||Dash toward the targeted position, knocking back all enemies you pass through by 3.05m and stunning them for 3.58. Deals 222 physical damage.
Note: numerical values are based on gear with 1060 item power. Affected values are in bold.
Related Patch Notes
|Patch Link||Date||Patch Name||Patch Notes|
|Version 18.110.1||13 October 2021||Call to Arms Patch 11||Hammers have been the main tank in 5v5 Crystal League play for a while. To make them somewhat less powerful, the damage and armor reduction of Iron Breaker, which could generate heavy pressure over the course of a fight, has been reduced. The cooldown of Power Geyser has been increased by 2 seconds to reduce the up-time of this ranged displacement. The stun duration of Tackle, meanwhile, has been reduced slightly as that, along with its mobility on a relatively low cooldown, made it more valuable than other Hammer E-abilities.
- Iron Breaker (all Hammers):
- Resistance Reduction: 0.14 → 0.12
- Damage vs Players: 120 → 90 (Damage vs Mobs stays unchanged)
- Power Geyser (all Hammers):
- Tackle (Great Hammer):
- Stun Duration: 2.35s → 2.10s