User talk:Blkandwhtlion

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Category Hierarchy

Implementation

Tie all pages down to the "Main" categories:

  • Location
  • Item
  • Gameplay
  • Wiki (or w/e the wiki category is)
  • Skill
  • NPC

Other Goals:

  • Consolidate similar and plural categories
  • Restrict categories at certain level, where properties will pick up from there (Claymore is not a category, its a sword with properties such as tier, etc.)
    • In general the category we keep will be singular and any further sensible categories after the limit will be pages that handle the grouping with property queries
  • Adding all pages to at least one category
  • Creating out the hierarchy in the proposal
    • First discussion category level likely to stop at 4 layers deep in hierarchy
  • uniform category names, no underscores, Cased with Spaces ('My Category Name' as opposed to 'My category name' or 'My_category_name')

Proposal

Each category can only exist if its parent also exists unless a root category. When creating pages they are usually part of one tree. Cross-overs should consider properties to save on category overload.

Gameplay Mechanics

How things work in the game. Things you "do" or arbitrary concepts or practices

  • Gameplay Mechanic
  • Economy
    • Trading
  • Crafting
  • Refining
  • Farming
  • Cooking (Sous Chef-->Chef)
  • Alchemy (Sous Chef-->Alchemist)
  • Gathering (Gatherer professions)
  • Combat

Item Hierarchy

TBD after analyzing the market categories imported to see what the limits of the category v.s. properties are

  • Item
    • Currency
    • Shop Category
      • Shop Sub Category

Skill Hierarchy

Spells and abilities in game tied to equipment. (properties to tie values of the stuff down. Subject to math/formulas for calculation.

  • Ability
  • Spell

NPC Hierarchy

In game non-player entities of any kind.

  • Quest Contact
  • Laborer
  • Trade hub
  • Crafting Contact
  • Refining Contact
  • Repair Contact
  • Imbue (enchant?) Contact
  • Expedition Contact
  • Mob (explore properties for anything more than two levels
    • Resource Mob
    • Boss
      • World Boss
      • Mini Boss

Classification Hierarchy

Mostly for non-tangible info and concepts

  • Guide
  • PvE
  • PvP
  • Solo
  • Co-op a.k.a cooperative gameplay, or group
  • Community
    • Wiki
  • Events
    • Season

Location Hierarchy

TBD based on desired search outcome. Tie to map from continent-->Biome-->cluster. These are heavy for search reasons. Look in

  • Location (place, area, etc.)
    • Openworld
    • Instanced (Expeditions, arena, etc.)
    • Continent (use properties to list biomes/clusters)
    • City (property to tie to biome/continent)
    • Town (property to tie to biome/continent)
    • Island (property to denote player/guild island or separate categories?)

Template for equipment and spells

Rework with simple dynamic ask query using the properties

Example:

Weapon NameTierItem power
Beginner's Broadsword1100
Novice's Broadsword2300
Journeyman's Broadsword3500
Adept's Claymore4700
Adept's Broadsword4700
Adept's Dual Swords4700
Adept's Clarent Blade4725
Adept's Carving Sword4750
Adept's Galatine Pair4775
Adept's Kingmaker4800
Expert's Broadsword5800
Expert's Dual Swords5800
Expert's Claymore5800
Expert's Clarent Blade5825
Expert's Carving Sword5850
Expert's Galatine Pair5875
Expert's Kingmaker5900
Master's Claymore6900
Master's Broadsword6900
Master's Dual Swords6900
Master's Clarent Blade6925
Master's Carving Sword6950
Master's Galatine Pair6975
Master's Kingmaker61,000
Grandmaster's Dual Swords71,000
Grandmaster's Broadsword71,000
Grandmaster's Claymore71,000
Grandmaster's Clarent Blade71,025
Grandmaster's Carving Sword71,050
Grandmaster's Galatine Pair71,075
Grandmaster's Kingmaker71,100
Elder's Dual Swords81,100
Elder's Broadsword81,100
Elder's Claymore81,100
Elder's Clarent Blade81,125
Elder's Carving Sword81,150
Elder's Galatine Pair81,175
Elder's Kingmaker81,200

After:

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