Thorns

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General Information

This spell was previously called Poison Thorns and was reworked in Percival Patch 5.

An active ability found on the first slot of Nature Staffs.

It is unlocked at mastery level 1.



Thorns
Energy Cost 22 Imbue yourself with nature's wrath, enchanting your next 5 normal attacks for the next 10s with Thorn Charges.

Each Thorn Charge sprouts thorns in a 3m radius around the targeted enemy, dealing 112 magical damage.

Cast Time 0.4s
Range 0m
Radius 3m
Cooldown 5s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Equipment

Magic Weapon
Elder's Blight Staff
Elder's Druidic Staff
Elder's Great Nature Staff
Elder's Ironroot Staff
Elder's Nature Staff
Elder's Rampant Staff
Elder's Wild Staff

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 October 2021Call to Arms Patch 11As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.

Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.

  • Equipping any Nature Staff reduces all damage output by 50%
  • Thorns (all Nature Staffs):
    • Now increases the caster's damage by 10% for 10s (stacks up to 5 times)
  • Spirit Animal (Rampant Staff):
    • Cast Range: at caster → 12m
    • Now cast direction can be selected independent of cast position
    • Base Heal per tick: 12 → 13.5
2 February 2021Rise of Avalon Patch 13 (Balance Patch)Nature Staffs
  • Thorns (all Nature Staffs):
    • Additional Autoattack Damage vs Players: 56 → 40
    • Additional Autoattack Damage vs Mobs: 56 → 64
    • No longer reflects damage
  • Spiritual Seed (Druidic Staff):
    • Cooldown: 25s → 20s
  • Ruthless Nature (Blight Staff):
    • Delay before the first tick of the channel: 0.5s → 0s
    • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
    • Heal per Second: 33 → 39
12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Thorns (all Nature Staffs):
    • Damage on normal attacks: 52 → 56
    • Reflected damage: 12 → 8
  • Revitalize (all Nature Staffs):
    • Added a 0.5s delay before the first tick
    • Damage now further decreases the channel time (Disruption factor: 5 → 10)
  • Self-Healing Sickness (all Nature Staffs):
    • Now requires fewer casts to activate
    • Healing Reduction: 25% → 40%
  • Circle of Life (One-Handed Nature Staff):
    • 0 Stacks Heal: 91 → 107
    • 1 Stack Heal: 114 → 133
    • 2 Stacks Heal: 148 → 173
    • 3 Stacks Heal: 193 → 227
    • Cast Time: 1s → 0.7s
  • Well of Life (Wild Staff):
    • Area Duration: 10s → 6s
    • Heal per tick: 26.89 → 46.00
    • Max Targets: 5 → 10
    • Energy cost: 20 → 18
  • 5 February 2020Queen Patch 2
    • Changes to Thorns (Nature Staff):
      • Behavior is now the same as other damage reflections in the game
      • Certain spells can no longer be reflected
      • This change is intended to solve unintended chaining of reflect events
    29 November 2019Percival Patch 11Nature Staffs
    • Thorns (all Nature Staffs):
      • Getting hit by enemy players no longer consumes Thorns stacks
    • Spiritual Seed (Druid Staff):
      • Cooldown: 20s → 25s
    9 October 2019Percival Patch 7Nature Staffs
    • Thorns:
      • Cooldown: 6s → 5s
      • Cast Time: 0.6s → 0.4s
      • Standtime: 0.2s → 0s
      • Spell is no longer canceled by mouse click while casting