Types of Zones
The world of Albion Online is comprised of four zone types: Blue, Yellow, Red, and Black. These zones have different rules regarding PvP as well as what resources are available. The Royal Continent (which is the continent you will start in) has Blue, Yellow, and Red zones. The entirety of the Outlands is Black, and can only be accessed by Realmgates within each city.
|Zone||PvP?||Fame Multiplier||PvP Loot*|
|Red||Yes||2.5 (+150%)||Full Loot|
|Black||Yes||3 (+200%)||Full Loot|
*When faction flagged, zone loot rules still apply
Outside of enlisting for a city faction through the Faction Warfare system, blue zones are completely safe from PvP combat. Deaths while enlisted for a city within the Faction Warfare system in blue zones will still result in all of the victim's equipped items and inventory will be dropped, with a 50% chance (rolled individually) any individual item will be trashed and permanently destroyed. Being knocked down by mobs in blue zones will cause all equipable items to take a 5% durability loss.
Tier one through four resources spawn in the blue zones.
Blue zones have a 37.5% boost to fame earned.
Hellgates begin to appear starting with Tier 4 Blue zones.
Yellow zones are PvP zones with the highest restrictions second only to Blue zones. In the yellow zones, players may red flag to engage in PvP against other flagged and non-flagged players. Players that are downed as a result of red-flagged PvP may be "knocked out", which will make all equipable items take a 5% durability loss. Attacking unflagged players while red flagged results in reputation loss. The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and updates every few seconds.
Tier one through five resources spawn in the yellow zones.
Yellow Zones have a 50% bonus to fame earned
Hellgates in Yellow zones do not result in full loot deaths.
Red zones feature full loot PvP in the open world for both faction warfare and PvP flagging. Attacking unflagged players as a result of PvP flagging results in reputation loss. If health is reduced to zero as a result of either of these PvP systems, all of the player's equipped items and inventory will be dropped, with a 50% chance (rolled individually) any individual item will be trashed and permanently destroyed. The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and updates every few seconds.
Tier one through six resources spawn in the red zones.
Red zones have a 150% bonus to fame earned
Hellgates in Red zones are full loot.
Black zones are found exclusively in the Outlands, accessible via the Realmgates in the outer Royal Continent cities. Territories and castles are found in the black zones. In black zones, full loot PvP is automatically enabled and there is no flagging system. .All players may freely engage in PvP against each other, excluding their guild, alliance, and party without incurring reputation loss.
Tier one through eight resources spawn in the black zones, and the resource of the same tier as the zone will always be most abundant.
Black zones have a 200% bonus to fame earned.
Hellgates in the Black zones follow the same rules as Red zone ones.
- When Faction flagged, the zone rules still take priority. Hostile players and Faction flagged cannot attack each other.
- Hostile players numbering 11 or more will cause a red color blob to appear on the map.
- Starting with Red zones faction flagged groups of 11 or more will make a blob in color of their faction.
- Knockdown used to remove 10% of stackable items with no durability.