User talk:Blkandwhtlion

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Category Hierarchy

Implementation

Tie all pages down to the "Main" category: Albion Online:

  • Location
  • Item
  • Game Mechanic
  • Wiki
  • Spell
  • NPC
  • Player
  • Account
  • User Interface
  • Archetype
  • Guide
  • Community (outside the community of the game chat for example. Stick to Official AO)
  • Events (Recurring things such as challenges, seasons, and even holiday events)

Optional and Conceptual only

  • PvE
  • PvP
  • Solo
  • Small Group (2-6 players ball park)
  • Large Group (7+)

Other Goals:

  • Consolidate similar and plural categories
  • Adding all pages to at least one category
  • Creating out the hierarchy in the proposal
  • uniform category names, no underscores, Cased with Spaces ('My Category Name' as opposed to 'My category name' or 'My_category_name')

Proposal

Each category can only exist if its parent also exists unless a root category. When creating pages they are usually part of one tree. Cross-overs should consider properties to save on category overload.

Gameplay Mechanics

How things work in the game. Logical execution of things like Disarray, Crowd Cotrol, etc.

  • Gameplay Mechanic
    • Economy (tax values, market underlying functions, trade and usage fees etc.)
    • Crafting (Return rates, focus costs, craft time, etc.)
    • Refining
    • Farming
    • Cooking (Sous Chef-->Chef)
    • Alchemy (Sous Chef-->Alchemist)
    • Gathering (Gatherering mechanic for node, times, respawns ect.)
    • Combat

Item Hierarchy

Follow the market categories for how these should be organized. Untradable items may not have a visible shop category, but can be tied to their tradable versions. Other things in game such as "Silver" is not an item per se, but has a item version: "Bag of Silver" and therefore can be classified under the Currency sub category even though there is no shop category. For the most part, Items are tangible, obtainable things in the game players can gather, collect, etc. The market covers most, but not all. If in doubt ask Blkandwhtlion. I have yet to see an "item-like non-item" in the game that doesn't fit at least one category.

  • Item
    • Shop Category
      • Shop Sub Category
    • Currency
      • i.e. Silver, Gold, Faction Point, etc.

Spell Hierarchy

Spells in game tied to equipment. Also referred to as Skills and Abilities. Can have redirects for those to the main "Spell" category if desired.

  • Spell

NPC Hierarchy

In game non-player entities of any kind.

  • Contact (NPCs that players talk to for quests, markets, faction leaders, etc.)
  • Mob (NPCs players can fight with or against)

Location Hierarchy

WIP... Note: Not researched yet. Need to check pages we have v.s. what is a category or property. Could argue contient, biomes etc. could be categories OR properties. So whatever we have currently will dictate that.

  • Location
    • Continent (use properties to list biomes/clusters)
    • City (property to tie to biome/continent)
    • Town (property to tie to biome/continent)
    • Island (property to denote player/guild island or separate categories?)

Template for equipment and spells

Rework with simple dynamic ask query using the properties

Example:

Weapon NameTierItem power
Beginner's Broadsword1100
Novice's Broadsword2300
Journeyman's Broadsword3500
Adept's Dual Swords4700
Adept's Broadsword4700
Adept's Claymore4700
Adept's Clarent Blade4725
Adept's Carving Sword4750
Adept's Galatine Pair4775
Adept's Kingmaker4800
Expert's Broadsword5800
Expert's Dual Swords5800
Expert's Claymore5800
Expert's Clarent Blade5825
Expert's Carving Sword5850
Expert's Galatine Pair5875
Expert's Kingmaker5900
Master's Claymore6900
Master's Broadsword6900
Master's Dual Swords6900
Master's Clarent Blade6925
Master's Carving Sword6950
Master's Galatine Pair6975
Master's Kingmaker61,000
Grandmaster's Claymore71,000
Grandmaster's Dual Swords71,000
Grandmaster's Broadsword71,000
Grandmaster's Clarent Blade71,025
Grandmaster's Carving Sword71,050
Grandmaster's Galatine Pair71,075
Grandmaster's Kingmaker71,100
Elder's Claymore81,100
Elder's Dual Swords81,100
Elder's Broadsword81,100
Elder's Clarent Blade81,125
Elder's Carving Sword81,150
Elder's Galatine Pair81,175
Elder's Kingmaker81,200

After:

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