Types of Zones

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Albion Online consists of four main zone types and one sub-zone type. On the Royal Continent, there are three main zone types: Blue, Yellow, and Red.

The fourth main zone type Black zones appear only in the Outlands.

Notable sub-zone type is Hellgate Realm.

Blue Zone

Safe zone

Outside of joining a faction, Blue zones are completely safe from PvP combat. Deaths within the faction warfare system in Blue zones will still result in the victim dropping their equipped items, and inventory. Being knocked down by mobs in these zones will cause 10% of stackable items to be dropped, and a 5% durability hit to all equipable items.

Hellgates begin to appear starting with Tier 4 Blue zones. Hellgates in Blue zones are not full loot and have an item power cap of 700.

Yellow Zone

Yellow zone

Yellow zones are PvP zones with the highest restrictions second only to Blue zones. Every Yellow zone has farm territory protected by guild guards, and being in proximity to them will automatically flag the player for PvP. In these zones, players may red flag to engage in PvP against other flagged and non-flagged players. Players that are downed as a result of red-flagged PvP will only be "Knocked out," sending them to their knees, causing a 5% loss in the durability of gear and a 10% drop of stackable items. Attacking players in such a fashion results in negative reputation loss. This zone color introduces an indicator of red-flagged players visible in the bottom right corner below the minimap.

Guild versus Guild battles has an item power cap of 800 IP. Item power above 800 is reduced by 80%.

Hellgates in Yellow zones result in full loot deaths and have an item power cap of 700.[2]

Red Zone

Red zone

Red zones feature full loot PvP in the open world for both faction warfare and PvP flagging. Attacking unflagged players as a result of PvP flagging results in reputation loss. If health is reduced to zero as a result of either of these PvP systems, all of the player's equipped items and inventory will be lost. There is an indicator in the bottom right UI under the minimap indicating the number of red color nickname PvP flagged players in the zone. Red zones have guild resource and farm territories.

Hellgates in Red zones have a soft item power cap at 1000; item power above 1000 is reduced by 50%.[2]

Guild versus Guild battles has an item power cap of 800 IP. Item power above 800 is reduced by 80%.[1]

Black Zone

Black zone

Black zones are found exclusively in the Outlands consisting of Anglia, Glouvia, Cumbria, Siluria and Mercia. Farms, resource towers, castles, and village territories can all be found in the black zones. In black zones, all players are automatically PvP flagged and may freely engage in PvP against each other, excluding their guild, alliance, and party without incurring reputation loss. Raid zones and zones adjacent to them will spawn Tier 8 resource nodes and are the only places in Albion where these nodes can be found.

Hellgates in the Black zones follow the same rules as Red zone ones.

Trivia

  • Players without faction flag are not at risk of being engaged by players fighting for a faction inside first two main zone types.
  • As a result of Faction Warfare full loot death may occur resulting in player gear and bag's inventory being dropped.
  • Hostile players numbering 11 or more will cause a red color blob to appear on the map.
  • Starting with Red zones faction flagged groups of 11 or more will make a blob in color of their faction.

Sources

[1] https://forum.albiononline.com/index.php/Thread/90554-20-June-2018-Lancelot-Patch-9/

[2] https://forum.albiononline.com/index.php/Thread/87318-2-May-2018-Lancelot-Midseason-Patch-Ver-1-11-362-REV-116876/