Version 1.12.365.123101

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Merlyn Update
Date 31 July 2018
Version 1.12.365
Revision 123101
Offical Patch Notes Link
Patch Notes
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Version 1.11.363.121579 Version 1.12.365.123575
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Faction Warfare

Enlist with one of the five Royal cities to earn faction points and standing. In addition to engaging in full-loot, open-world PvP with enemy factions in all zones, faction-flagged players can:

  • Capture faction outposts throughout the Royal Continent. Taking them down means defeating unique bosses, which have their own special powers and strengths - as well as their own individual personalities.
  • Run trade caravans through the open world to gain faction resources. Trade routes lead deep into enemy territory, meaning the risks are high, and stealth and creativity are essential.
  • Earn faction points to spend on exclusive rewards:
    • City resources (which can be used as crafting ingredients or used to create faction capes)
    • Faction capes (five different capes, each with its own unique passive spell to round out and enhance existing combat builds)
    • Faction mounts (five new mounts, each with its own unique skills and strengths)

For further details of the Faction Warfare system, please see this forum post.

Refining and Crafting Bonuses

Each city on the Royal Continent now has its own unique refining and crafting bonuses. As the cities have each grown more independent within their own biome, these bonuses are based on materials that are rare for the given biome. (See the "Changes" section below for a breakdown of these changes by city and item type.)

Resource Redistribution

{{Patchnote|Resource distribution has been updated to encourage travel and transport throughout the Royal Continent. The territories around the Royal cities now hold more enchanted resources, providing an excellent source for economic and equipment boosts. (See the "Changes" section below for more information.)|pages=Resource

Equipment Overcharge

Items can now be overcharged during combat, allowing for a limited-time item power boost. This puts players with mid-tier gear on a more even playing ground, but each overcharged item has a chance of breaking once the effect ends. (The overcharge button is the last icon on your spellbar, next to the consumables. The tooltip is shown when hovering over it. For more details of the overcharge feature, click here.)

Marketplace UI Improvements

The Marketplace UI has been completely overhauled to offer a much cleaner and more streamlined experience. In addition, two new features are now available when using the Marketplace: a clearer average price display (which is now based on actual sales instead of offers) and in-depth sales history for each item at a given location. For more information about the new Marketplace UI, please see this forum post.

New Dungeon, Costumes, Trophies, and More

Merlyn brings numerous additional improvements and changes, including a new T5 group dungeon, trophies for all gathering professions, male and female wedding costumes from the vanity merchant, and more - for further details, please see the update page.


Added recipe view to item details: you now can see all possible recipes for crafting an item in the item details UI.

Players can now use the /icons command in chat to see a list of available chat icons.

Ten new achievements have been added to the game, mostly relating to Faction Warfare.

Added description info to respec points.

On player islands, removed some problematic bushes and trees in front of building areas, and added additional detail to the coastline.

New sword auto-attack animations have been added.

Reduced volume of "disappear" effect on mounts (i.e. when already dismounted and leaving the circle) in cities.


Refining and Crafting Bonuses: Bonuses will apply to materials refined and items crafted in the Royal cities. Here are the items that will be affected in each city:

  • Martlock (Highland) - Refining: Hide; Crafting: Axe, Quarterstaff, Frost Staff, Plate Shoes, Offhand
  • Bridgewatch (Steppe) - Refining: Rock; Crafting: Crossbow, Dagger, Cursed Staff, Plate Armor, Cloth Shoes
  • Lymhurst (Forest) - Refining: Fiber; Crafting: Sword, Bow, Arcane Staff, Leather Headgear, Leather Shoes
  • Fort Sterling (Mountain) - Refining: Wood; Crafting: Hammer, Spear, Holy Staff, Cloth Armor, Plate Headgear
  • Thetford (Swamp) - Refining: Ore; Crafting: Mace, Nature Staff, Fire Staff, Leather Armor, Cloth Headgear

Here are the old and new bonuses (the first number is the resource return without Focus; the second is the resource return with Focus):

Location                               Lancelot          Merlyn

Black Zone Territory          

Crafting                                   20% / 48%      25% / 48%

Refining                                   20% / 48%      20% / 46%

Royal Continent                  

Base: City + Caerleon            15% / 45%      15% / 44%

Base: Island                            0% / 35%         0% / 37%

Royal City                

Crafting with Bonus                 -                       25% / 48%

Refining with Bonus                -                       30% / 50%

Royal Island              

Crafting with Bonus                 -                       13% / 43%

Refining with Bonus                -                       20% / 46%

Resource Redistribution: The distribution of resources by cluster has been changed to emphasize differences between clusters close to Royal cities, as opposed to those in the Outlands.

  • The amount of Tier 4 and 5 resources in the Outlands has been reduced significantly
  • The amount of Tier 4 and 5 resources close to Royal cities has been increased significantly
  • The amount of Tier 6 resources in the Outlands has been increased
  • The amount of Tier 6 resources on the Royal continent has been reduced significantly
  • Additionally, the rate at which enchanted resources appear in the world has been changed:
    • Two Tier 5 yellow zones between each Royal city and Caerleon are now red zones with a 20% enchantment rate for Tier 4 and Tier 5 resources. (See "Zone status changes" below for a list of the affected zones.) Apart from these special zones, all other zones on the Royal Continent follow these rules regarding enchantment rates:
      •    safe (blue): 8%
      •    yellow: 12%
      •    red: 5%
    • Tier 4 and 5 resource enchantment rate has been reduced to 5% for all of the Outlands
    • Tier 6+ resource enchantment rate has been increased from 5% to 8% in Anglia, and from 10% to 12% in Cumbria
  • Respawn Time for Tier 6 resources has been increased by 22% (meaning it will take 22% longer for Tier 6 resources to appear)

Zone status changes: As part of the rework of the Royal Continent, the following zones have been changed from yellow to red: ​Cairn Glascore, Lewsdon Hill, Snapshaft Trough, Willow Wood, Slowtree Plain, Gutras Hill, Cairn Fidair, Nightcreak Marsh, Hornbeam Wood, and Sleetwater Basin.

Island levels retained: After abandoning a personal island, the next personal island you buy will cost the base amount of a new level 1 island, but will retain the island level you had before. This means that you can abandon your island in one city and buy a new island in another city, and it will retain all levels you had before while only costing the base amount of Silver. NOTE: Buildings and furniture will not carry over to the new island, and must be salvaged and transported off the island before abandoning it.

Access rights logs: Every access rights menu (islands, buildings, chests) now has an additional button next to the 'Close' button that opens the logs for the menu, allowing all players to see who added/removed/changed which entry at which time. The information can be filtered by timeframe or player name, or exported for further use.

Crafting progress: Crafting progress now updates with each 40 items crafted: for example, if you craft 400 of the same item, your progress, resources, and Fame will be updated 10 times. This is to ensure that all Fame earned is applied to your Destiny Board progress, without the loss of Fame that sometimes occurred previously for very large crafting jobs.

Fast Travel: Additional fast travel costs have been added to the five major resources and their refined versions. The price has been increased by a multiplicative factor based on tier and rarity level:

  • Tier 2 = x1, Tier 3 = x2, Tier 4 = x4, Tier 5 = x8, Tier 6 = x16, Tier 7 = x32, Tier 8 = x64
  • Rarity 0 = x1, Rarity 1 = x2, Rarity 2 = x4, Rarity 3 = x8
  • This means, for example, that a Tier 6.2 resource will cost 16 x 4 = 64 times what it cost prior to the update.

This change was mainly made to increase the incentive to transport these resources through the open world instead of simply fast traveling from city to city. With the economic changes made to the Royal Cities in Merlyn, the profit from simply moving resources from city A to city B would have been too high compared to the amount of investment required.

Additionally, the Travel Planner received a visual update for his banner and carriage, and his horses now have their own animation. The anchor icon on the mini- and clustermap was also replaced with a new compass icon.

Siege Camps: Added four new siege camps to the Royal continent to compensate for the conversion of two yellow clusters into to red ones in each biome (see above), and also to balance the amount of available siege camps in different time regions. New camps appear in:

  • Wispwhisper Marsh
  • Cairn Gorm
  • Cairn Fidair
  • Creag Morr

Display Settings: With Merlyn, the Ultra settings will now enable Anti-Aliasing and Soft Shadows. Depending on the user's hardware, this could have a negative impact on performance. The graphics settings will be more customizable in later updates, and more graphic effects will be added as well.

Additional Changes:

Replaced numerous solo dungeons in the Outlands with group dungeons. As with other group dungeons, they appear on the map as a large dungeon icon with a blue glow.

The Guild visualization on the political worldmap has been changed from banners to shields to make it more consistent with Guild displays in the rest of the game.

Adjusted time zones of 2 regions:

  • Runnel Sink: 05:00 → 23:00 UTC
  • Willow Wood: 05:00 → 15:00 UTC

Imps in Hellgates have enhanced their attack, and will now apply a 20% slow which lasts two seconds.

The reward curve for Hardcore Expeditions has been flattened, meaning they will generally reward somewhat less Silver and loot for killing mobs:

  • Level 6: -10%
  • Level 8: -15%
  • Level 10: -19%
  • Level 13: -26%

Veteran Mad Chops (Heretic Mob) has been slightly reworked:

  • Cleave ability:
    • easier to distinguish visually
    • area of effect radius increased from 5m to 9m
    • cooldown raised from 3s to 5s
    • a hit reduces movement speed slightly for a brief time
  • In Hardcore Expeditions:
    • an additional Avalanche will now also appear on a random player

Fame factors for Red and Black Zones have been increased:

  • Red Zone: 2.5 → 2.75 (+10%)
  • Black Zone: 3.0 → 3.5 (+16.6%)

Moved treasure sites into each yellow cluster bordering the five biome cities to provide closer PvP opportunities for these cities (old location → new location):

  • Nightcreak Marsh → Willowsigh Marsh
  • Cairn Darg → Cairn Camain
  • Hornbeam Wood → Yew Wood
  • Snapshaft Trough → Lazygrass Plain
  • Lewsdon Hill → Eldon Hill

Removed or alleviated several endless / looping patrols in Expeditions to give adventurers a bit more control over their fights.

The Keeper Cultivator has been reworked, and now chooses between two different mushrooms at random and throws them at a random target:

  • Burning Mushroom: deals heavy damage and burns the area for a few seconds
  • Energizing Mushroom: deals a small amount of damage but replenishes the energy of the player

Keeper Giants have improved their skills, making fights against them more interesting:

  • Delays and casting times better match animations and gameplay, and skill setup has been tweaked
  • Their powers have been buffed - getting hit is now more punishing
  • Soloing the Veteran Bonecrusher Ancient is now very hard, if not impossible

Visual effects and spell icon for the Rock Elemental spell 'Tremor' have been updated.

Balance Changes

Arcane Staffs:

  • Added the Passive Ability "Aggressive Caster"
  • Removed the Passive Ability "Magic Force"

Cursed Staffs:

  • Vile Curse
    • Cast Range: 8m -> 9m
    • Number of Ticks: 4 -> 5
    • Standtime: 0.4s -> 0.2s
  • Cursed Sickle
    • Cast Range: 12m -> 13m
    • Cooldown: 4s -> 3.5s
  • Dark Matter (New W-slot spell)
    • Casts Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times, dealing magic damage to every enemy it passes through. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range.
    • Cast time: 1s
    • Cast Range: 11m
    • Cooldown: 20s

Fire Staffs:

  • Flame Pillar (Great Fire Staff)
    • Damage: 169.12 -> 184

Frost Staffs:

  • Shatter (New W-slot spell)
    • Creates three areas in a row in front of the caster, each dealing magic damage.
    • Instant skillshot
    • The combined areas reach a distance of 16m
    • Cooldown: 8s
  • Ice Storm (Glacial Staff)
    • Can now be cast in a 11m radius and then moves 23m forward from that position.
    • Cast Time: 2s → 1.5s


  • Iron Breaker (New Q-slot spell)
    • Slams the hammer into the ground in front of the caster. Reduces resistances for 6s and deals physical damage to all enemies in a 3m radius.
    • Hit Delay: 0.5s
    • Cooldown: 5s

Holy Staffs:

  • Flash Heal (all Holy Staffs)
    • Cast Time: 1s → 0.8s


  • Root Prison (Morning Star)
    • Cooldown now scales with Item Power (100 IP: 33s; 1700 IP: 25s)


  • Cartwheel
    • Cooldown: 6s -> 7s
  • Hurricane (Iron-Clad Staff)
    • Cooldown now scales with Item Power (100 IP: 23.8s; 1700 IP: 19s)
  • Mystic Rocks (Staff of Balance)
    • Cooldown now scales with Item Power (100 IP: 37s; 1700 IP: 29s)


  • Spear Throw (Heron Spear)
    • Cooldown: 30s -> 25s
  • Harpoon (Spirithunter)
    • Cooldown: 30s -> 25s


  • Dual Swords & Galatine Pair Normal Attacks
    • Attack Interval: every 0.91s -> every 0.71s (Attack DPS stays the same)
  • Spinning Blades (Dual Swords)
    • Radius: 4m → 5m


  • Bloodlust (Mercenary Jacket)
    • Heal per tick: 29.25 → 26.00
  • Life Steal Aura (Hellion Jacket)
    • Duration: 6s -> 10s
    • Cooldown: 60s -> 45s
    • Hitdelay: 0.4s -> 0.2s
    • Standtime: 0.6s -> 0.4s
  • Protection of the Fiends (Demon Armor)
    • The caster can now move freely during the channel.
    • Reflected Damage: 45% -> 60%


  • Focused Run (Scholar Sandals)
    • Makes caster now fully immune to Crowd Control Effects
  • Mark of Sacrifice (Hellion Shoes)
    • Reworked the spell: Mark an enemy or ally and become invisible to players for 2s. After the 2s you dash to the marked target and your damage increases by 35% for 4s. You can cancel the channel at any time, which will leave you at your current position.
    • Cooldown: 30s -> 20s


  • Normal Shield:
    • Crowd Control Resistance Factor: 0.28 → 0.36
  • Sarcophagus:
    • Bonus Defense Factor: 0.16 → 0.15
  • Mistcaller:
    • Cooldown Reduction Factor: 0.162 → 0.15
  • Leering Cane:
    • Bonus CC Duration Factor: 0.3 → 0.4
  • Tome of Spells:
    • Now also increases Max Energy and Energy Regeneration (for comparison, Tome of Spells energy factor is 0.15 divided by Eye of Secrets energy factor is 0.4)


  • Direwolves
    • Health Factor: 0.3 → 0.24
  • Direboars
    • Gallop speed +10%
    • Resistance Factor: 0.4 -> 0.3
    • Crowd Control Resistance Factor: 0.4 -> 0.8


  • Switching from windowed to full-screen mode no longer changes resolution to native
  • Fixed an issue where some mounts allowed players to mount in 2 seconds instead of the intended 3 seconds
  • Fixed the order of Party UI and Player Stats UI (health bar, etc.) so player stats are always on top
  • Fixed an issue where, when killing another player with a single hit or executing a downed player, players who supported you did not get a reputation penalty
  • Fixed a bug where certain spells would give you outlaw status or even cost reputation when hitting party members
  • Herbivorous farm animals have finally realized that herbs are also plants, and will now eat them
  • Fixed a bug where an unlocalized error message would sometimes appear while crafting
  • The spell "Touch of the Undead" from the open-world mob Condemned Brittle Skeleton now has a name, and its stun is now correctly recognized as a crowd-control effect
  • Corrected display of focus cost in item crafting UI to improve text scaling for large numbers
  • Bonus Item Power from Mastery/Specialization levels of offhands is now included in Average Item Power as intended
  • Numerous additional graphical, UI, environment, localization, audio, and animation fixes