a Heroic Charge on you.
Each Heroic Charge increases your move-and attack speed by 9% for 6s. (stacks up to 3 times)
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
3s
|
|
 Heroic Cleave
|
Energy Cost |
12
|
Deals 189 physical damage to all enemies in a 6m radius around you.
Creates one Heroic Charge if you hit at least one enemy.
Creates two Heroic Charges if you hit three enemies or more.
Each Heroic Charge increases your move-and attack speed by 9% for 6s. (stacks up to 3 times)
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
3s
|
|
Second Slot Abilities
 Interrupt
|
Energy Cost |
34
|
Interrupts enemy spell casting, and deals 241 Physical damage. Additionally, for 5s your normal attack damage is increased by 20% for each Heroic Charge on you (max of 3 stacks).
|
Cast Time |
0s
|
Range |
3m
|
Cooldown |
10s
|
|
 Iron Will
|
Energy Cost |
31
|
Increases your move speed by 20%, and incoming damage is reduced by 25.926%, for 4s. While active you are also immune to purges.
Additionally you gain an Heroic Charge stack uppon activation.
|
Cast Time |
instant
|
Range |
self
|
Cooldown |
20s
|
|
 Hamstring
|
Energy Cost |
34
|
Instantly slows the target enemy for 38% for 7.78s, and deals 187 Physical damage.
|
Cast Time |
instant
|
Range |
melee
|
Cooldown |
10s
|
|
 Splitting Slash
|
Energy Cost |
38
|
Splits the earth in a straight line in front of you. Any enemy directly hit will receive 432 damage, and be rooted for 1.98s.
|
Cast Time |
instant
|
Range |
14m
|
Cooldown |
15s
|
|
 Parry Strike
|
Energy Cost |
9%
|
For 0.8s you become immune to damage and reflect all incoming damage back at the attacker. At the end of the channel, you hit all enemies around you in a 5m radius, dealing 256 physical damage.
|
Cast Time |
0s
|
Range |
self
|
Cooldown |
18s
|
|
Third Slot Abilities
 Broadsword
|
 Mighty Blow
|
Energy Cost |
35
|
Jump towards an enemy, dealing physical damage and interrupting spell casting. Consumes your Heroic Charges and converts them into higher damage. Additionally your resistances are increased by 70 for 3s.
Zero charges: 269 damage
One charge: 432 damage
Two charges: 649 damage
Three charges: 918 damage
|
Cast Time |
instant
|
Range |
10m
|
Cooldown |
10s
|
|
|
 Claymore
|
 Charge
|
Energy Cost |
59
|
Charge towards an enemy, becoming immune to damage and any crowd control effect for 1s. You ram the blade into the enemy, and if the enemy is not mounted he will be stunned for 0.8s(ignoring crowd control resistance)
Consumes all your Heroic Charges and converts them into physical damage.
Zero charges: 286
One charge: 457
Two charges: 686
Three charges: 971
|
Cast Time |
0.4s (uninterruptible)
|
Range |
13m
|
Cooldown |
20s
|
|
|
 Dual Swords
|
 Spinning Blades
|
Energy Cost |
62
|
Jump to a ground target destination, and deal Physical damage to all enemies around you in a 5m radius, Against players on foot, an additional 6% of the enemy's max health will be dealt as true damage. The damage scales depending on the number of Heroic Charges active on you, and consumes all your Heroic Charges.
Zero charges: 224
One charge: 359
Two charge: 539
Three charges: 763
|
Cast Time |
instant
|
Range |
13m
|
Cooldown |
20s
|
|
|
 Clarent Blade
|
 Mighty Swing
|
Energy Cost |
48
|
Deals Physical damage to all enemies around you in a 6m radius. Damage scales depending on the number of Heroic Charges active on you, and consumes all your Heroic Charges.
Zero charges: 203 damage
One charge: 324 damage
Two charge: 486 damage
Three charges: 689 damage
|
Cast Time |
instant
|
Range |
self
|
Cooldown |
15s
|
|
|
 Carving Sword
|
 Fearless Strike
|
Energy Cost |
61
|
Dash towards a location and strike all enemies on your way, dealing 521 damage to each enemy. Depending on the number of your Heroic Charges, it also reduces the enemy's resistances.
Zero charges: 21 for 6s
One charge: 33 for 6s
Two charge: 51 for 6s
Three charges: 72 for 6s
|
Cast Time |
Instant
|
Range |
11m
|
Cooldown |
20s
|
|
|
 Galatine Pair
|
 Soulless Stream
|
Energy Cost |
77
|
The cast time cannot be interrupted. Slam your blades in the ground and unleash magic waves around you. Reduces enemies current and max Health by 6% for 7s, and deals magical damage. The damage scales depending on the number of Heroic Charges active, and consumes all the Charges:
Zero Stack Damage: 84
One Stack Damage: 134
Two Stack Damage: 201
Three Stack Damage: 285
|
Cast Time |
1.1s (uninterruptible)
|
Range |
8.5m
|
Cooldown |
30s
|
|
|
Passive Abilities
 Deep Cuts
|
Energy Cost |
-
|
Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional 58 damage per second for 1.5s.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Weakening
|
Energy Cost |
-
|
Every normal attack reduces the target's damage and heal power by 4% for 2s
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Heroic Fighting
|
Energy Cost |
-
|
Every 4 normal attacks, you get a Heroic Charge.
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
 Increased Defence
|
Energy Cost |
-
|
Every 5 normal attacks, your resistances are increased by 67 for 2s
|
Cast Time |
-
|
Range |
-
|
Cooldown |
-
|
|
Ability Unlocking and Availability
Abilities become available at the following mastery levels. The item icons on each line indicate the lowest tier of each type of weapon that has access to the indicated ability.