Version 1.10.351.109546
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Kay Patch #3 | |
---|---|
Date | 1 February 2018 |
Version | 1.10.351 |
Revision | 109546 |
Offical Patch Notes Link | |
Patch Notes | |
Chronology | |
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Version 1.10.351.108460 | Version 1.10.351.110927 |
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Improvements
- Added a search bar to Season Rankings
- Increased Chat mute list limit from 10 -> 30
- Ongoing server performance improvements
Changes
- Changed the names of 2 items to honor players for their continued support over the years:
- Renamed the T8 off-hand book to 'Rosalia's Diary'
- Renamed the T8 Great Fire Staff to 'Vendetta's Wrath'
- Mobs no longer aggro the player while the spawn bubble is active
- Reduced the amount of Royal Sigils needed for T7 and T8 armor pieces:
- T7 Sigils needed for a chest piece: 32 -> 16
- T7 Sigils needed for helmet/shoes: 16 -> 8
- T8 Sigils needed for a chest piece: 64 -> 16
- T8 Sigils needed for helmet/shoes: 32 -> 8
Balance Changes
Arcane Staffs
- Arcane Protection:
- If the target wears any plate armor, the target's threat generation is doubled. If the target wears any other armor, the target's threat generation is halved.
- Energy Bolt:
- The ability is now an active spell that damages enemies. Damage dealt is based on the target's remaining energy.
- Frazzle:
- Cast Time: 1.2s -> 1.5s
- Cooldown: 0s -> 10s
- Damage: 91.99 -> 103.11
- No longer reduces resistances; instead increases the target's damage taken by 40%.
- Debuff Duration: 7s -> 5s
- Energy Cost: 4 -> 9
- Empowering Beam:
- Tick Interval: 0.3s -> 0.25s (this means the beam stacks up faster)
- Max Channel Duration: 7.5s -> 5s
- Energy Beam:
- Can now also be cast on allies. When cast on allies it restores their energy.
- Enemy energy loss: 6.30 -> 5.20
Additionally, Arcane Staff spell unlocking order has been changed:
- Base Spells:
- Frazzle, Energy Bolt, Energy Beam
- Other spells unlock in this order:
- Arcane Protection
- Empowering Beam
- Motivating Cleanse
- Arcane Purge
Axes
- Bleeding effects from axes can no longer be cleansed
- Rending Swing (formerly Fierce Strike):
- The ability has been reworked: it now cleaves all enemies around the player and no longer requires an enemy target. Rending stacks apply to all enemies hit.
- Cooldown: 2s -> 3s
- Damage: 72.39 -> 50.02
- Standtime: 0.4s -> 0s
- Tear Apart (formerly Rending Swing):
- The ability has been reworked, it no longer requires an enemy target. Rending DoT stacks apply to all enemies hit.
- Healing Reduction has been removed.
- Damage: 84.35 -> 144.60
- Hit Delay: 0.4s -> 0.2s
- Standtime: 1s -> 0.4s
- Radius: 5m -> 7m
- Internal Bleeding:
- Hit Delay: 0.4s -> 0.2s
- Standtime: 0s -> 0.3s
- Radius: 5m -> 6m
Cursed Staffs
- Cataclysm:
- Armor Debuff can't be stacked anymore. (the debuff won't increase if multiple staffs cast the ability on the same target)
- Damage: 191.95 -> 175.95
Daggers
- Sunder Armor:
- Hit Delay: 0.4s -> 0.2s
- Assassin Spirit:
- Reworked into a toggle spell: while toggled on, the caster stacks up a % damage buff (which can also be consumed for some E abilities) but also suffers from reduced resistances.
- Dash:
- Energy cost: 8 -> 0
- Throwing Blades:
- Blades now pass through enemies and are no longer destroyed on enemy contact
- Forbidden Stab:
- Hit Delay: 0.4s -> 0.2s
- Now reduces healing done AND healing received, so the effect is twice as strong on self heals
- Slit Throat:
- Damage: 410.23 -> 430.74
- Devastating Strike:
- Second Hit Damage: 231.66 -> 144.79
- Deals an additional 150 true damage on the first hit.
- Ghost Strike:
- Now also makes the caster invisible to other players for 3 seconds following the hit.
- Cast Range: 9m -> 7m
- End Distance behind the enemy: 3m -> 5m
Frost Staffs
- Frost Nova:
- The spell is now a short-range teleport, which leaves the Frost Nova at the area from which the player teleported.
- Cooldown: 10s -> 20s
- Energy Cost: 13 -> 14
- Damage: 66.44 -> 85.80
- Root Duration: 2.19 -> 2.44
- Standtime: 0.4s -> 0.2s
Quarterstaffs
- Hurricane:
- Now also makes you the top threat target for every mob hit.
Swords
- Heroic Strike:
- Hit Delay: 0.4s -> 0.2s
- Soulless Stream:
- Enemy's Max Hitpoint Reduction: 20% -> 10%
Helmets
- Emergency Heal:
- Added an addtional flat 5% Max Health restoration for the caster.
- Mortal Agony:
- Now always reveals invisible enemies, regardless of their Health.
Shoes
- Evasive Jump:
- Cooldown: 15s -> 20s
- Blink:
- Cast Range: 7m -> 9m
- Raging Blink:
- Cast Range: 5m -> 7m
- Mark of Sacrifice:
- Cast Range: 11m -> 15m
- Removed the CC immunity from the regular Swamp Dragon mount
Fixes
- Fixed an issue where players could not spawn in their home location or set a new home location
- Fixed a bug where mounting action was not canceled at the start of a duel
- Several active and passive abilities were fixed:
- The passive abilities Hit & Run and Adrenaline Driven Charity have been reactivated
- The knockback effect of Wind Shield has been reactivated
- The Void now cleanses allies
- Enchanted Quiver now reduces enemy resistances
- Advancing to the next bracket during a GvG Season no longer gives rewards for advancing to the previous bracket as well
- T3 Hammers, Daggers, Frost Staffs, Cursed Staffs, Crossbows and Quarterstaffs now drop from and are bought by the black market
- Spirit of Vengeance now applies the Gathering buff upon activation
- Throwing smoke bombs, while annoying, no longer makes you a criminal on the Royal Continent
- Vanity Armor sets are now visible in the Marketplace
- The second hit of Bloody Reap now deals damage
- Additional graphical, sound, UI, and localization fixes