Threatening Smash

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General Information

Threatening Smash
Energy Cost 15 Swing your mace in a cone in front of you, dealing 478 physical damage to all enemies hit. Increases your threat towards all mobs hit by 100.
Cast Time Instant
Range 3m
Cooldown 6s

Note: numerical values are based on gear with 1060 item power. Affected values are in bold.


Melee Weapon
Elder's Bedrock Mace
Elder's Camlann Mace
Elder's Heavy Mace
Elder's Incubus Mace
Elder's Mace
Elder's Morning Star
Elder's Oathkeepers

Related Patch Notes

Patch LinkDatePatch NamePatch Notes
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Area Range: 5m → 6m
  • Deep Leap (One-handed Mace):
    • Reworked the effect; damage no longer scales based on distance
    • Stun Area: 2m → 3m
9 May 2019Oberon Patch 5 (Midseason Patch)Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.6s → 0.5s
    • Standtime: 0.7s → 0.6s
  • Vendetta (Camlann Mace):
    • Now also stuns all pulled enemies
    • Damage: 113.96 → 62.00
  • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
    • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
    • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
  • Life Leech (Passive):
    • Heal per Attack: 5.86 → 7.00
21 November 2018Nimue UpdateMaces
  • Removed the spell Threatening Strike (all Maces)
  • Added the new spell Threatening Smash (all Maces)
    • After a 0.7s windup you swing your mace and hit every enemy in front of you. Dealing physic damage and also creating threat on all creatures hit.
    • Cooldown: 6s
  • Removed the spell Silencing Strike (Mace)
  • Added the new spell Deep Leap (Mace)
    • You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target, the more damage you deal.
    • Cooldown: 25s