Vendetta

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General Information



Vendetta
Energy Cost 52 Shoot a shockwave in the targeted direction, cursing the first enemy hit. Pulls all enemies in a 8m radius toward the cursed enemy after 1.5s. Stuns for 1.22s. Deals 189 magical damage.
Cast Time 0.7s
Range 18m
Cooldown 30s


Note: numerical values are based on gear with 1060 item power. Affected values are in bold.

Melee WeaponTier
Adept's Camlann Mace4
Expert's Camlann Mace5
Master's Camlann Mace6
Grandmaster's Camlann Mace7
Elder's Camlann Mace8

==Related Patch Notes==

Patch LinkDatePatch NamePatch Notes
6 May 2021Call to Arms Patch 4 (Balance Patch)Maces

Camlann Mace was a bit too effective for striking big enemy clumps from the safety of the backline. The projectile range was thus reduced somewhat, so players need to get a bit closer to enemy groups and expose themselves to potential retaliation.

  • Vendetta (Camlann Mace):
    • Projectile Range 26m → 18m
    • Pull Radius: 9m → 8m
10 July 2019Percival UpdateMaces
  • Life Leech (Passive):
    • Steals 15% of damage dealt
  • Deep Leap (normal Mace):
    • Close Range Damage: 147
    • Mid Range Damage: 184 → 203
    • Max Range Damage: 258 → 275
  • Vendetta (Camlann Mace):
    • Stun Duration: 1s → 0.8s
9 May 2019Oberon Patch 5 (Midseason Patch)Maces
  • Threatening Smash (all Maces):
    • Hit Delay: 0.6s → 0.5s
    • Standtime: 0.7s → 0.6s
  • Vendetta (Camlann Mace):
    • Now also stuns all pulled enemies
    • Damage: 113.96 → 62.00
  • Removed the spell Stalling Slam; added the new spell Sacred Ground in its place:
    • Creates a 3m radius area in front of you. The area lasts for 6s and silences all enemy players within (ignoring crowd control resistance). Creatures in the area are silenced for up to 2.8s. (NOTE: Tooltip will list duration as "8 seconds" until the next patch is deployed.)
    • Cast Time: 0.8s, Cooldown: 7s, Energy cost: 6% of max energy
  • Life Leech (Passive):
    • Heal per Attack: 5.86 → 7.00
26 September 2018Merlyn Preseason Balance Patch
  • Fixed an issue where many spells did not escalate in damage when multiple players were hit at the same time, even though this was intended. Affected spells include:
    • Vendetta (Camlann Mace)
    • Raging Storm (Bow of Badon)
    • Spectral Trident (Trinity Spear)
    • Vicious Barrage (Siegebow)
    • Razor Cut (Bear Paws)
    • Soulless Stream (Galatine Pair)
    • Ice Crystal (Permafrost Prism)
    • Flame Tornado (Blazing Staff)