Threatening Smash

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General Information

Threatening Smash
Energy Cost 15 Swing your mace in a cone in front of you, dealing 419/460 physical damage to all enemies hit.

Increases your threat towards all mobs hit by 100

Cast Time Instant
Range 3m
Cooldown 6s

Note: numerical values are based on gear with 1100 item power. Spells with x/y values refer to 1h weapon/2h weapon values.


Related Patch Notes

Patch LinkDatePatch NamePatch Notes
13 December 2021Lands Awakened Patch 1One-handed Maces have been very strong in a variety of content types. With the combination of high damage, stun, and mobility, they outperform many similar weapons, making them very strong. The damage output and mobility of Deep Leap have thus been decreased.
  • Threatening Smash (all Maces):
    • Damage 157 → 146
  • Deep Leap (One-handed Mace):
    • Damage: 203 → 156
    • Range: 14m → 11m
19 May 2020Queen Patch 12 (Season 9 Balance Patch) and Hotfix 12.1Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.5s → 0.4s
    • Standtime: 0.6s → 0.5s
    • Area Range: 5m → 6m
  • Deep Leap (One-handed Mace):
    • Reworked the effect; damage no longer scales based on distance
    • Stun Area: 2m → 3m
9 May 2019Oberon Patch 5 (Midseason Patch)Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.6s → 0.5s
    • Standtime: 0.7s → 0.6s
  • Vendetta (Camlann Mace):
    • Now also stuns all pulled enemies
    • Damage: 113.96 → 62.00
  • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
    • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
    • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
  • Life Leech (Passive):
    • Heal per Attack: 5.86 → 7.00
21 November 2018Nimue UpdateMaces
  • Removed the spell Threatening Strike (all Maces)
  • Added the new spell Threatening Smash (all Maces)
    • After a 0.7s windup you swing your mace and hit every enemy in front of you. Dealing physic damage and also creating threat on all creatures hit.
    • Cooldown: 6s
  • Removed the spell Silencing Strike (Mace)
  • Added the new spell Deep Leap (Mace)
    • You jump to a ground target location, dealing physical damage to all enemies in a 5m radius. The further away the target, the more damage you deal.
    • Cooldown: 25s