Version 1.13.369.134359
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Nimue Patch #6 | |
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Date | 28 January 2019 |
Version | 1.13.369 |
Revision | 134359 |
Offical Patch Notes Link | |
Patch Notes | |
Chronology | |
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Improvements
- Royal Armor can now be enchanted with the corresponding Runes, Souls, and Relics
- Further improved Arena matchmaking to more equally balance skill levels between teams
- GvG and Crystal Realm match result notifications changed from pop-up windows to white text to avoid hindering gameplay
- Audio improvements:
- Redesigned Holy and Nature Staff auto-attack and impact sounds
- Reworked sounds for Direboar, Moabird, and Impala mounts
- Added idle sounds to Alchemist
- Animation improvements:
- Updated effects for Fire Aura and Razor Cut
Changes
- Fast travel costs have been increased for laborer journals used to produce resources or refined resources
- The cost is now roughly the same as it would be to transport the corresponding resources (calculated at 100% laborer happiness) directly
- Local refining efficiency bonuses in Royal Cities have been raised to make transporting materials to these cities more worthwhile. (Note: these bonuses are only part of the formula that determines total return rate in a given crafting location.) Here is how the boost to local production bonuses affects resource return rates:
- Current (old) resource return rate: 30% without focus / 50% with focus
- Patch 6 (new) resource return rate: 35% without focus / 53% with focus
- Watchtower Attack Range: 15m → 20m
- This change should make it harder to tower dive - for example, in forest territories, the watchtower should now cover the whole circular platform
- The behavior of the Sacrifice skill has been updated for cases where the caster is below 15% Max HP:
- Casting on self (changed): now heals before dealing damage, meaning you can no longer commit suicide by casting the spell on yourself
- Casting on an ally (not changed): heals the ally and deals damage to yourself simultaneously, meaning you can still die when casting the spell on others
- Christmas decorations have been removed from cities
Fixes
- Fixed an issue where GvG result notifications were sometimes sent to the wrong team
- Fixed a bug where furniture items could not be destroyed inside buildings
- Fixed an issue where material/resource items trashed by a player before dying were still included in total kill fame
- Fixed an issue where items in Enchant view would stay locked when switching to Transmute tab
- Updated loot bag visuals for red-flagged players in parties: loot bags no longer appear claimable
- Changed the primetime of Mudpool Steppe from 05:00 UTC to 01:00 UTC as intended
- Spell fixes:
- Fixed a bug where spells would still go on cooldown even after failing due to target being invisible
- Fixed a bug where AOE spells could damage players getting up from a knockdown
- Tear Apart now spreads Bleeding stacks even when the target dies
- Fixed an issue where Fearless Strike triggered multiple sound effects and damaged targets twice when caster was slowed
- Fixed an issue where Threatening Smash's hit direction could be changed just before impact
- Fixed an issue where explosive mines did not deal damage to any character when triggered by a damage-immune character
- Replaced energy cost of "free" with "0" in all spell tooltips for consistency
- Frost Ram is now invincible for the duration of its leap as intended
- Unnecessary "item is no longer required" message no longer appears when upgrading buildings
- Fixed an issue where the Party Finder could not be used when a character disconnected while in Arena or Expedition
- Fixed an issue where party roles could not be changed in Crystal GvGs or custom matches
- Fixed an issue where GVG ally invitations were not canceled when the invited player disconnected
- Additional minor graphical, UI, animation, texture, terrain, audio, and localization fixes