Version 1.11.362.118022
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Lancelot Patch #7 | |
---|---|
Date | 25 May 2018 |
Version | 1.11.362 |
Revision | 118022 |
Offical Patch Notes Link | |
Patch Notes | |
Chronology | |
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Improvements
- Group Fame bonuses now display in the combat log and floating popup messages. Fame earned now displays as follows: total fame gained displays first, followed by a breakdown of modifiers in brackets (zone type bonus, group bonus, and Premium bonus). As always, the following group bonuses apply to Fame earned:
- Party of 2: no bonus
- Party of 3: 17% Fame bonus
- Party of 4: 33% Fame bonus
- Party of 5-20: 40% Fame bonus
Changes
- When a territory changes owners, any attack sent from that territory will now be cancelled and will not trigger a counterattack.
Combat Balance Changes
Helmets:
- Electric Discharge (Judicator Helmet):
- Area Radius: 14m -> 11m
- Stun Duration: 2s -> 1.5s
Harvester Gear:
- Magic Pollen (Harvester Cap):
- Now inflicts Sleep instead of Fear
- Fear Duration: 4.84s -> 0s
- Sleep Duration: 0s -> 3.87s
Shoes:
- Rotten Ground (Cultist Sandals):
- Damage vs Players: 34.07 -> 28.79
Nature Staffs:
- Spirit Animal (Rampant Staff):
- Heal per Tick: 11.51 -> 10.39
Fixes
- Fixed an issue where, when a toggle spell was untoggled immediately after casting it, the effect was sometimes not removed
- Fixed an issue where eating fish incorrectly displayed a message about getting combat fame in the combat chat channel
- The following items should now benefit from their corresponding crafting specialization regarding quality:
- Relic armors
- Nature Staffs
- Undead Tridents
- Facebreaker Shield
- Cryptcandle
- Additionally, Facebreaker Shield and Cryptcandle should now correctly benefit from combat specialization and thus gain the correct amount of item power
- Numerous additional graphical, texture, animation, UI, and localization fixes