Thorns

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General Information

This spell is no longer in the game. See Thorn Growth.

This spell was previously called Poison Thorns and was reworked in Percival Patch 5.

An active ability found on the first slot of Nature Staffs.

It is unlocked at mastery level 1.



Thorns
Energy Cost 22 Imbue yourself with nature's wrath, enchanting your next 5 normal attacks for the next 10s with Thorn Charges .

Each Thorn Charge sprouts thorns in a 3m radius around the targeted enemy, dealing 112 magical damage . Increases all your damage by 10% for 10s (all affects stack up to 5 times).

Cast Time 0.4s
Range 0m
Radius 3m
Cooldown 5s


Note: numerical values are based on gear with 1060 item power.

Equipment

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
5 July 2022Into the Fray Patch 2 (+ Living Legends Event)Nature Staffs
  • Thorns (all Nature Staffs)
    • Area Damage vs players: 20 -> 25
  • Rejuvenating Flower (all Nature Staffs)
    • Grow interval: 2.5s -> 2s
  • Brambleseed (all Nature Staffs)
    • Delay until bramble growth: 1s -> 0.7s
  • Revitalize (all Nature Staffs)
    • Energy cost at channel start: 0 -> 20
    • Energy cost per channel tick: 9 -> 4
8 June 2022Into the Fray Update
  • Nature Staffs:
    • Improved solo PvE / PvP experience, with reworked Thorns and new Bramble Seed spell that knocks enemies airborne; new Rejuvenating Flower multi-part spell grows a flower that can be thrown to a specific spot
  • 8 June 2022Into the Fray UpdateHealing Staffs no longer have a 50% damage reduction on the staff. The solo PvE / PvP experience has been improved, with a reworked Thorns spell and a new Brambleseed spell that knocks enemies airborne. Rejuvenating Mushroom has been replaced with the new Rejuvenating Flower multi-part spell: Grow multiple flowers on the ground that can be picked up and thrown to a specific spot to provide instant healing and Rejuvenation stacks. Revitalize is now on a much shorter cooldown, and is limited more by energy cost than by cooldown, to make it more useful in PvP and provide higher single-target healing output to compete with Holy Staffs in group PvE. Various other improvements and adjustments have also been made to make these staffs feel more polished.
    • Base Stats (all Nature Staffs):
      • Removed the 50% damage Reduction
    • Thorns (all Nature Staffs) has been completely reworked:
      • Conjure Thorns with a 3m radius at the targeted area, lasting 4s
      • Deals magical damage and applies one Thorns Charge to all enemies within the area every 0.5s (stacks up to 5 times)
      • Slows by 25%
      • The ability goes on cooldown if you either cast it the maximum of 3 times or don't recast it for 3s
      • Thorns Charges can be consumed by your normal attacks and deals additional magical damage
    • Removed the ability Rejuvenating Mushroom (all Nature Staffs) Added a new Q-slot Ability: Rejuvenating Flower (all Nature Staffs):
      • Plant a magical flower at the targeted position, lasting 20s; the flower grows stronger over time
      • Collecting the flower gives you the ability to throw it at a targeted location; on impact it heals and applies Rejuvenation Charges on up to 5 allies within a 3m radius based on grow time (only the caster can collect the flower)
      • Grow Time: 0s / 2.5s/ 5s - Heal: 17 / 41 / 70 - Rejuvenation Charges: 1 / 2 / 3
    • Added a new W-slot Ability: Brambleseed (all Nature Staffs):
      • Throw seeds along a 16m line in targeted direction, dealing 54 magical damage
      • After a 1s delay, brambles grow along the line, dealing 162 magical damage
      • Throws all enemies hit in the air for 0.71s
    • Revitalize:
      • Cooldown: 15s → 7s
      • Channel Duration: 4.5s → 3s
      • Energy Cost per Tick: 6 → 9
    • Living Armor (Great Nature Staff):
      • Cast Time: 1s → 0s
      • Cooldown: 25s → 15s
      • Duration: 8s → 4s
      • Heal Value on each hit: 27 → 40
      • Can no longer be stacked from multiple casters
    • Ruthless Nature (Blight Staff)
      • Renamed the ability to Elevated Nature
    13 October 2021Call to Arms Patch 11As noted above (under Holy Staffs), base damage output when equipping healing staffs has been reduced. This is to counter a workaround whereby Healers could go full sustain on the Q-slot and get damage from other sources. Now they would have to use the Q-slot damage ability to counter the reduced base damage output, in line with the original intention that they choose between sustain and damage.

    Spirit Animal is currently underrepresented in large-scale fights, although it is in precisely these situations that it is meant to shine. To increase its impact, cast range has been adjusted and the cast direction can now be chosen independently. This allows the Healer to better support his army from the back line.

    • Equipping any Nature Staff reduces all damage output by 50%
    • Thorns (all Nature Staffs):
      • Now increases the caster's damage by 10% for 10s (stacks up to 5 times)
    • Spirit Animal (Rampant Staff):
      • Cast Range: at caster → 12m
      • Now cast direction can be selected independent of cast position
      • Base Heal per tick: 12 → 13.5
    2 February 2021Rise of Avalon Patch 13 (Balance Patch)Nature Staffs
    • Thorns (all Nature Staffs):
      • Additional Autoattack Damage vs Players: 56 → 40
      • Additional Autoattack Damage vs Mobs: 56 → 64
      • No longer reflects damage
    • Spiritual Seed (Druidic Staff):
      • Cooldown: 25s → 20s
    • Ruthless Nature (Blight Staff):
      • Delay before the first tick of the channel: 0.5s → 0s
      • The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
      • Heal per Second: 33 → 39
    12 August 2020Rise of Avalon Update and Hotfix 1, 2
  • Thorns (all Nature Staffs):
    • Damage on normal attacks: 52 → 56
    • Reflected damage: 12 → 8
  • Revitalize (all Nature Staffs):
    • Added a 0.5s delay before the first tick
    • Damage now further decreases the channel time (Disruption factor: 5 → 10)
  • Self-Healing Sickness (all Nature Staffs):
    • Now requires fewer casts to activate
    • Healing Reduction: 25% → 40%
  • Circle of Life (One-Handed Nature Staff):
    • 0 Stacks Heal: 91 → 107
    • 1 Stack Heal: 114 → 133
    • 2 Stacks Heal: 148 → 173
    • 3 Stacks Heal: 193 → 227
    • Cast Time: 1s → 0.7s
  • Well of Life (Wild Staff):
    • Area Duration: 10s → 6s
    • Heal per tick: 26.89 → 46.00
    • Max Targets: 5 → 10
    • Energy cost: 20 → 18
  • 5 February 2020Queen Patch 2
    • Changes to Thorns (Nature Staff):
      • Behavior is now the same as other damage reflections in the game
      • Certain spells can no longer be reflected
      • This change is intended to solve unintended chaining of reflect events
    29 November 2019Percival Patch 11Nature Staffs
    • Thorns (all Nature Staffs):
      • Getting hit by enemy players no longer consumes Thorns stacks
    • Spiritual Seed (Druid Staff):
      • Cooldown: 20s → 25s
    9 October 2019Percival Patch 7Nature Staffs
    • Thorns:
      • Cooldown: 6s → 5s
      • Cast Time: 0.6s → 0.4s
      • Standtime: 0.2s → 0s
      • Spell is no longer canceled by mouse click while casting